Master Cabalist
Member
I googled this error: Failed to load Options
but didn't find any answers.This is the only error that shows up on build,.
I'm trying to compile for iOS for my iPhone X. It completes as:
But it doesn't get sent over to XCode. It just dies. I could use some help. I'm new to mobile development and I'm having a lot of trouble with it. So recap. That error up top shows up at the beginning of the build. Then it builds as usual and completes with the code block I pasted. I just noticed there is an error that says
What exactlty is mobiledevice? There doesn't seem to be anything on it on google. Could this be the reason the build is failing?
but didn't find any answers.This is the only error that shows up on build,.
I'm trying to compile for iOS for my iPhone X. It completes as:
Code:
/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono DONE (0)
Release build
Options: /Users/tedgress/.config/GameMakerStudio2/Cache/GMS2CACHE/ted-9-28-2_D00D01AB_C6F1D559/PlatformOptions.json
cp "/Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/ios/mobiledevice" "/GameMakerStudio2/iOS/GMS2IOS/ted-9-28-2019/mobiledevice"
cp: /GameMakerStudio2/iOS/GMS2IOS/ted-9-28-2019/mobiledevice: No such file or directory
cp exited with non-zero status (1)
elapsed time 00:00:36.4026860s for command "/Library/Frameworks/Mono.framework/Versions/Current/Commands/mono" /Users/Shared/GameMakerStudio2/Cache/runtimes/runtime-2.2.3.344/bin/Igor.exe -j=8 -options="/var/folders/qn/mp9b0rqs1tq77rjwfl6ll4dh0000gn/GameMakerStudio2/GMS2TEMP/build.bff" -v -- iOS Run started at 10/09/2019 17:21:05
FAILED: Run Program Complete
Code:
cp: /GameMakerStudio2/iOS/GMS2IOS/ted-9-28-2019/mobiledevice: No such file or directory