R
Rukiri
Guest
I followed Heartbeasts tutorial on tile_collisions which works however I'm still colliding at 16x16 which is fine if the entire tile were filled, but I have tiles that would be considered half tiles. I'm not looking to do sloped as I'm working on a RPG, but I just want to colide with a tile that has active pixels. Think Zelda, you would have half tiles and can move along them smoothly.
Anyone have an idea of doing this smoothly with tile collision? I have tried setting the mask but even that has not helped..
Here's my tile collision set (16x16)
Anyone have an idea of doing this smoothly with tile collision? I have tried setting the mask but even that has not helped..
Here's my tile collision set (16x16)
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