NimNom1234
Member
I've put my time into the design and technical knowledge of game development, but the main problem for me is lack of assets.
People will tell me to "use open game art" or to just "buy assets". It's incredibly hard to find that many assets in the same style for a single game, and many hobby developers, like myself, have a budget of $0.
For me, asset creation seems to be the hardest part of game development, as I've just never been any good at art.
An example for me is this game I've been making for a little while now, and I've been using the assets by Calciumtrice on Open Game Art. These assets are great, but there aren't really enough to make an interesting game. Calciumtrice has been inactive for about 5 months, despite my attempts at contacting him/her.
I don't know what to do :/
People will tell me to "use open game art" or to just "buy assets". It's incredibly hard to find that many assets in the same style for a single game, and many hobby developers, like myself, have a budget of $0.
For me, asset creation seems to be the hardest part of game development, as I've just never been any good at art.
An example for me is this game I've been making for a little while now, and I've been using the assets by Calciumtrice on Open Game Art. These assets are great, but there aren't really enough to make an interesting game. Calciumtrice has been inactive for about 5 months, despite my attempts at contacting him/her.
I don't know what to do :/