Ragster
Member
I used to have a fading transition when the player walks from indoors to outdoors, but I removed it because...
1.) My isometric tiles have a few pixels that are hidden when next to other tiles, and the transparency caused them to show through in an unwanted way.
2.) Giving the tiles a transparency value when drawing the terrain drastically slowed my game down.
Right now I just have an instant transition, but it can be jarring to the eyes. I was wondering if anyone knew any good transition styles that are both nice looking and performance friendly.
I've been thinking of a way to save the whole screen to a surface then transition using that, similar to something like Yoshi Story. I honestly don't know how much of a performance hit this would be though.
1.) My isometric tiles have a few pixels that are hidden when next to other tiles, and the transparency caused them to show through in an unwanted way.
2.) Giving the tiles a transparency value when drawing the terrain drastically slowed my game down.
Right now I just have an instant transition, but it can be jarring to the eyes. I was wondering if anyone knew any good transition styles that are both nice looking and performance friendly.
I've been thinking of a way to save the whole screen to a surface then transition using that, similar to something like Yoshi Story. I honestly don't know how much of a performance hit this would be though.