B
Bioniclefreak25
Guest
Hey guys.
I've been working on creating a random level generator based on this site.
So far, I have been able to randomly generate rooms and position them so they do not overlap, as such.
And as you may notice, I have also implemented the ability to distinguish which rooms are "main rooms" and those that are not.
Now about those lines. This is the beginning of my attempt at a Delaunay Triangulation algorithm. Unfortunately, I am stuck and don't know how to implement triangulation into GML. Does anyone have an idea of how I might be able to implement triangulation into the code?
If you need more info, let me know.
I've been working on creating a random level generator based on this site.
So far, I have been able to randomly generate rooms and position them so they do not overlap, as such.
And as you may notice, I have also implemented the ability to distinguish which rooms are "main rooms" and those that are not.
Now about those lines. This is the beginning of my attempt at a Delaunay Triangulation algorithm. Unfortunately, I am stuck and don't know how to implement triangulation into GML. Does anyone have an idea of how I might be able to implement triangulation into the code?
If you need more info, let me know.