Genetix
Member
I am working on a Trading Card Game, and need some clever ideas for more cards. I'll share some examples to give you an idea of how the cards work.
For the most part the game's theme is Fantasy/Medieval, however I'm open to more futuristic, or tech based themes - or about anything if it is interesting!
Each card has a few basic features: Name, Cost (how much energy to cast on the field), attack (how much damage it does), magic (how much magic it generates each turn, needed to cast spell cards), Health (how much damage it can take before dying), ability (Special abilities - i'll go over these.), and finally a Type (Human, Beast, Structure, Weapon, Relic,Spell, etc.)
Card Examples:
Name Attack Magic Life Ability Cost Type
Windmill 0 0 3 Energy +2 per turn 2 Structure
Farmland 0 0 5 Energy +3 per turn 4 Structure
Peasant 1 0 2 Energy +1 per turn 1 Human
Mage Apprentice 1 2 3 4 Human
White Mage 0 2 3 Player Life +1 per turn 4 Human
Young Squire 2 0 3 3 Human
Stone Fortification 0 0 8 Barricade 4 Structure
Catapult 3 0 4 5 Weapon
Shield Baron 1 0 4 Barricade 4 Human
Field Captain 1 0 3 Ally Humans +1 Attack 4 Human
Chained Dragon 3 0 6 7 Beast
Agile Swordsman 2 0 3 Swift 4 Human
Swamp Thing 2 0 4 4 Beast
Fire Ball 0 0 0 3 Damage 2 Spell
Beast Tamer 1 0 3 Ally Beasts +1 Attack 4 Human
Shrine 0 3 4 4 Structure
Healing Herb 0 0 0 Unit HP +2 1 Spell
Angry Goblin 2 0 1 Final Strike 1 Beast
Night Howler 1 0 2 Swift 2 Beast
Jaded Ninja 2 0 2 Kamikaze 3 Human
Rampant Thorns 0 0 3 Menace 5 Nature
Valiant Skirmisher 3 0 4 Final Strike 5 Human
Battering Ram 5 0 3 8 Weapon
Leech 0 0 0 3 Damage, Player Life +3 3 Spell
Here is what some of the existing abilities do:
- Barricade: Blocks direct damage to player (like Taunt in hearthstone)
- Swift: Allows unit to attack the turn they are played (Like Charge or Haste in hearthstone and magic)
- Final Strike: Deals 1 damage to opponent upon death
- Kamikaze: Deals 1 damage to all units on field upon death
- Menace: Gain +1 Attack each turn
Anyone have a great idea for a card or ability?
If it helps I can explain the flow of the game in detail also!
For the most part the game's theme is Fantasy/Medieval, however I'm open to more futuristic, or tech based themes - or about anything if it is interesting!
Each card has a few basic features: Name, Cost (how much energy to cast on the field), attack (how much damage it does), magic (how much magic it generates each turn, needed to cast spell cards), Health (how much damage it can take before dying), ability (Special abilities - i'll go over these.), and finally a Type (Human, Beast, Structure, Weapon, Relic,Spell, etc.)
Card Examples:
Name Attack Magic Life Ability Cost Type
Windmill 0 0 3 Energy +2 per turn 2 Structure
Farmland 0 0 5 Energy +3 per turn 4 Structure
Peasant 1 0 2 Energy +1 per turn 1 Human
Mage Apprentice 1 2 3 4 Human
White Mage 0 2 3 Player Life +1 per turn 4 Human
Young Squire 2 0 3 3 Human
Stone Fortification 0 0 8 Barricade 4 Structure
Catapult 3 0 4 5 Weapon
Shield Baron 1 0 4 Barricade 4 Human
Field Captain 1 0 3 Ally Humans +1 Attack 4 Human
Chained Dragon 3 0 6 7 Beast
Agile Swordsman 2 0 3 Swift 4 Human
Swamp Thing 2 0 4 4 Beast
Fire Ball 0 0 0 3 Damage 2 Spell
Beast Tamer 1 0 3 Ally Beasts +1 Attack 4 Human
Shrine 0 3 4 4 Structure
Healing Herb 0 0 0 Unit HP +2 1 Spell
Angry Goblin 2 0 1 Final Strike 1 Beast
Night Howler 1 0 2 Swift 2 Beast
Jaded Ninja 2 0 2 Kamikaze 3 Human
Rampant Thorns 0 0 3 Menace 5 Nature
Valiant Skirmisher 3 0 4 Final Strike 5 Human
Battering Ram 5 0 3 8 Weapon
Leech 0 0 0 3 Damage, Player Life +3 3 Spell
Here is what some of the existing abilities do:
- Barricade: Blocks direct damage to player (like Taunt in hearthstone)
- Swift: Allows unit to attack the turn they are played (Like Charge or Haste in hearthstone and magic)
- Final Strike: Deals 1 damage to opponent upon death
- Kamikaze: Deals 1 damage to all units on field upon death
- Menace: Gain +1 Attack each turn
Anyone have a great idea for a card or ability?
If it helps I can explain the flow of the game in detail also!
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