Hahahahaha....I'm totally the wrong person to try and tell how to make games! And yeah.... hate to break it to you, but I ALWAYS make games I want to play - and so should you. If you don't, there will be no passion in them, they will be lackluster, lacking "something" because you can't put in the sparkle that makes them great. If you don't love playing your own game, why would anyone else? Playing your own content and loving it, is how you polish the feel of the game - sure you can add in suggestions, but you always make things YOU want to make and play - THIS is gamedev 101. I stand by my record.
Same goes for GMS2. I'm making a tool I'd want to use. If you don't, then you end up with a room editor like GM7. Mark never used it, so it was severely lacking in usability and features. Putting in stuff you think others might use is no way to create anything. I'll happily take suggestions from folk for things we haven't thought of, but just because you suggest it doesn't mean we agree. If thousands want it and we don't, then sure... it'll get added. But it's very easy to be blindsided by a loud few in forums, even though in reality, it's only those few who want a feature.
as i said.... you may not agree, but we do listen and evaluate each item.
Same goes for GMS2. I'm making a tool I'd want to use. If you don't, then you end up with a room editor like GM7. Mark never used it, so it was severely lacking in usability and features. Putting in stuff you think others might use is no way to create anything. I'll happily take suggestions from folk for things we haven't thought of, but just because you suggest it doesn't mean we agree. If thousands want it and we don't, then sure... it'll get added. But it's very easy to be blindsided by a loud few in forums, even though in reality, it's only those few who want a feature.
as i said.... you may not agree, but we do listen and evaluate each item.