K
Kevin Bradford
Guest
Howdy! I have a portfolio of about 20 games built on Corona SDK. For a variety of reasons we're considering moving platforms for future game development, and porting most of our games to a new engine. I've been playing around with GameMaker and am impressed so far, but had some questions I hope the community could help with.
A bit more detail about our games, they are all 2D games. Most of them contain "mini-games", where one app would have 25 mini-games inside them (small racing games, angry birds clone, matching, etc). Our business is 95% mobile (iOS, Android, and Kindle). Web is a very small portion and we have 0 console/desktop apps.
My questions:
- What is the overall health of the GameMaker platform and community? Does it seem to be growing, shrinking, stagnating? We are coming from an engine who's support and development has slowed down greatly and don't want to make that mistake again.
- We want one build to work on a variety of screen sizes. For example, we want a single iOS build that will fully fill the screen of iPhone X, iPad, or iPhone without any scaling or stretching issues. From what I've read that sounds doable, but in practice is it fairly straightforward and easy?
- Apple has deprecated OpenGL, and it could be removed from Apple devices as early as this fall. Has GameMaker made changes to goto Vulkan or Metal yet? I couldn't find any references to this on the roadmap.
- Above I described how our apps are generally structured with 15-30 mini-games inside them. Is that a good fit for GameMaker? Based on the tutorials I've done, each game sounds like it would be a Room?
- What are the limitations of GameMaker? What are the most complained about things you CAN'T do in it?
Thanks to anyone who takes the time to answer!
A bit more detail about our games, they are all 2D games. Most of them contain "mini-games", where one app would have 25 mini-games inside them (small racing games, angry birds clone, matching, etc). Our business is 95% mobile (iOS, Android, and Kindle). Web is a very small portion and we have 0 console/desktop apps.
My questions:
- What is the overall health of the GameMaker platform and community? Does it seem to be growing, shrinking, stagnating? We are coming from an engine who's support and development has slowed down greatly and don't want to make that mistake again.
- We want one build to work on a variety of screen sizes. For example, we want a single iOS build that will fully fill the screen of iPhone X, iPad, or iPhone without any scaling or stretching issues. From what I've read that sounds doable, but in practice is it fairly straightforward and easy?
- Apple has deprecated OpenGL, and it could be removed from Apple devices as early as this fall. Has GameMaker made changes to goto Vulkan or Metal yet? I couldn't find any references to this on the roadmap.
- Above I described how our apps are generally structured with 15-30 mini-games inside them. Is that a good fit for GameMaker? Based on the tutorials I've done, each game sounds like it would be a Room?
- What are the limitations of GameMaker? What are the most complained about things you CAN'T do in it?
Thanks to anyone who takes the time to answer!