K00lman
Member
For my clicker game, I am making, I am having a real tough time figuring out how to add a trigger-esque system to tell when upgrades and story progression can appear. What I have currently come to is storing this data manually in an ini file, then read through that. While I don't know much about GML, my instinct screams that this is just an awful way to do this. I want to know if this is a bad thing to do, as well as if there are any better ways to do something like this.