Information about object: obj_builder_controller
Sprite:
Solid: false
Visible: true
Depth: -1500
Persistent: false
Parent:
Children:
Mask:
No Physics Object
Create Event:
execute code:
///variables
enum e_builder_state
{
show=0,
building_selected=1,
building_choose_xy=2,
building_check=3,
building_finish=4
}
bc_is_activated = false
bc_phase = e_builder_state.show
/*
global.show_bleft_x1 = gui_tab_bleft[0,0]
global.show_bleft_y1 = gui_tab_bleft[0,1]
*/
bc_show_back = spr_gui_builder_background
bc_show_www = sprite_get_width(bc_show_back)
bc_show_hhh = sprite_get_height(bc_show_back)
bc_show_startx = display_get_gui_width()/2 - bc_show_www/2 // global.show_bleft_x1
bc_show_margex = 7
bc_show_margey = 7
bc_show_starty = display_get_gui_height()/2 - bc_show_hhh/2//global.show_bleft_y1
bc_show_endy = bc_show_starty + bc_show_hhh
bc_show_endx = bc_show_startx + bc_show_www
bc_cancel_spr = spr_gui_builder_cancel
bc_cancel_x1 = bc_show_endx - sprite_get_width(bc_cancel_spr)/2
bc_cancel_y1 = bc_show_starty - sprite_get_height(bc_cancel_spr)/2
bc_cancel_x2 = bc_cancel_x1 + sprite_get_width(bc_cancel_spr)
bc_cancel_y2 = bc_cancel_y1 + sprite_get_height(bc_cancel_spr)
bc_cancel_hover = 0
//bc_show_max = 10
bc_show_mtitle_x = bc_show_startx + bc_show_www/2
bc_show_mtitle_y = bc_show_starty + bc_show_margey
bc_show_max_per_line = 4
bc_show_cadre_www = 100
bc_show_cadre_hhh = 125
bc_building_id_selected= noone
bc_building_id_selected_sprite = noone
bc_building_id_selected_obj = noone
bc_building_selected_cost_gold =0
bc_building_selected_cost_special =0
bc_building_selected_cost_military =0
bc_alarm0_x = bc_show_startx
bc_alarm0_y = bc_show_starty
bc_show_stepx = bc_show_startx + bc_show_margex*2
bc_show_stepy = bc_show_starty + bc_show_margey*5
range=0
valid_xy = false
n=0
//info
bc_show_opt[0,4] = spr_tour_arrow
bc_show_opt[0,10] = e_batid.tower_arrow
bc_show_opt[0,11] = obj_tour_arrow
t = building_get_info(1,e_batid.tower_arrow,id)
bc_show_opt[0,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[0,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[0,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[0,60] = 1 //xscale
bc_show_opt[0,61] = 1 //yscale
bc_show_opt[0,24] = t[e_getinfobuilder.name]
bc_show_opt[0,25] = t[e_getinfobuilder.description]
bc_show_opt[0,23] = t[e_getinfobuilder.battype]
bc_show_opt[0,70] = t[e_getinfobuilder.can_shoot_flying]
bc_show_opt[0,71] = t[e_getinfobuilder.can_shoot_ground]
bc_show_opt[1,4] = spr_tour_hammer
bc_show_opt[1,10] = e_batid.tower_hammer
bc_show_opt[1,11] = obj_tour_hammer
t = building_get_info(1,e_batid.tower_hammer,id)
bc_show_opt[1,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[1,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[1,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[1,60] = 1 //xscale
bc_show_opt[1,61] = 1 //yscale
bc_show_opt[1,24] = t[e_getinfobuilder.name]
bc_show_opt[1,25] = t[e_getinfobuilder.description]
bc_show_opt[1,23] = t[e_getinfobuilder.battype]
bc_show_opt[1,70] = t[e_getinfobuilder.can_shoot_flying]
bc_show_opt[1,71] = t[e_getinfobuilder.can_shoot_ground]
bc_show_opt[2,4] = spr_tour_star
bc_show_opt[2,10] = e_batid.tower_star
bc_show_opt[2,11] = obj_tour_star
t = building_get_info(1,e_batid.tower_star,id)
bc_show_opt[2,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[2,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[2,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[2,60] = 1 //xscale
bc_show_opt[2,61] = 1 //yscale
bc_show_opt[2,24] = t[e_getinfobuilder.name]
bc_show_opt[2,25] = t[e_getinfobuilder.description]
bc_show_opt[2,23] = t[e_getinfobuilder.battype]
bc_show_opt[2,70] = t[e_getinfobuilder.can_shoot_flying]
bc_show_opt[2,71] = t[e_getinfobuilder.can_shoot_ground]
bc_show_opt[3,4] = spr_tour_bomb
bc_show_opt[3,10] = e_batid.tower_bomb
bc_show_opt[3,11] = obj_tour_bomb
t = building_get_info(1,e_batid.tower_bomb,id)
bc_show_opt[3,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[3,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[3,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[3,60] = 1 //xscale
bc_show_opt[3,61] = 1 //yscale
bc_show_opt[3,24] = t[e_getinfobuilder.name]
bc_show_opt[3,25] = t[e_getinfobuilder.description]
bc_show_opt[3,23] = t[e_getinfobuilder.battype]
bc_show_opt[3,70] = t[e_getinfobuilder.can_shoot_flying]
bc_show_opt[3,71] = t[e_getinfobuilder.can_shoot_ground]
bc_show_opt[4,4] = spr_trap_ironspike
bc_show_opt[4,10] = e_batid.trap_spike
bc_show_opt[4,11] = obj_trap_spike
t = building_get_info(1, e_batid.trap_spike,id)
bc_show_opt[4,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[4,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[4,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[4,60] = 0.75 //xscale
bc_show_opt[4,61] = 0.75 //yscale
bc_show_opt[4,24] = t[e_getinfobuilder.name]
bc_show_opt[4,25] = t[e_getinfobuilder.description]
bc_show_opt[4,23] = t[e_getinfobuilder.battype]
bc_show_opt[4,100] = t[e_getinfobuilder.speimg]
bc_show_opt[5,4] = spr_trap_ice
bc_show_opt[5,10] = e_batid.trap_ice
bc_show_opt[5,11] = obj_trap_ice
t = building_get_info(1, e_batid.trap_ice,id)
bc_show_opt[5,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[5,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[5,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[5,60] = 2 //xscale
bc_show_opt[5,61] = 2//yscale
bc_show_opt[5,24] = t[e_getinfobuilder.name]
bc_show_opt[5,25] = t[e_getinfobuilder.description]
bc_show_opt[5,23] = t[e_getinfobuilder.battype]
bc_show_opt[5,100] = t[e_getinfobuilder.speimg]
bc_show_opt[6,4] = spr_trap_acide
bc_show_opt[6,10] = e_batid.trap_acid
bc_show_opt[6,11] = obj_trap_acid
t = building_get_info(1, e_batid.trap_acid,id)
bc_show_opt[6,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[6,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[6,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[6,60] = 2 //xscale
bc_show_opt[6,61] = 2 //yscale
bc_show_opt[6,24] = t[e_getinfobuilder.name]
bc_show_opt[6,25] = t[e_getinfobuilder.description]
bc_show_opt[6,23] = t[e_getinfobuilder.battype]
bc_show_opt[6,100] = t[e_getinfobuilder.speimg]
bc_show_opt[7,4] = spr_defender_caserne
bc_show_opt[7,10] = e_batid.defender_caserne
bc_show_opt[7,11] = obj_defender_caserne
t = building_get_info(1, e_batid.defender_caserne,id)
bc_show_opt[7,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[7,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[7,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[7,60] = 1 //xscale
bc_show_opt[7,61] = 1 //yscale
bc_show_opt[7,24] = t[e_getinfobuilder.name]
bc_show_opt[7,25] = t[e_getinfobuilder.description]
bc_show_opt[7,23] = t[e_getinfobuilder.battype]
bc_show_opt[7,100] = tab_info[e_getinfobuilder.defender_unit]
bc_show_opt[8,4] = spr_defender_maidhouse
bc_show_opt[8,10] = e_batid.defender_maidhouse
bc_show_opt[8,11] = obj_defender_maidhouse
t = building_get_info(1, e_batid.defender_maidhouse,id)
bc_show_opt[8,20] = t[e_getinfobuilder.cost_gold] //cost gold
bc_show_opt[8,21] = t[e_getinfobuilder.cost_special] //cost special
bc_show_opt[8,22] = t[e_getinfobuilder.cost_military] //cost military
bc_show_opt[8,60] = 1 //xscale
bc_show_opt[8,61] = 1 //yscale
bc_show_opt[8,24] = t[e_getinfobuilder.name]
bc_show_opt[8,25] = t[e_getinfobuilder.description]
bc_show_opt[8,23] = t[e_getinfobuilder.battype]
bc_show_opt[8,100] = tab_info[e_getinfobuilder.defender_unit]
bc_show_max = array_height_2d(bc_show_opt)
cur_type = e_battype.tower
//precalcul en largeur
for(i=0 ; i < bc_show_max ; i++)
{
if(cur_type != bc_show_opt[i,23] or n >= bc_show_max_per_line)
{
bc_show_stepx = bc_show_startx + bc_show_margex*2 // bc_show_startx + bc_show_margex*2
bc_show_stepy += bc_show_cadre_hhh + bc_show_margey //sprite_get_height( spr_gui_builder ) + bc_show_margey*15
n=0
cur_type = bc_show_opt[i,23]
}
bc_show_opt[i,13] = bc_show_stepx //x1 cadre
bc_show_opt[i,14] = bc_show_stepy //y1 cadre
bc_show_opt[i,15] = bc_show_stepx + bc_show_cadre_www // x2 cadre
bc_show_opt[i,16] = bc_show_stepy + bc_show_cadre_hhh //y2 cadre
bc_show_opt[i,17] = bc_show_stepx + bc_show_cadre_www/2//x titre
bc_show_opt[i,18] = bc_show_stepy + 10 //y titre
bc_show_opt[i,0] = bc_show_stepx + bc_show_cadre_www/2 - sprite_get_width( spr_gui_builder )/2 //x1 img
bc_show_opt[i,1] = bc_show_stepy + bc_show_cadre_hhh/2 - sprite_get_height( spr_gui_builder )/2 //y1 img
bc_show_opt[i,2] = bc_show_opt[i,0] + sprite_get_width( spr_gui_builder ) //x2 img
bc_show_opt[i,3] = bc_show_opt[i,1] + sprite_get_height( spr_gui_builder ) //y2 img
//bc_show_opt[i,4] = noone //sprite = affichage ?
bc_show_opt[i,5] = false //hover
bc_show_opt[i,6] = false //selected
//bc_show_opt[i,10] = noone // id tower/building à construire
//bc_show_opt[i,11] = noone // obj
//bc_show_opt[i,12] = bc_show_opt[i,0] // bas du cadre gauche
/* bc_show_opt[i,20] = 0 //cost gold
bc_show_opt[i,21] = 0 //cost special
bc_show_opt[i,22] = 0 //cost military
bc_show_opt[i,23] = 0 //type
bc_show_opt[i,24] = "nom" //nom
bc_show_opt[i,25] = "description" //nom*/
draw_set_font(font_gui_ressources_tiny)
bc_show_opt[i,30] = bc_show_opt[i,0]// bc_show_stepx //x1 cost gold
bc_show_opt[i,31] = bc_show_opt[i,3] + 5 //y1 cost gold
bc_show_opt[i,32] = bc_show_stepx + string_width("9999") //x1 sprite cost gold
bc_show_opt[i,33] = bc_show_opt[i,3] + 5 + sprite_get_height(spr_gold)/4+2 //y1 sprite cost gold
bc_show_opt[i,40] = bc_show_opt[i,0]//bc_show_stepx //x1 cost special
bc_show_opt[i,41] = bc_show_opt[i,31] + 10 //y1 cost special
bc_show_opt[i,42] = bc_show_opt[i,32] //x1 sprite cost special
bc_show_opt[i,43] = bc_show_opt[i,33] + 10 //y1 sprite cost special
bc_show_opt[i,50] = bc_show_opt[i,0]// bc_show_stepx //x1 cost military
bc_show_opt[i,51] = bc_show_opt[i,41] + 10 //y1 cost military
bc_show_opt[i,52] = bc_show_opt[i,32] //x1 sprite cost military
bc_show_opt[i,53] = bc_show_opt[i,43] + 10 //y1 sprite cost military
bc_show_opt[i,54] = bc_show_opt[i,30] + bc_show_margex*5 //x1 sprite flying
bc_show_opt[i,55] = bc_show_opt[i,31] //y1 sprite flying
bc_show_opt[i,56] = bc_show_opt[i,30] + bc_show_margex*5 //x1 sprite ground
bc_show_opt[i,57] = bc_show_opt[i,51] //y1 sprite ground
/* bc_show_opt[i,60] = 1 //xscale
bc_show_opt[i,61] = 1 //yscale
bc_show_opt[i,70] = flying true false
bc_show_opt[i,71] = ground true false
*/
bc_show_stepx += bc_show_cadre_www + bc_show_margex //sprite_get_width( spr_gui_builder ) + bc_show_margex*3
n++
/* if( n >= bc_show_max_per_line)
{
bc_show_stepx = bc_show_startx + bc_show_margex*2 // bc_show_startx + bc_show_margex*2
bc_show_stepy += bc_show_cadre_hhh + bc_show_margey //sprite_get_height( spr_gui_builder ) + bc_show_margey*15
n=0
} */
}
bc_show_description_ww = bc_show_www - bc_show_margex*2
bc_show_description_hh = 75
bc_show_description_x1 = bc_show_startx + bc_show_margex
bc_show_description_y1 = bc_show_endy - bc_show_description_hh
bc_show_description_x2 = bc_show_description_x1 + bc_show_description_ww
bc_show_description_y2 = bc_show_endy - bc_show_margey*1
bc_show_description_title_x = bc_show_description_x1 //+ bc_show_margex
bc_show_description_title_y = bc_show_description_y1 - bc_show_margey
bc_show_description_text_x = bc_show_description_x1 + bc_show_margex*3
bc_show_description_text_y = bc_show_description_y1 + bc_show_margey*2
bc_show_description_text_color = c_black
bc_show_description_text_alpha = 1
bc_show_description_bgcolor = c_white
bc_show_description_bgcolor_alpha = 0.50
/*
enum e_getinfobuilder
{
idd=50,
cost_gold = 0,
cost_special=1,
cost_military=2,
hp=3,
hpmax=4,
range=6,
attaque=7,
defense=8,
projectile_name=9,
projectile_sprite=10,
projectile_obj=11,
projectile_bounce=12,
projectile_bounce_nbr=13,
projectile_explode=14,
projectile_explode_nbr=15,
cooldown=16
}*/
Alarm Event for alarm 0:
execute code:
if(alarm[0] > 0)
{
alarm[0] --
}
Step Event:
execute code:
///check si un des batiments à été sélectionné pour construction
if(bc_phase == e_builder_state.show and bc_is_activated)
{
var xxx = device_mouse_x_to_gui(0)
var yyy = device_mouse_y_to_gui(0)
for(i=0 ; i < bc_show_max ; i++)
{
if(bc_show_opt[i,4] != noone)
{
if( point_in_rectangle(xxx,yyy,bc_show_opt[i,0],bc_show_opt[i,1],bc_show_opt[i,2],bc_show_opt[i,3]))
{
bc_show_opt[i,5] = true
if(device_mouse_check_button_released(0, mb_left))
{
bc_show_opt[i,6] = true
//vérification si ressources nécessaires disponibles
var test = building_use_ressource(true, bc_show_opt[i,20], bc_show_opt[i,21], bc_show_opt[i,22])
if(test == false)
{
alarm[0] = 50
return -1
}
bc_building_selected_cost_gold = bc_show_opt[i,20]
bc_building_selected_cost_special = bc_show_opt[i,21]
bc_building_selected_cost_military = bc_show_opt[i,22]
show_debug_message("***need military = " + string( bc_building_selected_cost_military) + "***")
//action à réaliser
bc_building_id_selected = bc_show_opt[i,10]
bc_building_id_selected_sprite = bc_show_opt[i,4]
sprite_index = bc_show_opt[i,4]
show_debug_message("builder : im_index = " + string(image_index))
bc_building_id_selected_obj = bc_show_opt[i,11]
bc_phase = e_builder_state.building_choose_xy
//fin action à réaliser
}
else
{
bc_show_opt[i,6] = false
}
}
else
{
bc_show_opt[i,5] = false
}
}
}
}
else
{
if(bc_phase == e_builder_state.building_choose_xy)
{
obj_town.building_selected = true
global.building_selected = -1
x = device_mouse_x(0)
y = device_mouse_y(0)
// range = distance_to_object(obj_town)
range = distance_to_point(obj_town.building_middle_x,obj_town.building_middle_y)
if(range > obj_town.building_range)
{
valid_xy = false
}
else
{
var test = place_meeting(x,y,obj_building)
var test_trap = place_meeting(x,y,obj_trap_parent)
//valid_xy = !test
valid_xy = !(test or test_trap)
}
if(valid_xy and device_mouse_check_button_released(0, mb_left))
{
//utiliser ressources
building_use_ressource(false, bc_building_selected_cost_gold, bc_building_selected_cost_special, bc_building_selected_cost_military)
//construire
b =instance_create(x,y,bc_building_id_selected_obj)
if(b.building_type != e_battype.trap) //la building phase ne s'applique pas aux trap
{
b.building_under_construction_finished = false
b.building_hp = 1
}
bc_phase=e_builder_state.show
bc_is_activated = false
sprite_index = noone
obj_town.building_selected = false
bc_building_id_selected= noone
bc_building_id_selected_sprite = noone
bc_building_id_selected_obj = noone
//fin de construction
}
}
}
execute code:
///check si button cancel appuyé ou hover
///check si un des batiments à été sélectionné pour construction
if(bc_phase == e_builder_state.show and bc_is_activated)
{
var xxx = device_mouse_x_to_gui(0)
var yyy = device_mouse_y_to_gui(0)
if( point_in_rectangle(xxx,yyy,bc_cancel_x1,bc_cancel_y1,bc_cancel_x2,bc_cancel_y2))
{
bc_cancel_hover=1
if(device_mouse_check_button_released(0, mb_left))
{
bc_is_activated=false
}
}
else
{
bc_cancel_hover=0
}
}
execute code:
///check si ESC appuyé pendant phase de placement pour annuller
if(bc_phase == e_builder_state.building_choose_xy and bc_is_activated)
{
if(keyboard_check_released(vk_escape))
{
bc_phase = e_builder_state.show
}
}
Draw Event:
execute code:
///draw phase e_builder_state.building_choose_xy
if(bc_phase == e_builder_state.building_choose_xy)
{
if(valid_xy)
{
//draw_self()
draw_sprite( bc_building_id_selected_sprite,0, mouse_x, mouse_y)
}
else
{
draw_sprite_ext( bc_building_id_selected_sprite,0, mouse_x, mouse_y,1,1,0,c_red,1)
}
draw_text(x+10,y+10,range)
}
Draw GUI Event:
execute code:
///déssiner en fonction de la phase
if(bc_is_activated)
{
switch(bc_phase)
{
case e_builder_state.building_choose_xy:
draw_set_font(font_gui_menu_building)
draw_text(50,50,"ESCHAP pour retour")
break;
case e_builder_state.show :
case e_builder_state.building_selected:
draw_sprite(bc_show_back,0,bc_show_startx,bc_show_starty)
draw_set_halign(fa_center)
draw_set_color(c_black)
draw_set_font(font_gui_menu_building)
draw_text(bc_show_mtitle_x,bc_show_mtitle_y,"Construction de batiments : ")
draw_sprite(bc_cancel_spr,bc_cancel_hover,bc_cancel_x1,bc_cancel_y1)
for(i=0 ; i < bc_show_max ; i++)
{
if(bc_show_opt[i,4] != noone)
{
/* if(bc_building_id_selected == bc_show_opt[i,10]) //selected
{
draw_set_color(c_green)
draw_rectangle(bc_show_opt[i,0]-5,bc_show_opt[i,1]-5,bc_show_opt[i,2]+5, bc_show_opt[i,3]+5,false)
}*/
var cadre_color= c_black;
switch(bc_show_opt[i,23])
{
case e_battype.tower:
cadre_color = c_black
if(bc_show_opt[i,70] == true)
{
draw_sprite(spr_flying,0,bc_show_opt[i,54],bc_show_opt[i,55])
}
else
{
draw_sprite(spr_not_flying,0,bc_show_opt[i,54],bc_show_opt[i,55])
}
if(bc_show_opt[i,71] == true)
{
draw_sprite(spr_ground,0,bc_show_opt[i,56],bc_show_opt[i,57])
}
else
{
draw_sprite(spr_not_ground,0,bc_show_opt[i,56],bc_show_opt[i,57])
}
break;
case e_battype.trap:
cadre_color = c_red
var sprt =bc_show_opt[i,100]
draw_sprite(sprt,0,bc_show_opt[i,54],bc_show_opt[i,55])
break;
case e_battype.defender:
cadre_color = c_green
var sprt = object_get_sprite(bc_show_opt[i,100] )
draw_sprite(sprt,7,bc_show_opt[i,54],bc_show_opt[i,55])
break;
}
draw_set_alpha(0.35)
draw_set_color(cadre_color)
draw_roundrect(bc_show_opt[i,13]-2,bc_show_opt[i,14]-2,bc_show_opt[i,15]+2, bc_show_opt[i,16]+2,true)
draw_set_color(cadre_color)
draw_roundrect(bc_show_opt[i,13],bc_show_opt[i,14],bc_show_opt[i,15], bc_show_opt[i,16],false)
draw_set_alpha(1)
draw_set_halign(fa_center)
draw_set_color(c_black)
draw_set_font(font_gui_menu_building_middle)
draw_text_ext(bc_show_opt[i,17] ,bc_show_opt[i,18],string( bc_show_opt[i,24]),12, bc_show_cadre_www)
if(bc_show_opt[i,5] == true) //hoover
{
draw_sprite_ext(bc_show_opt[i,4],0, bc_show_opt[i,0], bc_show_opt[i,1],bc_show_opt[i,60],bc_show_opt[i,61],0,c_green,1)
draw_set_color(bc_show_description_bgcolor )
draw_set_alpha(bc_show_description_bgcolor_alpha)
draw_roundrect(bc_show_description_x1,bc_show_description_y1,bc_show_description_x2,bc_show_description_y2,false)
draw_set_color(bc_show_description_text_color )
draw_set_alpha(bc_show_description_text_alpha)
draw_set_halign(fa_left)
draw_text(bc_show_description_title_x,bc_show_description_title_y,"Description :")
draw_text_ext(bc_show_description_text_x ,bc_show_description_text_y,string(bc_show_opt[i,25]),12,bc_show_description_ww)
}
else
{
draw_sprite_ext(bc_show_opt[i,4],0, bc_show_opt[i,0], bc_show_opt[i,1],bc_show_opt[i,60],bc_show_opt[i,61],0,c_white,1)
}
draw_set_alpha(1)
draw_set_halign(fa_left)
draw_set_color(c_black)
draw_set_font(font_gui_ressources_tiny)
draw_text( bc_show_opt[i,30], bc_show_opt[i,31], bc_show_opt[i,20])
draw_sprite_ext( spr_gold,0, bc_show_opt[i,32], bc_show_opt[i,33],0.5,0.5,0,c_white,1)
draw_text( bc_show_opt[i,40], bc_show_opt[i,41], bc_show_opt[i,21])
draw_sprite_ext( spr_special,0, bc_show_opt[i,42], bc_show_opt[i,43],0.5,0.5,0,c_white,1)
draw_text( bc_show_opt[i,50], bc_show_opt[i,51], bc_show_opt[i,22])
draw_sprite_ext( spr_military,0, bc_show_opt[i,52], bc_show_opt[i,53],0.5,0.5,0,c_white,1)
}
}
break;
}
}
execute code:
///dessiner alarm0 (= retour négatif )
if(alarm[0] > 0)
{
var str = "Manque de ressources ou capacité militaire !"
draw_set_color(c_white)
draw_rectangle(bc_alarm0_x-10,bc_alarm0_y-10,bc_alarm0_x+ string_width(str)+10,bc_alarm0_y + string_height(str)+10,false)
draw_set_color(c_red)
draw_text(bc_alarm0_x,bc_alarm0_y,str)
}