bsabiston
Member
My game is running after importing from 1.4, but I notice (on the Mac, at least), that when I have a decent number of sprites in my world (between 60 and 100?), the game quickly slows to a crawl. I mean it drops to like 1 frame per second as my player steps. I profiled it and it looks like the culprit may be this 'tile_layer_find' compatibility script.
Why would this slow it down so much? In GMS 1.4 I know that function was supposed to be slow, but it never caused problems. I don't have a very complicated game. The problem does not seem to happen on iOS at all. I'm trying to test it on Windows but I can't even get GMS2 to launch in windows LOL.
Why would this slow it down so much? In GMS 1.4 I know that function was supposed to be slow, but it never caused problems. I don't have a very complicated game. The problem does not seem to happen on iOS at all. I'm trying to test it on Windows but I can't even get GMS2 to launch in windows LOL.