Wow, tons of reply, thank you. I’ve already replied to Khao through PM so I’ll reply to:
@Slow Fingers
Very true, and I shouldn’t outline my elements at the bottom either. Will make the change in next update.
@Vxss57:
The astronaut crashes on earth and needs to find his way back to space, thus the forest. Most of the game is meant to take place in common places like in Earthbound.
@Rayek:
That avatar is familiar and username too.
Regarding the perspective, I partly agree. I feel the same way about RPG games in general but also feel like it’s unavoidable. I could add a drop shadow under the character and that would likely help but as far as I know. It’s always easier to represent north-south directions for that very reason I find.
Also considering the vast amount of time and revisions I’ve spent making the walking animations I doubt I would start from scratch for that set. Unless I could easily modify all of the frames.
For example:
and more starkingly:
I mean, how would you otherwise? I admit I don’t know.
I mean, since we’re on the topic, the perspective of Zelda makes no sense since the walls have their own perspective going on.
If you look at the mother 3 screenshot I posted, the south-direction character perspective is also wrong, as you would see partly top of his head instead of being straight full face on.
I’m not saying this to argue, this type of perspective is something I’m genuinely curious about and need to master in order for my game to look right. You can notice my hesitation when it comes to the mushroom on the left in my last screenshot. So by all means if anyone can correct my way of thinking I’m more than willing to learn.