J
JVGameDev
Guest
Hi! I was wondering if anyone has any tips on how to make a nice main menu?
To add on to this, don't make it complicated. If that means have a list of things to click, sure. If it means using the player to navigate in a sort of room that has things that represent options in the menu, sure.- Unskipable Intros, please don't. (I'm looking at you Bioshock Infinite).
- Options, I can't stress enough of how frustrating it is to play a game that doesn't allow me to use WASD instead of Arrow Keys. Or a 3D game that doesn't have an FOV Slider and gives me motion sickness. They exist for a reason, so make sure to put them in your game. (I'm looking at you Spec Ops: The Line)
- Slow Animations, that's a no, even if the menu looks good, people don't want to watch a 3 seconds long transition when you click a button. (I'm looking at you Killer is Dead and Bioshock Infinite)
- If your character is controlled by the keyboard only, don't make the menu controllable by the mouse only! And if you use the mouse... Make sure that you can control by both (As this will make Gamepad implementation easier later on)
- If you need to create a tutorial so people can understand the menu, it means that it's BAD. (I'm looking at you Line of Sight)
- And PLEASE, don't do this:
View attachment 7394