Driving/handling seems spot on. The music is annoying imho. Skid sounds are perfect though!
ADD: Added animation for weapon pickups. ADD: Added event setting to disable car collisions. ADD: Added Delta-timing, allowing players on lower-end devices to still play the game without slowdown. ADD: Added ability to make Battle Arenas in the track editor. ADD: Weather now affects car physics. Cars have less traction in rain/snow etc. CHANGE: Improved the way resolution is scaled, increases quality on displays higher than 720p resolution. CHANGE: All Car classes have again increased in speed slightly. CHANGE: The Bolt and Reverse weapons now travel faster. CHANGE: Weapon cooldown changed from 3 seconds to 2 seconds, to compensate for faster cars. CHANGE: Lighting system has been greatly optimized. CHANGE: Reduced delay between starting an event and the countdown timer starting. CHANGE: Bolt and Reverse weapons can no longer hit the car that fired them, a change to implement Delta Timing. CHANGE: Sakura blossom trees have been optimized. CHANGE: Adjusted the pitch/gain settings of car sounds to fit the faster cars and take into account Delta Timing. CHANGE: Desert track pieces changed to fit in with the environment background better. CHANGE: Braking power has been slightly reduced. CHANGE: Engine changes mean performance should be markedly improved. (Updated from GMS 1.4 to 2.x) CHANGE: Changed the main menu UI to simplify and allow creation of Battle Arenas. FIX: Weapon Pad lighting should no longer flicker. FIX: Pulse weapon should now affect people around you, instead of just behind you. FIX: Cars can no longer rotate on the spot again. FIX: The 'Drafting' mutator should actually turn off when it's disabled now. FIX: Fixed an issue caused by Drafting. FIX: You can no longer change mode in the track builder unless the drop down box is open. FIX: Options menu now scales better with resolution. FIX: Changing laps in the lobby no longer affects the laps of championship races. FIX: Fixed a bunch of scaling issues in the menus.
Clever stuff, good luck on the game!AI calculations for Drift and Zen mode are done, so the game analyzes the track, and should produce an achievable and reasonable target for you to reach, even on user created tracks.
Thanks for testing it out.Took it for a quick spin, love how the car handles! W10 dpi settings pushes the edges of the game offscreen in fullscreen without altering the properties, though I think this is a GameMaker problem and not something you can fix yourself! Apart from that, everything seems to work as intended.
Drifting is super fun, my only suggestion is maybe working on the artstyle a little more, although in a way it gives me a nice traditional GM feel. Great use of particles on the rough terrain too!
Thanks, it was via your Twitch stream one time, I sent a before and after of my options menu while you were making a city-builder type game, just before you started work on SpritePile haha.I could have sworn you've sent this to me via Steam chat before. It looks familiar. Good to see you've nearly finished your work on it!
Well I hope I live up to how fun these games were in the 90's! I got inspiration from Micro-Machines and Super Skidmarks for this, among other games.Looks fun. This reminds me of an old arcade game I can't remember the name of at the moment...it was fun too, though!