T
tdg_
Guest
I've been working on a TD game off and on for a while now and I've hit a rut in terms of active gameplay mechanics to keep the player engaged during the wave phase.
Right now what I have is a system where when the enemies die they drop gold that you have to collect with your mouse. This allows you to upgrade/build towers. This idea kinda added engagement, but I feel like there are better options out there. I'm open to any ideas. I would post a link to my game but I am a new user.
P.S. if anyone also has a good method for tree/forest tilesets, I would appreciate some help with that too.
Right now what I have is a system where when the enemies die they drop gold that you have to collect with your mouse. This allows you to upgrade/build towers. This idea kinda added engagement, but I feel like there are better options out there. I'm open to any ideas. I would post a link to my game but I am a new user.
P.S. if anyone also has a good method for tree/forest tilesets, I would appreciate some help with that too.