TheOnlyWRT
Member
Hey everyone!
So, I am one of those developers that has never made a serious game, but I just kinda work on whatever is interesting me at the moment. However, I have made some good, quick progress on my current project and thought I would share it on here and see what people think, There isn't a demo that is ready yet, and I've only been working on it for about a week, so it is a very rough game.
I wanted to make a top-down shooter that focused on tactics. Most shooters have you running around and getting shot several times before you die. You can just run into rooms without having to properly clear them because you can get shot and survive. Well, in this game, you cannot see the enemies until you have a direct line of sight. You have to manually reload and be cautious of your ammo, and if you get shot.... well, you go down and are out of the fight for that level. A lot of these functions are not implemented yet, but that's the general idea.
Feel free to let me know what you guys think!
So, I am one of those developers that has never made a serious game, but I just kinda work on whatever is interesting me at the moment. However, I have made some good, quick progress on my current project and thought I would share it on here and see what people think, There isn't a demo that is ready yet, and I've only been working on it for about a week, so it is a very rough game.
I wanted to make a top-down shooter that focused on tactics. Most shooters have you running around and getting shot several times before you die. You can just run into rooms without having to properly clear them because you can get shot and survive. Well, in this game, you cannot see the enemies until you have a direct line of sight. You have to manually reload and be cautious of your ammo, and if you get shot.... well, you go down and are out of the fight for that level. A lot of these functions are not implemented yet, but that's the general idea.
Feel free to let me know what you guys think!