J
jakejake_
Guest
So I've got a question for something that I haven't come across yet, but most likely definitely will.
I've got my tile collisions set up, with my player sprite's collision box as small or smaller than my 32x32 tile collision box. I know this is a rule, to always try to keep your collision boxes the same size or smaller than the tile collision box.
Basically I'm wondering what one would have to do if he put, say, a boss or any enemy larger than the 32x32 player in the room? How would you make his sprite comply with the tiles?
I've got my tile collisions set up, with my player sprite's collision box as small or smaller than my 32x32 tile collision box. I know this is a rule, to always try to keep your collision boxes the same size or smaller than the tile collision box.
Basically I'm wondering what one would have to do if he put, say, a boss or any enemy larger than the 32x32 player in the room? How would you make his sprite comply with the tiles?
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