Timer over several Levels ...

M.G.

Member
Hi,

I have a timer object with the following code:

Create:

alarm[0] = room_speed*1


Alarm[0]:

global.speed += 1

alarm[0] = room_speed*1



This counts up the timer by one every second ...,

The problem is that when I place the timer object in the 1st room, the timer only runs there.

If I go to another room or other level, it will no longer work.

Is there any way that once I've set the timer it will run for the entire game?
 
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