L
Leanthor
Guest
I'm a total amateur and for my first large project I've been working on a tactics style turn based strategy game.
I'm kind of at a loss on how to handle tiles, I prototyped drawing rays from the character to change the instance of tile objects to movable tiles for movement, but I don't think that's going to work when I start to include enemies and tile modifiers. Any ideas on how to pseudocode this? Is there some sort of approach to tile based game construction that I'm not realizing?
I'm kind of at a loss on how to handle tiles, I prototyped drawing rays from the character to change the instance of tile objects to movable tiles for movement, but I don't think that's going to work when I start to include enemies and tile modifiers. Any ideas on how to pseudocode this? Is there some sort of approach to tile based game construction that I'm not realizing?
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