Windows [Tool] GMS2 Resource Importer (updated: 2020-03-31)

Mick

Member
I have uploaded a new version of the tool to itch.io. It has the following improvements:

Code:
Version 1.0.1 (2020-03-31)
- Sprite export function added (export some or all of the sprites at once).
- Entire folders of external sprites can be imported (also recursively).
- Some convenience settings added.
- Updates to the user interface.
- Fixed a bug with gif format not working in the open file dialog for importing gifs.
 
I've not used this yet but it looks great. Well done and thanks for making such an awesome tool. :) I'm creating an 'engine' of sorts within gamemaker which can be used to create different games so this looks like it could be great in enabling me to have a master version of the engine which I can then use for different projects without having it be a hugely laborious process to import individual game resources whenever I move to a new version of the master.

Have you seen the upcoming changes in V2.3 where the 'Resource Tree' is now going to be replaced by the 'Asset Browser' which is much more free form in terms of folder structure? I don't know if this will likely have implications for your tool at all? Hopefully not, or if so I hope that they won't be major!
 

Mick

Member
Have you seen the upcoming changes in V2.3 where the 'Resource Tree' is now going to be replaced by the 'Asset Browser' which is much more free form in terms of folder structure? I don't know if this will likely have implications for your tool at all? Hopefully not, or if so I hope that they won't be major!
I haven't seen that no. It remains to be seen what implications it has. Hopefully the project structure after this change will be better suited for source control.
 

Mick

Member
Have you seen the upcoming changes in V2.3 where the 'Resource Tree' is now going to be replaced by the 'Asset Browser' which is much more free form in terms of folder structure? I don't know if this will likely have implications for your tool at all? Hopefully not, or if so I hope that they won't be major!
I have been looking into the new project format now and it's implications on my GMS2 Resource Importer tool. I'm not sure I will make my tool support the new format, it might require too much work for me to be worth it.
 
I have been looking into the new project format now and it's implications on my GMS2 Resource Importer tool. I'm not sure I will make my tool support the new format, it might require too much work for me to be worth it.
Ah that's a shame, I was worried that might be the case. I completely understand though, it looks like they're changing it at quite a fundamental level so I'd imagine it could be a lot of work to re-engineer it.
 

Mick

Member
Ah that's a shame, I was worried that might be the case. I completely understand though, it looks like they're changing it at quite a fundamental level so I'd imagine it could be a lot of work to re-engineer it.
I will go for it if I get the inspiration. The new project format is much better though, with most of the GUIDs eliminated etc. The overly-complicated views folder/system seems to be gone also.
 
I will go for it if I get the inspiration. The new project format is much better though, with most of the GUIDs eliminated etc. The overly-complicated views folder/system seems to be gone also.
I'm a little surprised that they don't have that functionality already, it would be so so handy which is why the utility you've made looks to be so useful. Maybe it might be a bit easier now they've streamlined things but who am I to say! No worries at all if you don't choose to update it but if you do I'll happily chuck you a few quid for your trouble, ha ha. ;-)
 

chirpy

Member
Hi, sorry to bump an old thread; had anyone tried this with GMS 2.3? Does it still work?
[Edit: sorry again, found the answer is NO on itch.io immediately]
 
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