Its November now!! Any good News
You're kidding?Maybe I am the only one who is not in big excitement. Maybe because I understand the new version will not make the game itself.
Actually I here it will even make you coffee in the morning. I'm pretty excited about that!You're kidding?
That's some disconnect, inferring that you're one of the few not showing exitement because you understand the new version won't make the game itself.
Calm down everybody. Contrary to popular belief, GM:S 2 will not make your games for you. Despite the teasers suggesting it will. Move along, there's nothing to see here. You will have to continue making games yourselves.
That's why I was thinking maybe a multi-level subscription. Some base level that's free that gives you something usable. Then a main paid level that gives what most people want. Then a supercool one. I don't know, maybe that doesn't make sense. The business model up until know has been individual one-off purchases, which I imagine will bring a lot more money in at once, but subscriptions bring in more overall. Maybe that's the ticket -- BUY and then pay for ongoing updates or something. I'm sure there's some combination of numbers in there that will work for most.I wouldn't worry about pricing too much. YoYoGames should realize that their customers don't make high budget AAA games with their engine and should price it accordingly.
The one time payment is a good solution for people that make games but not money. The Subscription model is good for companies/indie that have a good income and can pay monthly without problems.That's why I was thinking maybe a multi-level Subscription....
Either way, I'm anxious/excited to see it!
For what it's worth, the current incarnation of 1.4 makes it pretty easy to set up 3rd party APIs without waiting for updates. For example, if you grab the Google Mobile Ads extension, it's pretty easy to update the AdMob SDK within.The one time payment is a good solution for people that make games but not money. The Subscription model is good for companies/indie that have a good income and can pay monthly without problems.
Anyway i hope in a better product with an extension system able to setup third party apis without the need to wait them for new updates, and a in a new and modern IDE.
The onus is on you to provide some kind of backing, not the rest of us.Sure, let me just go muck around for an hour searching through old threads
raises eyebrowssome rando
I wonder how many parents are buying their kids GM nowadays. Certainly happened with me when GM first went to paid (GM6? £5?).Novice-level users around here tend to be young with little to no disposable income.
They still said November :|Also, all the previous images have posted every Tuesday and Friday so there probably will be another tweet tomorrow. And since it's November now, they can't just keep saying "November" -- so at the very least we should get a proper date.
Under what form of logic would it no longer be correct for YYGs to keep hinting at November?Also, all the previous images have posted every Tuesday and Friday so there probably will be another tweet tomorrow. And since it's November now, they can't just keep saying "November" -- so at the very least we should get a proper date.
Or a system like unity's axis would be cool too.It's kinda sad to see keyboard and gamepad functions separated.
I would love to see something more similar to Unreal, where you define an input value (like mv_left), and then the player can remap this to any key/button/analog/trigger/thing he want.
Of course this can be achieved with a little bit of code, but, having this built-in would save a lot of time.