Since there is no easy way of importing resources (sprites, sounds, scripts etc.) from other projects in Gamemaker Studio 2, I decided to create a tool for just that. The tool will let you import multiple resources of different types in one go. You can import resources from normal .yyp projects and .yyz exported project archives. EDIT: I have updated this tool with the options to import external sprites and sounds (similar to my sprite loader tool for GMS1.4). This is especially helpful when wanting to replace multiple sprites or sounds in a project. You can import multiple sprites or sounds in one go, sprites or sounds already in the project will be replaced (if you want), settings for existing resources will be saved. Read more about this in the instructions. Important: If you test this tool, please take backups of your projects or use projects under version control (the tool is in an early state). I appreciate if you try it out and let me know of any issues, I have successfully tested it with a few of my own projects. Notes and limitations Groups are not taken into account when importing resources from another project, so all resources will be imported to the root folders (Sprites, Sounds, ...) of the resource tree. (You can, however, select and move multiple resources at once in the GMS2 resource tree later). If a resource with the same name or id already exists in the destination project (when importing from another project), the resource will not be imported. The id (GUID) should always be unique though*. If a resource is not imported, the log will say so. I have had the destination project open in GMS2 while importing resources and it has worked without problems, you should always save the project before doing an import with my tool. To import resources from a GMS1.4 project you need to first import the project into GMS2 and then use the GMS2 version of the project as source. Changelog Version 0.6.1 (2018-06-23) - The resource lists are now sorted alphabetically. Version 0.6.0 - Resources from a broken project (or resources copied to somewhere else on the hdd) can be imported. Version 0.5.0 - Separate sprite and sound import to add / replace multiple sprites or sounds in one go. Version 0.3.0 - First public version. Download http://gamephase.net/files/linked/GMS2ResourceImporter.zip Instructions http://gamephase.net/files/linked/gms2-resource-importer-instructions.pdf *) The chance of GUIDs colliding is very small, almost astronomical.