Kerv
Member
After many years of fruitless solo game development I decided to try something different.
Two things different really, the first was getting someone else on board.
The second was making a game with a very limited scope.
Teamed up with a friend, dragged out an old idea from high school and a week later had something playable. Another 2 weeks for some extra units and art and now we would love some feedback.
Each player has their own tower where they match gems/runes. As you progress you can choose which units your tower produces when matching certain colours. Player two is AI controlled by default, but it's a lot more fun with two people.
You need to -hold- the select button while you move a gem. I should have made that more clear with the on screen instructions.
Thanks for reading! Looking forward to your comments and suggestions!
Demo: Towers: Version 2
Two things different really, the first was getting someone else on board.
The second was making a game with a very limited scope.
Teamed up with a friend, dragged out an old idea from high school and a week later had something playable. Another 2 weeks for some extra units and art and now we would love some feedback.
Each player has their own tower where they match gems/runes. As you progress you can choose which units your tower produces when matching certain colours. Player two is AI controlled by default, but it's a lot more fun with two people.
You need to -hold- the select button while you move a gem. I should have made that more clear with the on screen instructions.
Thanks for reading! Looking forward to your comments and suggestions!
Demo: Towers: Version 2
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