Hi all. I am currently planning a fast paced - action - top down roguelike shooter project, inspired by games like Nuclear Throne - (the gameplay will also be similar to that of Nuclear Throne). I got thinking about how I wanted the levels, eventually deciding to generate them randomly (like most roguelikes). So, should I generate the levels in a way like Nuclear Throne does, in a process I believe is called "Drunken Walk" (a Heartbeast tutorial for this method is here: www.youtube.com/watch?v=Hds06We0_g0), or should I take another approach/algorithm? Do any of you have any guidelines or advice, or suggest a method as to what to do, or what you think would help me decide? Thanks!