M
MishMash
Guest
Hey, I've had a few people ask whether we'll be releasing a free demo version of our game when it's released. At first I thought I definitely would, but after having more time to think about it, my opinion has mostly changed towards not releasing a demo for the following reasons:
(Note: I feel it would work well for games with specific levels, but not so well for open-world/sandbox-y games like mine).
- If you put too much in the demo, it takes away from (de-values) the experience of the full game.
- If you don't put enough content in the demo, it doesn't serve as an accurate representation of what the game is really like to play.
- If you have a time-locked demo, these can set themselves up to be exploited if you don't have a fixed number of levels.
- ... When you really look at it, games are pretty cheap, and if you have good media, do you really need a demo?
(Note: I feel it would work well for games with specific levels, but not so well for open-world/sandbox-y games like mine).