M.G.
Member
Hi,
I have a timer object with the following code:
Create:
alarm[0] = room_speed*1
Alarm[0]:
global.speed += 1
alarm[0] = room_speed*1
This counts up the timer by one every second ...,
The problem is that when I place the timer object in the 1st room, the timer only runs there.
If I go to another room or other level, it will no longer work.
Is there any way that once I've set the timer it will run for the entire game?
I have a timer object with the following code:
Create:
alarm[0] = room_speed*1
Alarm[0]:
global.speed += 1
alarm[0] = room_speed*1
This counts up the timer by one every second ...,
The problem is that when I place the timer object in the 1st room, the timer only runs there.
If I go to another room or other level, it will no longer work.
Is there any way that once I've set the timer it will run for the entire game?