Noooo, that post was destined for me! And you took it from me!Looks good!
Also 666# post:
Cry me a river! MUAHAHANoooo, that post was destined for me! And you took it from me!
Noooo, that post was destined for me! And you took it from me!
Gotta watch out for the dirty ones!Cry me a river! MUAHAHA
Sorry. :/ <333
I can't believe nobody has mentioned groups either! Rooms are going to be SO ORGANIZED. I can't freaking wait for this.Layers in the new room editor? Sweet! It's beautiful .............. <keyboard shorts out due to excessive drool>
It's Him!Looks good!
Also 666# post:
You can already have arrays of arrays (standard way to have n-dim. Arrays in many languages).Looking very good indeed. I'm hoping GML is getting as good a facelift as the GM GUI as it still lacks some basic functionality. Off the top of my head, things like string explode/implode, string-in-string searching, everything regarding array manipulation, associative arrays and N-dimensional arrays & DSes where N > 2. (And of course OOP.) Hopefully we'll hear about improvements when closer to release.
Source this claim.Yoyo wanted Nintendo to pay for the development of the export
I dont have sources, but i think it was already mentioned with the WiiU.Source this claim.
Sure, let me just go muck around for an hour searching through old threads for some rando who doesn't even know how to say "please." Ah, wait, no.Source this claim.
It depends on how much OO you want, but...Sure, let me just go muck around for an hour searching through old threads for some rando who doesn't even know how to say "please." Ah, wait, no.
If you're really curious, go look through the old NX module threads. Or ask Mike.
@Fel666: what are some of the arguments against OOP? That people new to programming might have a tougher time grasping it? The larger my RPG gets, the more often I find myself thinking "if this was C#....", haha! I know you know what you're doing, so I'm curious what you feel the downsides to OOP are!
A true 3d+ array (and ds) would be much more simpler to use than fighting against the system and implementing an array-in-array scheme. DS map is 1d; I'd like assoc arrays because I could then make them N-dimensional with the 3d array change. String in string search... seems I had a brain fart when I last looked for string manipulation and equated it with string_char_at (probably due to the code example).You can already have arrays of arrays (standard way to have n-dim. Arrays in many languages).
Ds_map instead of associative arrays.
And string in string searching is already here. (Check the string_* functions).
There is also an argument to be made against having OOP... But it would take too long to put it here.
Though I agree, a couple new language feature would be nice
It's pretty trivial to write your own scripts to do that, though. Especially since recent updates removed the argument count limit on scripts.And while we're on data structures, more ways of declaring them would be really good. It'd be nice to be able to create an array by saying Variable = array[1, 2, 3, 4, 5] instead of building it one by one, and the same with DSes. GML likes to play fast and loose though, so actual type declarations (array, int, string, float, etc...) are likely an anathema.
True. I have my portable code "libraries" that I can pretty much just drop into a project and start using them (a menu system for example). But scripting such... low-level operations feels bit weird. I don't fully buy the "you can script it" arguments against implementing generic functionality. For a banal example, we can easily create a script to do multiplication, but that's not an argument against not having multiplication math in GML.It's pretty trivial to write your own scripts to do that, though. Especially since recent updates removed the argument count limit on scripts.
Is this going to be an update or a whole new program that we must download? And if it is a new program will we have to buy professional version again!? :/
new programIs this going to be an update or a whole new program that we must download? And if it is a new program will we have to buy professional version again!? :/
I really hope we do not have to pay again if we already paid for the first version... It would seem silly... :/new program
we dunno about them prices.
No, that's called business. A company would not make money by giving out a huge program like this out for free to people. Really though maybe people who paid might get a small discount but I'm not counting on it.I really hope we do not have to pay again if we already paid for the first version... It would seem silly... :/
Also... How will the Steam version work? Is there going to be a Steam version for Game Maker 2.0? Will we have to purchase professional version again!?I really hope we do not have to pay again if we already paid for the first version... It would seem silly... :/
You're going to have to wait to find out like everybody else.Also... How will the Steam version work? Is there going to be a Steam version for Game Maker 2.0? Will we have to purchase professional version again!?
So hype!!! :3You're going to have to wait to find out like everybody else.
lolol. Okay, not trying to offend, but we're all definitely going to have to pay again. I'd expect probably some sort of discount if you own the Studio 1.x. 2.0 has been a long time in the works, and thus lots of people's time, which means lots of cost. Pay once software doesn't work if you want a product that gets continually improved. I don't want to pay for a subscription, but I'd rather pay for a subscription or a periodic upgrade fee to have constant updates and new features. And we all want those things. Probably there will be a free tier to get ya in the door, and then, I'd guess, probably a subscription, or possibly two levels of subscription.I really hope we do not have to pay again if we already paid for the first version... It would seem silly... :/
Haha, no offence taken at all, I understand that what I said was obviously wrong as that is not how business works... I am just annoyed that I will not be able to get the new version for a while until I save up...lolol. Okay, not trying to offend, but we're all definitely going to have to pay again. I'd expect probably some sort of discount if you own the Studio 1.x. 2.0 has been a long time in the works, and thus lots of people's time, which means lots of cost. Pay once software doesn't work if you want a product that gets continually improved. I don't want to pay for a subscription, but I'd rather pay for a subscription or a periodic upgrade fee to have constant updates and new features. And we all want those things. Probably there will be a free tier to get ya in the door, and then, I'd guess, probably a subscription, or possibly two levels of subscription.
Although I would prefer a one time payment, if a subscription means updates and new features then yeah I would definitely accept a subscription fee...lolol. Okay, not trying to offend, but we're all definitely going to have to pay again. I'd expect probably some sort of discount if you own the Studio 1.x. 2.0 has been a long time in the works, and thus lots of people's time, which means lots of cost. Pay once software doesn't work if you want a product that gets continually improved. I don't want to pay for a subscription, but I'd rather pay for a subscription or a periodic upgrade fee to have constant updates and new features. And we all want those things. Probably there will be a free tier to get ya in the door, and then, I'd guess, probably a subscription, or possibly two levels of subscription.
If it is reasonable sure, if it's Unity Pricing count me out thoughAlthough I would prefer a one time payment, if a subscription means updates and new features then yeah I would definitely accept a subscription fee...
And don't you think continuing to accept that as gospel is a problematic business direction?I wouldn't worry about pricing too much. YoYoGames should realize that their customers don't make high budget AAA games with their engine and should price it accordingly.
Why tomorrow?But one thing that is super sweet..... we might know tomorrow
Because one of the images had the tag of "November". So tomorrow is very hopeful, but I will just be glad if it is any time in the next couple of weeks.Why tomorrow?
Also, all the previous images have posted every Tuesday and Friday so there probably will be another tweet tomorrow. And since it's November now, they can't just keep saying "November" -- so at the very least we should get a proper date.Because one of the images had the tag of "November". So tomorrow is very hopeful, but I will just be glad if it is any time in the next couple of weeks.
Thats a good point. Though i would expect it to be later, say, on the 15th. YYG wouldn't miss GM's birthday. Would they?Also, all the previous images have posted every Tuesday and Friday so there probably will be another tweet tomorrow. And since it's November now, they can't just keep saying "November" -- so at the very least we should get a proper date.
YYG is based in scotland (As i understand...).Its November now!! Any good News
Are you asian or australian by any chance?Its November now!! Any good News
If you were really curious, you coul've checked his profile and see that he is from indiaAre you asian or australian by any chance?
You're kidding?Maybe I am the only one who is not in big excitement. Maybe because I understand the new version will not make the game itself.
Actually I here it will even make you coffee in the morning. I'm pretty excited about that!You're kidding?
That's some disconnect, inferring that you're one of the few not showing exitement because you understand the new version won't make the game itself.
Calm down everybody. Contrary to popular belief, GM:S 2 will not make your games for you. Despite the teasers suggesting it will. Move along, there's nothing to see here. You will have to continue making games yourselves.