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GMS 2 Tiles, Is it broke, or what am I doing wrong? [Solved]

Discussion in 'Programming' started by Laura Bravo, Dec 4, 2019.

  1. Laura Bravo

    Laura Bravo Member

    Joined:
    Jun 25, 2016
    Posts:
    31
    So I am trying to input some tiles in my room as I need ground with sidewalks and roads.
    First I leave areas transparent ( so grass shows ) and leave 1 pix between images.
    -The boxes show when I run the level or you can see lines where the grid is.
    -Mess around with the sprites tile x and y and edge filter settings, no change.
    Okay maybe because I'm doing it alpha so I just color the spots a nice grass color so no alpha still 1 pix sep
    -Lines still there, not as pronounced this time, but show up mostly a green color.
    -Mess around with the sprites tile x and y and edge filter settings, no change.
    Okay so now i make sprites that are 2 pix bigger so each edge not drawn has same pixels as edge dawn. Separation now 3 pix to account for the extra space on the edges.
    -Lines still there, fade around and move as screen moves though always present.
    -Mess around with the sprites tile x and y and edge filter settings, no change.

    Load onto my android phone to test on that platform other than my windows laptop.
    -No change

    What can be causing this and what can I do to fix it? I don't get the draw issues with objects, but I don't want to have 100s of road and side walk objects in a room if they are not needed. How to best use the tile function without the lines showing up??

    ***SOLVED***
    Seems output border was needed to fill the space on the outside, setting to 1 fixed the issue. Updating to help others that may come across this issue.
     
    Last edited: Dec 4, 2019

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