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Neo_Kesha
Guest
Yeah, i will for sure replay games again and again to make ranking as accurate as possible.
Voting for as many games as possible would make sure that points are distributed in the way that each voter thought the games were ranked relative to eachother, meaning that the final results would more accurately reflect how the forum thinks as a whole all the way from top to bottom. It also means that your votes become more impactful, as the difference between your first place and last place grows with each included rank. This would make sense since it takes more work to rank all.I thought unranked games would receive zero points. Otherwise there wouldn't be much sense of encouraging people to vote for as much as possible amount of games.
AFAIK we've never done that it's always been just 1/(vote+1) for however many places are voted on. That said, Alice counted the last few so IDK if she did do something like that.We are still using the system where every game not voted for receives a shared n+1 place, right? So if one votes for their top 5 games, the rest all receive the score of the 6th place?
If not, the people ranking few entries as well as people only playing a few of the games will have the biggest impact on scoring.
Maybe it wasn't used for as long as I thought. Looking back at the suggestion topic, we discussed it and implemented it for GMC Jam #3. Quote from that Jam's voting topic:AFAIK we've never done that it's always been just 1/(vote+1) for however many places are voted on. That said, Alice counted the last few so IDK if she did do something like that.
Yes, the 5 letter code to get in is hidden around the rooms. Type it by the guard and you should be able to walk past. That's where the real fun begins...@Josh Chen @bandman28 I'm playing your game and I'm stuck in getting inside the spaceship. I talked to the snake. am I supposed to type something?
I thought the code input system was obscure. But I got into it. It was not what I was expecting but enjoyed the mechanic and challenge.Yes, the 5 letter code to get in is hidden around the rooms. Type it by the guard and you should be able to walk past. That's where the real fun begins...
Will they still show up in the jam player? Or will they go unnoticed?@GameDevDan Know Dungeon, The box of Schrodinger, Growing Up, You Will Talk and my game - Overdue - cannot be run through the Jam Player.
A common feature of these games are they are all within one extra layer of folder when zipped.
Reviewers, you can still find these games and play them in the zip entries folder.
they show up, just the run button doesnt do anything. tbh when i first saw it i assumed these game just didnt get finished or this was a placeholder or somethingWill they still show up in the jam player? Or will they go unnoticed?
If the game is an extra folder deep, I'm assuming the jam player will run it if you just move the game contents one folder up. (Not verified.)@GameDevDan Know Dungeon, The box of Schrodinger, Growing Up, You Will Talk and my game - Overdue - cannot be run through the Jam Player.
A common feature of these games are they are all within one extra layer of folder when zipped.
Reviewers, you can still find these games and play them in the zip entries folder.
Darn! I didn't think about that. Yeah, either moving the contents one folder up or just running the game from Windows Explorer should work. Sorry about that, everyone. My bad Hopefully enough people will notice these posts and go ahead and review them.@GameDevDan Know Dungeon, The box of Schrodinger, Growing Up, You Will Talk and my game - Overdue - cannot be run through the Jam Player.
A common feature of these games are they are all within one extra layer of folder when zipped.
Reviewers, you can still find these games and play them in the zip entries folder.
Enjoyed the first video.......New video for Nejc Podlipnik, Siolfor the Jackal, Mercerenies, The friendly potato, Woodsmoke, Gizmo199, Jacob V & Lipton & GreenWyvern, Micah_DS, Cat, Iamatoast, PancakesYum, Nut4985 (unplayable due to being an installer), Shadow_Lancer & Cowsox. It will take some time for youtube to process.
New video for Nejc Podlipnik, Siolfor the Jackal, Mercerenies, The friendly potato, Woodsmoke, Gizmo199, Jacob V & Lipton & GreenWyvern, Micah_DS, Cat, Iamatoast, PancakesYum, Nut4985 (unplayable due to being an installer), Shadow_Lancer & Cowsox. It will take some time for youtube to process.
It always amazes me how much time people like you have to put into these videos, and just two days after the Jam ended. Thanks so much for the video review!New video for Nejc Podlipnik, Siolfor the Jackal, Mercerenies, The friendly potato, Woodsmoke, Gizmo199, Jacob V & Lipton & GreenWyvern, Micah_DS, Cat, Iamatoast, PancakesYum, Nut4985 (unplayable due to being an installer), Shadow_Lancer & Cowsox. It will take some time for youtube to process.
Do I talk to him or just type it beside him? is it cuqka or akquc or neither? I can't seem to get itYes, the 5 letter code to get in is hidden around the rooms. Type it by the guard and you should be able to walk past. That's where the real fun begins...
As you will see in my videos, they are recorded around or way past midnight, with F.lux popping up every now and then to tell me about the diminishing amount of sleep I will get before waking up at 7 am. The benefit of the format is that I can just play the games and talk a little over it, with some finishing words after closing. Then I just drag it onto youtube and it's done.It always amazes me how much time people like you have to put into these videos, and just two days after the Jam ended. Thanks so much for the video review!
I was streaming the games for my friends so i didnt want to start clicking through my computer files on air, ill get back to them, i promise a review!@MiketheScrivener Did you purposely not play/comment on a few games or am I being punished for the zip mishap? ^^'
Just type it beside him and walk past. We would have made a better system if we had more time, sorry about that, but we do want you to get to try the levels. If you rearrange them into a word it spells "quack".Do I talk to him or just type it beside him? is it cuqka or akquc or neither? I can't seem to get it
@ghandpivot Thanks for trying my game.
I'm not a fan of premade stuff for jams either, but my options menu stuff is the only thing i really reuse, this is only because people have a variety of setups and one window size rarely accommodates everyone for example. I know personally that some chosen window sizes in other games(and their lack of a fullscreen option) can negatively impact my experience.
Anyway ^^'
After watching you play I really regret not tuning the random selection better... in all my playtesting, I never had the randomisation go so poorly! The minigame you missed was a balance one kind of like in Tony Hawk's Pro Skater.
It was supposed to be more comical but that didn't really come across unfortunately...
@Cloaked Games How do I get passed this round? it seems impossible. Any hints? I'm really enjoying the puzzle but this one has stumped me for about half an hour
Thanks for the feedback. Yes, the movement was my biggest pain point, and I barely made it over the finish line. I did learn a lot this first jam, and I promise, my next one will be better. Cheers!It Hungers by Pat Ferguson
A horror game! love horor! alright a few pointers - dont make the monster faster than the character. or if you do give the character some type of bursted sprint. getting away in the game is near impossible. whats going on with the movement? it feels like im a forklift driving on ice. need something a little tighter than that. Also need some feedback, visual or audio for searching an empty locker. not sure if it was actually working or not.
Thats cool. I think this is what jams are for. Trying new things. Kind of edgy things. I was just curious what your thought process was. Sometimes in a jam pace things just turn out how they turn out. Im not giving you a hard time. I like that it made me think. I mean there is so much violence in games this is pretty mild. Very unique. Good job.@Toque At first it didn't really cross my mind all that much, but in the past I've made more of an effort to make non-violent games just to see if I could.
Like I said before, at first this was supposed to be more comical(the minigame with the different music is sort of evidence of that original concept), but at some point through the development I lost sight of that and just rolled with it.
On the last day(That's when I added all the background animation for the minigames for some sort of context), I did wonder how people would feel about the content of my game, especially given the current cultural climate... On one hand I sort of regret the concept, but on the other I still feel like it's just silly enough that no one takes it seriously. My biggest personal moral concern is how easily this idea came together. Up until the last day, it was just the minigame overlays with no context. All the art and dialogue was made on the last day, and I only had the vague idea of how they would tie in thematically.
What I did think was interesting though was that I made the protagonist of the story the victim. It's a weird idea to me to control the bad guy here, so I am interested to hear what people think of it. At one brief point I did consider making the win condition to fail on purpose, as a sort of refusal to hurt the guy, but I couldn't think of a fun way to do that that wasn't too obvious and preachy. Mashing buttons and stuff is more fun.
I believe this is the most important goal one should set when making a Jam game. A smart way to do this is to practice MVP (minimum viable product). Make sure that by day 1, there is already something playable (which I didn't do ) then expand on it in the following days.Best thing about Jam was that we MADE A GAME. Solid, complete game.
My suggestion would be we make any new jam player in GameMaker. That way the whole community can contribute to it if they want (whereas in other languages only a handful of more advanced members would be able to help with it). I know it can be done with a "launch EXE" extension - have done it before for this compilation of my jam games. Admittedly I somewhat hard-coded the actual list of games but GMS2's file/directory functions should be good enough to automatically generate the list of games.(Stuff about the Jam Player overhaul)
the controls felt off. I think you would have to spend a lot of testing and tweaking. But still solid enough for some fun.@Toque and @Pat Ferguson thank you for the kind reviews! There is a lot I wish I had focused more of my time and attention on aside from the polish like controls.
Yeah I just looked through some ssb forums of the way people have their keyboard controls and picked one that stood out but after thinking about it more I realize these are people that play ssb regularly and do certain controls for efficiency instead of necessarily comfortability. Should have used my intuition of what felt right instead of trying to just look for an easy solution. Haha. But that's the best part of jams, to learn!get Rv
the controls felt off. I think you would have to spend a lot of testing and tweaking. But still solid enough for some fun.
It's the shift key, not the "up" one. Had the same confusion.@ZendSeeker I'm stuck in the tutorial. I can't drop an item. Im using my keyboard and have no access to a controller sadly