Tic-Tac-Toe - ParodyKnaveBob (10/30)
Gameplay (3/5)
Graphics (2/5)
Audio (0/5)
Theme (0/5)
Opinion (5/10)
It's... tic-tac-toe. Pretty basic, but it does what it does well. The graphics look pretty nice, but the AI is pretty dumb. TTT is not too hard to brute-force a perfect strategy, so it would've been cool to see a "hard mode" AI that never loses.
I like how your reviews are fragrant (instead of the much more expected flagrant). $;^ J Glad to know you acknowledge THEY STINK!
heheheheh j/k
Wow, the most seriously shocking part of your review was the part I didn't quote. You gave me
17th place?!? What's
wrong with y-- I mean uh, wow, uh, thanks! $8^ , But, I do appreciate the objective nature of your review, that it executes its intent without any issues, and even
well in your opinion, neat. ~nodnod~
And yeah, once I decided to make it a jam entry, I did what I could to meet the deadline while still handling life's other thingies. The included source shows I had two more specifically designed AI modes in mind. A "never loses" mode would just take offense code through more loops, (and I can repurpose the defense code for offense anyway,) you're right, but I spent my remaining time crashing together a menu so that players could actually see a 1P vs 2P/AI setting, plus the AI levels, heheh. After all, it didn't even have sound, and how easy is that also to do, eh? If anything, the final zenith for the AI, which was outside my scope, was to be hardcore offensive like a human, actually trying to trap you -- which would really take more options, chiefly do you start 1st or 2nd, (but do you want X or O would've been nice, too); of course, I could make its decisions easier there by just creating a small table of "memorized" win conditions like many humans already know anyway, but there ya go. $:^ } Either way, of course, thank you for the observations and the magical wishes of
imagination. (Yeah, imagine my saying
imagination much like
experience concluding my Wormhole review. Lol.)