Dreadusa
Member
Currently I'm using a basic grid system to create a path for all of my enemies, they all use the same grid but it's a bit jittery.
The path updates every frame to follow the player's X and Y coordinates, and the enemies move relatively fast to the player at a speed of 4 pixels per second while the player goes 5 pixels per second.
I'm sure there are many ways to approach this, but I was wondering what the best ways to do it would be. I've looked at the code of a few tutorials that use pretty much the same system and I'm looking for smoother ways to achieve pathing.
Thank you in advanced!
I'm using standard edition version 1.4.1772
The path updates every frame to follow the player's X and Y coordinates, and the enemies move relatively fast to the player at a speed of 4 pixels per second while the player goes 5 pixels per second.
I'm sure there are many ways to approach this, but I was wondering what the best ways to do it would be. I've looked at the code of a few tutorials that use pretty much the same system and I'm looking for smoother ways to achieve pathing.
Thank you in advanced!
I'm using standard edition version 1.4.1772
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