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Well yeah, but I would appreciate if you could explain how it would be helpful.Why not? :/
I mean this would be really helpful, in my opinion.
If you don't want to use it, then you can let it by default.
This.there are much higher priority things I think I would prefer yoyo working one.
Okay. Pretty sure that wouldn't be helpful for me, and for the majority of users here.Really ?? Do you need to get an explanation about that, why it's so helpful? Really?...
It's so obvious.
I mean you can easily group a code like:
Green is "unfinished Code".
Orange is "not unfinished Code".
and Red is "Need to bug fixed -Code".
Or if you work with 2 Peoples. And everyone gets his own color or something.
so you can "click faster" where your codes are.
Or Blue is the "Main Code" from an Object.
This could be really useful, in mine opinion.
And if you don't want to use it, then you can let it by default.
If you really want it so bad, file it as a suggestion.Fine... If you mean. :/
Wow, that looks good.
I really like that!
Color in the icons, on the other hand, would be nice. It's hard to look at b&w icons, and it's also harder to make good icons with only 2 colors. The standard GMS2 gui is too monochrome for my tastes.
That one's easy to DIY - object editor icons are in <GMS2 directory>/GUI/Skins/Dark/Images/ObjectEditor/MenuIcons.
Better hope Russell gets some more spare time in the evenings around his real life to work on it, cos sadly that's where language changes / GML gets worked on.I would much rather YYG focus their efforts on GML rather than the GUI at this point...
What? GML is probably GMs biggest pitfall though..Better hope Russell gets some more spare time in the evenings around his real life to work on it, cos sadly that's where language changes / GML gets worked on.
See the first part of my post here:What? GML is probably GMs biggest pitfall though..
Ok. That's actually f*****. Seriously? Wow...See the first part of my post here:
https://forum.yoyogames.com/index.p...api-integrations-extensions.4329/#post-232910