Towers [match 3]

Kerv

Member
After many years of fruitless solo game development I decided to try something different.
Two things different really, the first was getting someone else on board.
The second was making a game with a very limited scope.

Teamed up with a friend, dragged out an old idea from high school and a week later had something playable. Another 2 weeks for some extra units and art and now we would love some feedback.

Each player has their own tower where they match gems/runes. As you progress you can choose which units your tower produces when matching certain colours. Player two is AI controlled by default, but it's a lot more fun with two people.

You need to -hold- the select button while you move a gem. I should have made that more clear with the on screen instructions.

Thanks for reading! Looking forward to your comments and suggestions!

Demo: Towers: Version 2
towers.png
 
Last edited:

Kerv

Member
Hey everyone, We have just released a new version of towers!

-new unit: cleric
-new unit: necromancer
-new unit: crossbowman
-adaptive AI
-added a match counter/xp progress bar

Thanks for reading, we would love to hear your thoughts on the game!
Up next, new background and tower art!
 
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