Online Handle
Member
I have been working on a Dark Souls inspired platformer for a few months now and thought it was about time I make a thread to track progress.
NOTE:
Currently looking for an sfx artist. If interested, please contact me.
UPDATE: Jacob V is redoing all of my bad artwork into something professional and immersive to play alongside with. I am currently in the process of implementing the new assets into the engine. When I have something worth showing, I will update this thread with a preview including screenshots and videos. Thanks again Jacob.
I will be updating this thread periodically with big updates such as screenshots and videos.
Any feedback is appreciated!
Thanks everyone.
Note: Help is always welcomed, I am looking for other people to collaborate with in any areas.
NOTE:
Currently looking for an sfx artist. If interested, please contact me.
UPDATE: Jacob V is redoing all of my bad artwork into something professional and immersive to play alongside with. I am currently in the process of implementing the new assets into the engine. When I have something worth showing, I will update this thread with a preview including screenshots and videos. Thanks again Jacob.
Hello GMC! I recently teamed up with Online Handle to head the art side of Tarnishing of Juxtia. I'll be handling environmental art, enemy design, spritework and animation, etc. Our current project is updating the game's art assets, a process which is going along very well. We've made a lot of progress, but I can't share all of it with you just yet - however, I can showcase a few of the enemies you'll face in the game. These hunched, skull-masked
hunters endlessly stalk the valley, but for what purpose?
View attachment 15967View attachment 15966
There will be more updates soon, so stay tuned to see these enemies (and the new environments) in action!
(As shown on the title screen)
The Gods in their fortresses of power, who rule over the world, often squabble with another.
Through pity, jealousy, and desire, wars have been waged.
The feud between Juxtia and Drelium is one that spanned an unknown time. Its cause, almost lost to the ages, has been located in the wastelands between their two domains.
Juxtia wished to create a beautiful race of mortals, one that mirrored the many races created by her kin.
She wove a song, a never-ending tune, made entirely of her heart and soul... it was ultimate beauty. And from her song, Juxtia sought to establish a foundation of creation. Her mortals would forever be created in sync to the fabric of song.
Drelium, ever jealous, seized the early mortals of Juxtia, corrupting them into ugliness.
He went to his kin, the other Gods, and presented the corrupted mortals. Drelium argued, that for all of their intended beauty, the mortals of Juxtia would always grow into indescribable ugliness.
The other Gods, many in jealous disdain of Juxtia, blindly accepted these explanations.
Darkness had always been the only trait never used by Juxtia in her creations.
With the betrayal of her kin and the smearing of herself, she looked to the curious powers of darkness. She crafted a warrior, whose sole purpose was to exterminate the fortresses of Drelium and injure the God himself.
This warrior would only be known as the beautiful darkness.
The Gods in their fortresses of power, who rule over the world, often squabble with another.
Through pity, jealousy, and desire, wars have been waged.
The feud between Juxtia and Drelium is one that spanned an unknown time. Its cause, almost lost to the ages, has been located in the wastelands between their two domains.
Juxtia wished to create a beautiful race of mortals, one that mirrored the many races created by her kin.
She wove a song, a never-ending tune, made entirely of her heart and soul... it was ultimate beauty. And from her song, Juxtia sought to establish a foundation of creation. Her mortals would forever be created in sync to the fabric of song.
Drelium, ever jealous, seized the early mortals of Juxtia, corrupting them into ugliness.
He went to his kin, the other Gods, and presented the corrupted mortals. Drelium argued, that for all of their intended beauty, the mortals of Juxtia would always grow into indescribable ugliness.
The other Gods, many in jealous disdain of Juxtia, blindly accepted these explanations.
Darkness had always been the only trait never used by Juxtia in her creations.
With the betrayal of her kin and the smearing of herself, she looked to the curious powers of darkness. She crafted a warrior, whose sole purpose was to exterminate the fortresses of Drelium and injure the God himself.
This warrior would only be known as the beautiful darkness.
IMPORTANT: For those who do not have a controller to use, please refer to this document.
Latest Demo Date: 2.10.2018
Download Here
NOTE: If the download link does not work for you, please navigate to https://github.com/anpoulos/TTOJ_Builds and download the latest build (usually named The Tarnishing Of Juxtia.zip)
Latest Demo Date: 2.10.2018
Download Here
NOTE: If the download link does not work for you, please navigate to https://github.com/anpoulos/TTOJ_Builds and download the latest build (usually named The Tarnishing Of Juxtia.zip)
2/4/2018 : 1.0 Tralium
2/4/2018 : 1.0 Passages (Fly-Through)
1/26/2018 : Jacob V Art Rework WIP
2/4/2018 : 1.0 Passages (Fly-Through)
1/26/2018 : Jacob V Art Rework WIP
I will be updating this thread periodically with big updates such as screenshots and videos.
Any feedback is appreciated!
Thanks everyone.
Note: Help is always welcomed, I am looking for other people to collaborate with in any areas.
- The project is being developed in gamemaker studio 2
- Animations are done in Spine
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