Mercerenies
Member
@NackySlocker I somehow don't think this is what you intended that we see at that link.
Should be able to edit post and add link.Hello everyone. We have made a game but I can't submit a download link in my entry post from google drive. What am to do?
SAME. Oof.Had some trouble logging into Dropbox which ate up my last 5 minutes
For me it was because Dropbox had changed recently and it wasn't loading my saved login or letting me hit the sign in button...SAME. Oof.
I'm not sure what it was on my end, but it seemed like the saved password auto-completed wrong. I had to type it in manually. 100% sure it was the same password though, so that was odd.For me it was because Dropbox had changed recently and it wasn't loading my saved login or letting me hit the sign in button...
You know, I think google hates me.@NackySlocker I somehow don't think this is what you intended that we see at that link.
@Alice ---Another build: https://www.dropbox.com/s/djpemc83gxfe9x5/GMC Jam Entry Packager.zip?dl=0
Changes since last build:
- fixed an important bug with importing ZIP files (specifically, the ZIPs with files packaged directly, rather than inside a folder)
- added link button to the Post Link
- added Team Name field
- added message after successful exporting and also set default directory and filename for the ZIP saving window
Not a problem at all. It's not uncommon for people to share post-jam versions, even before voting is over. Of course, I always vote on the submitted versions, out of respect and fairness (probably the same for everyone?), but it's great to see post-jam versions, for such reasons as you stated, because sometimes the submission will fall flat or be unbeatable due to a bug or a failed crunch, so getting to play a game as it was intended is nice.I've uploaded a Post-Jam version with a major bug fix in my game where some sprites weren't getting drawn.
The main jam version is there too, in the same shared folder.
I'm pretty new here so I don't know if that's allowed, I've lableled it post-jam though. Will delete if it's not allowed.
https://drive.google.com/drive/folders/1nnUrZ80iqQAjQlPx13H8eiCohi4hRaWk
Thanks for the review! Yeah I didn't want to spend a lot of time on graphics (and I have been playing baba is you a lot lately! Haha) so I was like "it's a jam, imma just rip the style" haha. Glad you enjoyed it! I am excited to see what you have working! DSpent all morning and half an afternoon playing through all 30 games! Got them votes outta the way nice and quick so I can get back to work (yay) https://forum.yoyogames.com/index.php?threads/gmc-jam-34-voting-topic.66803/#post-398708
Hey, thanks for the review! Always makes me feel great when I get feedback on my games!Spent all morning and half an afternoon playing through all 30 games! Got them votes outta the way nice and quick so I can get back to work (yay)
You are supposed to enter the password AAaaAA to the goal port in correct order, which you can only do if you use the on/off switch in the middle of the room. There are actually a total of 23 levels in the game and I have to say, I'm very proud how good most of them turned out! Especially because it's my first time making a puzzle game Too bad you didn' t get to try the good ones out!I didn't get very far though, stuck on level 6 as I didn't understand what I was supposed to do with all the upper and lower case As? I assume I was meant to get them to follow me somehow but couldn't figure it out.
Hmmm I'm actually surprised at the bug after playtesting it about 8 times before posting it... trying death and win multiple times too attempting to find and root all the bugs... hmmm I should have tried it on other computers though I don't have others I can access atm, but bug after defeating the lich... the one big bug I had with one version before posting it was when dying... but found the issue and fixed it, replayed a few times after that to check if there were others too... well will go check if I get said bug and probably the reason, time to replay it again... wait... if the game just closed with no message... if you pressed any key after beating it and leaving the room it was not a bug, I just left the exit to press any key after that... should have done the same as in death where only esc closed it I guess... mistakes were madeUnnamed by MikeDark_x
I defeated the Lich at the end and immediately the game threw a fatal error. The controls were a bit odd, A, D, Space and Mouse? I kept wanting to press W to jump, which could have worked since the button wasn't being used for anything else. The graphics were nice, but on the whole it feels a bit unfinished.
Wowsers, did not expect to be top 3 for anyone! Especially surprised about best presentation nomination too, thanks for the review.Spent all morning and half an afternoon playing through all 30 games! Got them votes outta the way nice and quick so I can get back to work (yay) https://forum.yoyogames.com/index.php?threads/gmc-jam-34-voting-topic.66803/#post-398708
I killed the end boss and exited the room and saw the end message. I didn't get an error message.Hmmm I'm actually surprised at the bug after playtesting it about 8 times before posting it... trying death and win multiple times too attempting to find and root all the bugs... hmmm I should have tried it on other computers though I don't have others I can access atm, but bug after defeating the lich... the one big bug I had with one version before posting it was when dying... but found the issue and fixed it, replayed a few times after that to check if there were others too... well will go check if I get said bug and probably the reason, time to replay it again... wait... if the game just closed with no message... if you pressed any key after beating it and leaving the room it was not a bug, I just left the exit to press any key after that... should have done the same as in death where only esc closed it I guess... mistakes were made
And yea now that I think I picked a sorta odd control scheme... I could indeed have used W to jump now that you mention it...
############################################################################################
FATAL ERROR in
action number 1
of Key Press Event for <any key> Key
for object typewriter0:
Moving to next room after the last room.
at gml_Object_typewriter0_KeyPress_1
############################################################################################
--------------------------------------------------------------------------------------------
stack frame is
gml_Object_typewriter0_KeyPress_1 (line -1)
Is the video you're getting just plain white? Sometimes (depending on version of GameMaker) games in fullscreen will not be recorded by video recorders (and also will appear white when you use a screenshot software like lightshot).Its great watching videos of people playing my game so I decided to video myself playing your games. But.......... After three hours I could not record a single video.. Audio if fine but video is just blank.
Problems are
I haven't used much windows machines since windows 98.
Borrowed windows 7 laptop.
Pouring through tutorials googling forums trying their "solutions"
Tried Bandi, and OBS......
Im almost given up the idea but will search again at work and see..........
Is the video you're getting just plain white? Sometimes (depending on version of GameMaker) games in fullscreen will not be recorded by video recorders (and also will appear white when you use a screenshot software like lightshot).
Try playing the game not in fullscreen if you haven't tried already.
@GameDevDan Yeah, the online multiplayer was the first thing I thought of for this game. The rest of the mechanics were built around it, so I'm very happy I had the time to include that. I did briefly consider using two keys for left/right punching and just having the player always punch straight forward. The offline rewards were a lot lower to start: each mech was worth 50 more than the previous, so One True Bot (the last one) rewarded a worthless 700. I upped them a bit, but I agree with you that they should still be higher. Didn't have too much time to balance the economics of it. Personally, when I was grinding to get the parts for my mech, I found Chromelord (the first one) to be the best cash cow. A few solid hits on his hollow defenseless torso, and he's done. Thanks for playing!OK I wasted faaaar too much of my time playing this XD proper decent game this is. Happy to say I beat your mech in an online battle although I probably wouldn't if it was actual PvP, it was a nice touch including that aspect in your game (also means you can sneakily keep tabs on who bothered to use all the features). I have two main criticisms: 1 - would prefer a different control method to mouse. Bashing the hell out of the left and right buttons hasn't done mine any good. 2 - the offline characters give too little money for the amount of effort put it. The only one it actually makes sense to fight is the lowest one, because you can beat it so much faster than the rest that you can always build up money quicker just by knocking him about a bit.
Short, yet very useful feedback. Much appreciated.I really like the presentation and the *idea* behind this, but I can't get my head around what direction each warp portal goes in? Maybe my brain is just being silly here, but the rules on where a portal will throw you out don't seem that intuitive in cases, especially when it gets harder and the portals are blocked by solid boxes and pushable boxes. Still it's a decent game.
... that's... that's the death bug I supposedly fixed pre... I uploaded the wrong version?!I killed the end boss and exited the room and saw the end message. I didn't get an error message.
However, if I died and pressed space I got an error message:
Code:############################################################################################ FATAL ERROR in action number 1 of Key Press Event for <any key> Key for object typewriter0: Moving to next room after the last room. at gml_Object_typewriter0_KeyPress_1 ############################################################################################ -------------------------------------------------------------------------------------------- stack frame is gml_Object_typewriter0_KeyPress_1 (line -1)
While reading your opening info, indeed, I'd forgotten the timer was written in there; I'd concentrated more on the rules. I'd figured correctly for a bunch of them, although your exact behavior for too many men I didn't guess and is pretty hilarious. $E^ D@ParodyKnaveBob Thanks for the video playthrough, very helpful. (And yeah, Siolfor is correct, basically just "Silver")
Oh man, my splash screen... I forgot I disabled the timer to automatically progress it, i didn't think anyone would stop and wait for it to do something!
One thing i noticed at the end was you seemed confused when you won. Probably easy to forget but you're told at the start that the win condition is that the club closes is two minutes. So you just have to play for two minutes.
Watching you start the game confirmed all my fears haha. You do have to quickly let in a bunch of people at first, and then keep it filled, I didn't want to over explain in the screen before because I personally will forget info if there's too much.
You found the best way to win by cheesing it haha, just letting in people indiscriminately. Unfortunately I set some rules up poorly so it becomes a bit too difficult to play it properly(which is a shame because that's sort of the easiest way to play it)
The clicker was implemented pretty late, but it never bugged out on me, I can't think of any reason it would change bu itself... Did you have a controller plugged in by any chance?
Sorry about the audio, I intended to write an actual song for it but I wanted it to sync with the bouncing of the sprites, and I ran out of time so I just had the drum track in there. Figured it was better than nothing.
Oh and [PKB snip] haha, somehow you triggered the fail condition after the win condition! Impressive! I thought I had it set to stop that but I guess I missed something!
Thanks again for the video, very helpful to see people play.
If anyone is interested, I'll explain the sort of broken rules of my game:
Firstly, after an initial timer ends, if the club capacity is less than a third, that will trigger a warning, and if by the end of the timer, the venue is still below a third capacity, that's your first fail condition.
The second is if you are over capacity by at least one person, it will trigger the same 8 beat warning and if it's still over capacity when the timer runs out, fail again.
There are some sort of hidden rules I hint at in the How To screen:
I think that's it. The problem in the end was the timers are a bit too quick which makes it a bit hard to keep track. I really thought this idea would be simple enough for the limited time I had ^^'
- If the venue capacityis below half, anyone who enters will only stay for a short time.
- If it goes over half, everyone in there will get a boost to their timers and stay a bit longer.
- If capacity is already over half, anyone going in will stay longer already.
- If the ratio of men to women is too high(around 75% men to 25% women) then any women inside will leave.
- If there are no women and only men, all the men will start to leave.
Yay, functional! $:^ DTic-Tac-Toe by ParodyKnaveBob
A game of Tic-Tac-Toe. It's functional, but doesn't present much of a challenge as I always managed to beat the AI.