jf_knight
Member
I'm implementing three surfaces and applying a shader to each. However, only the first and last shader seems to appear, the second does not.
They are order-specific.
Am I doing my shader stack wrong?
obj_target DRAW event
They are order-specific.
Am I doing my shader stack wrong?
obj_target DRAW event
GML:
if !surface_exists(main_surface)
{
main_surface = surface_create(sprite_get_width(sprite_index), sprite_get_height(sprite_index));
glow_surface = surface_create(sprite_get_width(sprite_index), sprite_get_height(sprite_index));
tilt_shift_surface = surface_create(sprite_get_width(sprite_index), sprite_get_height(sprite_index));
}
else
{
surface_set_target(main_surface);
shader_set(shd_edit2);
draw_surface_ext(tilt_shift_surface, 0,0,1.0,1.0,0,c_white,1.0);
draw_self();
shader_reset();
surface_reset_target();
shader_set(shd_edit_glow);
draw_surface_ext(glow_surface, 0,0,1.0,1.0,0,c_white,1.0);
shader_reset();
shader_set(shd_edit_tilt_shift);
draw_surface_ext(main_surface, 0,0,1.0,1.0,0,c_white,1.0);
shader_reset();
}