A
AvatarAang
Guest
Hi all, I'm a business administration student and for our current module we need to make a game based on a company we analyzed earlier in the year. We can make a board game, or make a digital game, they gave us a couple of tools to do that (but no explanation on how to use them).
I came up with a pretty solid concept/game flow, remember, there isn't too much time so I'm thinking of creating a short demo version, just to introduce people to the game concept. It will be mostly peer-assessed.
The company we analyzed was a company called RecruitAStudent, an employment agency focused on young people, mostly students (what a surprise).
The concept I came up with can be simply described as, RecruitTycoon! You hold interviews with people and decide on which company to send them to, each person you interview reveals some information about himself through pre-programmed questions (and therefore answers), and then it's up to you to decide whether he or she is hireable candidate, and for which company that would be. Depending on your choice, you get a bonus for sending someone who is a great fit, or a penalty if they have to fire the person. With the money you earn you pay rent and buy upgrades, hire employees et cetera. I have a more thorough game flow for you below but first some questions, you may have to read the thorough concept before you can answer. I know this is a long post but I really need your help!
1 is it possible to make such a game in Gamemaker?
2 Where can I find some tutorials, making art and sprites won't be much of a problem, I'm going to keep it quite minimalistic, but menus and dialogue interface seems like a tricky thing
3 I have only a couple of weeks and can spare to work on it for 2 hours a day, will that be enough?
Here is the game-flow I am thinking of in more detail:
>start menu
continue
new game
load
options
quit
>Start of day animation shows date and weather, sun rising over office building
animation of entering office
Menu showing 3 things
emails special deals from companies companies you have a partnership with
>emails show cv letters and motivation letters from interviewees who are coming today
>special deals show a menu where, for example, company X wants Y amount of employees before (date), you get half of the money for each recruitment, but,
they don't need high-quality employees and you get a bonus that is much more lucrative then hiring 10 individuals
>company partners show the information of each company, want kind of qualities and experience they are looking for, and the rewards they hand out
>slowly, people start coming into your waiting room. Have them wait too long, they leave and you miss out, (upgrades can be bought to increase waiting time)
as they come in, you can click to answer the door, as you do this, a brief image shows up with their appearance, and a description of the first impression you get (things like if they have clean hands or are angry)
You can select questions to ask them, and they will answer, not necessarily truthfully, it's up to you to decide on the truth, and make a judgment of your impression,
you can also review their CV whilst you interview them
you can end the interview at any time, and decide if you wish to hire them, and to which company you send them (they might also have preferences for this)
Every action costs time, asking a question costs time, so ask the right questions and save time, or be sure you have a good match but it takes longer, meaning, you can recruit fewer students in a day
if you hire them, the paperwork (nothing you actually need to do) also takes some game time, upgrades like coffee or secretaries can lower this paperwork time.
>Once the time of the day is over the result screen shows up
it says
money earned from recruitment
costs like rent and employee wages
>you press okay and can decide to buy upgrades, hire more recruiters, or save your money for another time
Day ends and you go again
>Every 5th day, it is weekend and weekends are skipped
you move onto the next week
at the start of each week you get a bonus result at the start of the day, stating if the people you hired were good fits for the companies you send them to
good fits give you a bonus
bad fits give you a penalty
too many bad fits to 1 company and they withdraw their partnership
I hope this makes sense and that somebody can point me in the right direction, I have a tiny bit of experience with HTML programming, but nothing else.
If something is unclear or you see some kind of gap in the game design please do tell, every bit helps.
I came up with a pretty solid concept/game flow, remember, there isn't too much time so I'm thinking of creating a short demo version, just to introduce people to the game concept. It will be mostly peer-assessed.
The company we analyzed was a company called RecruitAStudent, an employment agency focused on young people, mostly students (what a surprise).
The concept I came up with can be simply described as, RecruitTycoon! You hold interviews with people and decide on which company to send them to, each person you interview reveals some information about himself through pre-programmed questions (and therefore answers), and then it's up to you to decide whether he or she is hireable candidate, and for which company that would be. Depending on your choice, you get a bonus for sending someone who is a great fit, or a penalty if they have to fire the person. With the money you earn you pay rent and buy upgrades, hire employees et cetera. I have a more thorough game flow for you below but first some questions, you may have to read the thorough concept before you can answer. I know this is a long post but I really need your help!
1 is it possible to make such a game in Gamemaker?
2 Where can I find some tutorials, making art and sprites won't be much of a problem, I'm going to keep it quite minimalistic, but menus and dialogue interface seems like a tricky thing
3 I have only a couple of weeks and can spare to work on it for 2 hours a day, will that be enough?
Here is the game-flow I am thinking of in more detail:
>start menu
continue
new game
load
options
quit
>Start of day animation shows date and weather, sun rising over office building
animation of entering office
Menu showing 3 things
emails special deals from companies companies you have a partnership with
>emails show cv letters and motivation letters from interviewees who are coming today
>special deals show a menu where, for example, company X wants Y amount of employees before (date), you get half of the money for each recruitment, but,
they don't need high-quality employees and you get a bonus that is much more lucrative then hiring 10 individuals
>company partners show the information of each company, want kind of qualities and experience they are looking for, and the rewards they hand out
>slowly, people start coming into your waiting room. Have them wait too long, they leave and you miss out, (upgrades can be bought to increase waiting time)
as they come in, you can click to answer the door, as you do this, a brief image shows up with their appearance, and a description of the first impression you get (things like if they have clean hands or are angry)
You can select questions to ask them, and they will answer, not necessarily truthfully, it's up to you to decide on the truth, and make a judgment of your impression,
you can also review their CV whilst you interview them
you can end the interview at any time, and decide if you wish to hire them, and to which company you send them (they might also have preferences for this)
Every action costs time, asking a question costs time, so ask the right questions and save time, or be sure you have a good match but it takes longer, meaning, you can recruit fewer students in a day
if you hire them, the paperwork (nothing you actually need to do) also takes some game time, upgrades like coffee or secretaries can lower this paperwork time.
>Once the time of the day is over the result screen shows up
it says
money earned from recruitment
costs like rent and employee wages
>you press okay and can decide to buy upgrades, hire more recruiters, or save your money for another time
Day ends and you go again
>Every 5th day, it is weekend and weekends are skipped
you move onto the next week
at the start of each week you get a bonus result at the start of the day, stating if the people you hired were good fits for the companies you send them to
good fits give you a bonus
bad fits give you a penalty
too many bad fits to 1 company and they withdraw their partnership
I hope this makes sense and that somebody can point me in the right direction, I have a tiny bit of experience with HTML programming, but nothing else.
If something is unclear or you see some kind of gap in the game design please do tell, every bit helps.