Relic
Member
I did appreciate the feedback, thanks. I was certainly in need of some humbling this time round though- my first two serious jams went really well and my head was inflating.I ranked yours 8th and I had a fair amount to say about it. Did you read my comments? It's mostly positive. Well, it 'should' read positively, that is.
One important detail I neglected to mention is that I played on the jam difficulty; I didn't even try the intended difficulty.
Plus I kept the moths visible at all times, so yeah, I went about as casual as anyone could. It was really nice to get the option to take it easy, especially since there's always a few jam games that are tough as nails, and a few of those games is more than enough challenge for me to want for a single jam, lol.
The jam difficulty was there so anyone could basically brute force any level- especially knowing where the moths are.
Some feedback from reviewers I would disagree with- such as the game being too slow. I halved the move speed about half way through development as I wanted the game to be played carefully- draw each moth out from the hidden corners and be forced to freak out if you were jumped by a few because you can’t just sprint away. Being able to sprint through each room would result in being able to probably guide the moths to the exit with just the torch- a very different game.
Also tried a different approach to the flashlight control- the flashlight cares more about relative movement of the mouse than absolute position in the room. I thought this might be more “twin stick shooter” like but with a mouse. The controls were acceptable to some but abhorred by others.