Cloaked Games
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It looks cool. Is it going to pop up in different spots? It seems like a Fireworm thing from Starcraft 2, in the Zerg Campaign.
yeah i was thinking it would pop up attack go back down. maybe the player needs to find a way to stun it so he can get some hits off. standard boss stuff.It looks cool. Is it going to pop up in different spots? It seems like a Fireworm thing from Starcraft 2, in the Zerg Campaign.
Heh, me either. It looks really cool though. The fact it doesn't have eyes is weird, but actually makes it really interesting.it does look zergy. not sure if that is a good or bad thing.
thanks, i'll try my best!Heh, me either. It looks really cool though. The fact it doesn't have eyes is weird, but actually makes it really interesting.
Try to find something for it to do that is not "standard boss stuff". Think of things that will make people play your game over other RPG games. But I think the concept you've got right now is pretty good, and I'd say go for it.
thanks! i'll check it out.I hope it wasn't to much of a pain to play. the game is in somewhat of a mess right now.Hi there!
I have recorded a short "honest first impressions" feedback video for your game.
The reason WHY is explained HERE
The purpose of this video is for you as a developer to see how players play your game, what are their expressions as well as some likes and dislikes.
Basically the personal feedback is something that is hard to get, so I am hoping to help you just a little bit with this video.
PS: Sorry for the delay, holidays and stuff slowed me down Hope you will find this helpful to your game development!
i plan to have one other playable character and some npc's. the design has been up in the air since day one. i really need to sit down and think it out, becauseUm... It looks okay (obviously WIP). Depends partly on if you plan to have more characters or not.
How much have you planned ahead? Do you have a specific plan and design or are you just adding features you think are cool?
I'd make sure to have the rest of the GUI clear and consistent first. But sometimes portraits can be really cool.
i was thinking maybe he spits a poison that when hits something solid starts to spread around the level. then the player would have to avoid it. and as the fight go's on the player would lose ground.Cool boss concept, Will he have a ranged attack?
Cool! [For me] that would be a balanced bossfight, I'll stick up to this thread. has potentiali was thinking maybe he spits a poison that when hits something solid starts to spread around the level. then the player would have to avoid it. and as the fight go's on the player would lose ground.
idk just a thought.
as far as being balanced, i guess it depends on how well i execute it. thanks i hope i can take that potential and make a good game!Cool! [For me] that would be a balanced bossfight, I'll stick up to this thread. has potential
Great job. I've only just started in Gamemaker and have been following Ben's (HeartBeast) Make an RPG series over the last few weeks. It's great to see someone else who followed it, and then added onto his framework. Keen to see where you head with it.
Now if you keep going this way, this game will become something like the next "Action-Adventure" hit game!View attachment 6146
working on the first dungeon in the game. still has a long way to go but i feel like i am headed in a good direction.
its on my to do list. thanks!Looks great!
Just about the only 2 things I didn't feel. That would be the bow and the limited mouse control of just about everything. (Looking around, menu, inventory.) But I'm guessing you're already working on that. Great job!
hit or not i'm having a blast making it!Now if you keep going this way, this game will become something like the next "Action-Adventure" hit game!
thanks for the bug report. if you see anything i should change or just looks odd to you, feel free to point it out.I found a little glitch. I'm able to shift move onto the other side of walls (only in certain, seemingly random areas) and it's hard to shift move out of them.
Aside from that, I like the feel of the game. The movement is nice and the artwork works well. Looking forward to following the game and I'll be sure to offer any opinions as they come to me.
thanks! i do have a more up to date version here http://gamejolt.com/games/solo-rpg-project/219208#close .but its just for testing purposes and who ever wants to provide early feedback.Yes! The health bar and XP bar looks fantastic now. Are you going to have a new download available soon? I can't wait to play more of this.
thanks!. i see what you mean.. i'll consider reworking it.This looks great. Although I would put the HUD elements on the sides since there's less gameplay view space vertically.
thanks!Very nice. I can't wait to play this
I really like the style, particularly the animation of the main character.
I'd make a note to give the enemies a little bit more of a "telegraph" animation for their attacks. The slimes and skeletons seem to attack very fast.
Also, the stamina/health bar is a little small. I'd lose track of it in a fight.
Other than that, it's headed in a great direction. I'm really impressed with your sprite work!
its most likely going to be the name. any thoughts on it?Good Idea. Also, do I notice a tentative name in the title now?
could be the lack of enemy animations. or maybe i need to tweak the hit boxes more.Since you're working on the combat....
I feel there's something about the collision or the rules for the hero to get hit that feels wonky. Many times I got hit but FELT it was wrong. Hard to put my finger on it.
Its the only downside I found at your game so far. The feeling that sometimes the combat is cheap, I the mean that I get cheap hits.
yeah i just liked the sound of it. i'll try and tie it in with the lore or something.I don't have a clue what it means, but it seems like a fine title assuming that it relates to the story.
I'd search the name on different search engines and see if you're okay competing with those results. It appears that World Pillar is something from WOW, but so is the main item in my game, I've decided that EVERYTHING is in WOW, so it probably doesn't ever matter.
thanks. i feel like its missing something.I think it looks pretty good, actually!
thanks! yeah give it a play! its not much but i got a lot of the ground work in place.Wow this game looks really good. Reminds me a lot of the old NES RPG games I use to play.
I'll try the demo when I get home. I'm excited to try it and watch this game grow.
Kudos on all your hard work.
Looks pretty neat! The bounciness is a little strange looking though.View attachment 7938
starting work on this big guy. can't wait to see him smack the hero around a bit