SOLVED Trigger-esque System

K00lman

Member
For my clicker game, I am making, I am having a real tough time figuring out how to add a trigger-esque system to tell when upgrades and story progression can appear. What I have currently come to is storing this data manually in an ini file, then read through that. While I don't know much about GML, my instinct screams that this is just an awful way to do this. I want to know if this is a bad thing to do, as well as if there are any better ways to do something like this.
 

rytan451

Member
Your instincts are partially correct. Don't store the data in an ini and read it from the ini as needed. Load the whole ini data into memory.

Having an ini that holds game progression is a good idea, though. That's how games that support mods work.
 
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