G
GerPronouncedGrr
Guest
What's the intended/optimal method for defining collision masks when working with tile sets? In 1.x, I've seen people use a unique object and just put it everywhere they want something to be solid, and I've also seen people manually modify the collision masks for individual sprites. While both of these things still seem possible in GMS2, I assume there must be a method for delineating individual collision masks for each element of a tile set. Right? But I can't seem to figure out what that method is :/