C
CJ K
Guest
This is a semi-repost. I was going to use a tileset collision in my game for this, but realized that its only the newest version of gamemaker, which I do not have.
My goal is to have the roof of my house disappear when my hero walks underneath. So lets say that I have Hero_1 and Roof_1. Should I make Roof_1 an object that disappears when Hero_1 collides? This method seems like it would be laggy since all the roofs would be separate objects? Also added to this I would like it to be a slight fade when the roof disappears, not an abrupt on\off feel
I'm looking for the best options that wont take up too much space as this will be an "open world" rpg style game. Any tips, code and hints are greatly appreciated.
Cheers
My goal is to have the roof of my house disappear when my hero walks underneath. So lets say that I have Hero_1 and Roof_1. Should I make Roof_1 an object that disappears when Hero_1 collides? This method seems like it would be laggy since all the roofs would be separate objects? Also added to this I would like it to be a slight fade when the roof disappears, not an abrupt on\off feel
I'm looking for the best options that wont take up too much space as this will be an "open world" rpg style game. Any tips, code and hints are greatly appreciated.
Cheers