GMC Jam Voting The Stellar GMC Jam #4 Voting Topic

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Alice

Darts addict
Forum Staff
Moderator
The voting begins!

With 43 entries total, the voting will last for over 13 days until
Sunday, 11th June, 23:59 UTC

DOWNLOAD ZIP (~444MB)

The ZIP with all entries is linked here. The ZIP includes, aside from the games themselves, a Jam Player tool. It is strongly recommended to use Jam Player to play the games.

Mega: Whole ZIP

How to vote?
You must make a single post with your votes, which might include the games ranking and optional awards for best games in specific categories. When you name a ranked / awarded entry, please use both the game name and the authors, as just a title or author isn't sometimes enough to tell which entry you mean. Preferably, just use the directory name from the game ZIP, as it identifies the game correctly.

For a vote to qualify, you must rank at least top 3 entries (without ties), and they must be accompanied by at least a short comment explaining what you liked about them. Also, you cannot rank your own entry.

Aside from top 3, you can vote for:
  • Best use of VOYAGE
  • Best Concept
  • Best Presentation
  • Best Story
  • Best Devlog
You can vote for best reviewer, too, but that won't be counted.

Also, you can rank as many other entries as you like, all the way to the very last entry. In fact, the more entries you rank, the stronger support you will give to the top 3 (thanks to the voting system used). However, ties are not allowed, and entries from the first tie onwards aren't included when counting the votes.

Voting post template
Using this template is not mandatory, but it can be pretty useful. If you have your own idea about voting, feel free to get creative, but please make the voting data (ranking and best-ofs) clear, easy to process and in plaintext.

(this template is also used by Jam Player when exporting votes and comments)

Code:
[center][b][size=7]My amazing reviews![/size][/b][/center]
[size=6]Top 3:[/size]

[size=5]First place[/size]
Short comment about the first place...

[size=5] Second place[/size]
Short comment about the second place...

[size=5] Third place[/size]
Short comment about the third place...

[size=6]Best ofs:[/size]

[b]Best Use of VOYAGE:[/b] ...
[b]Best Concept:[/b] ...
[b]Best Presentation:[/b] ...
[b]Best Story:[/b] ...
[b]Best Devlog:[/b] ...

[size=6]Full ranking:[/size]

[spoiler][list=1]
[*]first place...
[*]second place...
[*]etc...
[/list][/spoiler]

[size=6]Comments:[/size]

You might post your comments here, or, if you tend to write long and detailed feedback, make a document elsewhere and link to it here.
Providing feedback to each ranked entry is not mandatory, but generally people appreciate that.

How results are decided?
(the information here is not necessary for voting; it's mostly for people who want to understand how votes are calculated to produce the final results)

When it comes to the games ranking, the voting system used is 1/(rank + 1). It means for each ranking an entry appears in, it will get a score of 1/(rank + 1), and no score for other rankings.

When it comes to best-of awards, the winners must have gathered the most votes in their respective category. If multiple entries have the most votes, the Jam host may choose one or more entries among them to win the award. This is to avoid situations when e.g. 5 entries tie for 2 votes for the best devlog, and they all win; at the same time, it's still the community that decides which entries get the most votes.

The best reviewer is chosen arbitrarily by the Jam host, but the community opinion may be taken into account (just not in a "systematic" way).

Let's get voting!
 
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theonewhoisodd

Guest
1st Place: Into the Earth by The M
A very simple game but incredibly fun to play. Loved the leader board. Often times I found the fuel was only obtainable if I drilled through rocks which made it a wash more often than not.

2nd Place: Self Sacrifice by JacobV and 0.Bytes
Music was very relaxing and the artwork was absolutely amazing. However some of the jumps seemed impossible at times and after fighting with a few for nearly an hour the ending seemed very rushed and not worth it.

3rd Place: Seven Sands by NVRogers
The wind was absolutely amazing and I don't think I've ever played a game with such natural feeling to sailing. The pirates were more of an annoyance than a real danger though, especially since they could sail through rocks. Took me a while to realize that there was a compass with where I needed to go.

Full ranking:
  1. Into The Earth by The M
  2. Self-Sacrifice by JacobV & 0.Bytes
  3. Seven Sands by NVRogers
  4. Voyage Back by Matharoo
  5. Voyage To The Final Lands by CloakedGames, HayManMarc and Joesepth Benedetti
  6. Badass Voyage
  7. Raftraftraft by Nallebeorn
  8. CHZ by Johnwo
  9. The World Is Flat And So Are You by Ghandpivot
  10. Town to Town by nix0nax
  11. Infinity Infection by lolslayer
  12. Unwelcome Passenger by TehPilot and TheFugue
  13. Project_Dahlia by Freedom2Fight
  14. Ship Ahoy by Alexx
  15. Sea Voyage by BionicFrog
  16. Journavazure by Yal
  17. Caravan by Sylvain_I
  18. Voyage to the Earth Core by NazGhuL
  19. Finding Her by Chance
  20. Tap Smiling by Vonnbit
  21. Forbidden Frontier by Wraithious
  22. Skyland Voyager by K-BitCRUSH
  23. Cat Power by FunkyB
  24. Space Taxi by Cat and Var
  25. This Is Not Windwaker by Misu and Alice
  26. Untitled Islands by BitZero
  27. Defector by Oyakiiv
  28. R.I.D.E. Something Something by Mocgames998
  29. A Trip To The Grocery Store by PizWiz
  30. All Aboard The Spudship by Dadio
  31. Until Night Falls by Thaniel

An incomplete master list of scored games can be found here.
 
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M

Misu

Guest


Do you like sweiver? I like sweiver. We all like sweiver! Sweiver helps you become a better game maker by learning from your mistakes and understanding your true potential. A sweiver shows you what you truly had done wrong and shows you what you have become. A sweiver hides no secrets. It gives you the opportunity to discover your own flaws to overcome them for the next time you open a game project. Its not just about happy feelings and appeals, its about seeing all perspectives from a different person, no matter what the values are. Now... its time for me to share MY sweiver.

Top 3 Winners
(1) Voyage for the Lost Aegis by ChessMasterRiley
(2) Self-Sacrifice by JacobV
(3) Perilous Pilgrimage by kepons, aamatniekss

(4)Until Night Falls by Thaniel
(5)Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph
(6)Unwelcome Passenger by TehPilot, TheFugue
(7)Into the Earth by The M
(8)Badass Voyage by Joh
(9)Voyage Back by matharoo
(10)Journevazure by Yal


(11)SSJGV3K by Snail Man
(12)Space Taxi by Cat,var
(13)Gatika by Buff
(14)Seven Sands by nvrogers
(15)Beyonder by Posho
(16)Project_Dahlia by Freedom2Fight
(17)Voyage to the Earth Core by NazGhul
(18)Tapsailing by Vonnbit
(19)Balloon Over The Ocean by GameDevDan
(20)The world is flat and so are you by ghandpivot


(21)Raftraftraft by Nallebeorn
(22)A Trip to the Grocery Store by PizWiz
(23)Galactic Conqueror by Bingdom, Roa, beli_mawrr
(24)Mutiny by Sioilfor the Jackal
(25)R.I.D.E. Something Something by MocGames998
(26)Brick Ocean by The Little Game Dev
(27)Town to Town by nix0nax
(28)Ship Ahoy by Alexx
(29)Finding Her by chance
(30)Infinity infection by lolslayer


(31)CHZ by johnwo
(32)Voyage to Alpha Centuri by theonewhoisodd
(33)What Am I by theonewhoisodd
(34)Skyland Voyager by K-BitCRUSH
(35)TGWATT by Dalesome
(36)Caravan by sylvain_l
(37)Cat Power by FunkyB
(38)Untitled Islands by BitZero
(39)All Aboard The Spudship by Dadio
(40)Forbidden Frontier by Wraithious
(41)Sea Voyage by BionicFrog
(42)Defector by Oyakiiv
BEST use of THEME
Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph
BEST use of CONCEPT
The world is flat and so are you by Ghandpivot
BEST use of PRESENTATION
Voyage for the Lost Aegis by ChessMasterRiley
BEST use of STORY
Self-Sacrifice by JacobV
BEST use of DEVLOG
Into The Earth by The M
BEST use of WTF?!?!
A Trip to the Grocery Store by PizWiz

sweiver (42/42):
 
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nvrogers

Guest

VOTES:
  1. Into the Earth by The M
  2. Badass Voyage by Joh
  3. Space Taxi by Cat and Var
  4. Unwelcome Passenger by TehPilot and TheFugue
  5. TGWATT by Dalesome
  6. Gatika by Buff
  7. Cat Power by FunkyB
  8. Beyonder by Posho
  9. A Trip to the Grocery Store by PizWiz
  10. Forbidden Frontier by Wraithious
  11. This is NOT Windwaker by Misu and Alice
  12. All Aboard the Spudship by Dadio

What I am doing:
I will try to review as many games as I can. My reviews aim to be as in-depth as possible. I want to cover every aspect of each game I play and dissect why it succeeds or fails. I will not sugarcoat my criticism, but I do not consider my reviews to be overly harsh. If I have made an error or missed something important, please send me a message so that I can fix it. Last time I did this I accidentally went over the character limit and ate the entire forum. To prevent that from happening again, I will be storing my reviews in a google doc which I will link to once I have a few reviews complete.

READ SOME FRESH REVIEWS HERE IF YOU WANT
 
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ghandpivot

Member


Some quick, rough playthroughs with thoughts, critique and the occasional praise.

My final 17 votes:
The games I enjoyed the most this jam were:

1. Into the Earth by TheM
2. Self-Sacrifice - JacobV

3. Infinity Infection - lolslayer
4. Trip to grocery store - pizwiz
5. Voyage for the lost aegis - chessmasterriley
6. Perilous Pilgrimage - kepons, aamatniekss
7. Seven Sands - nvrogers
8. Journevazue - YAL
9. Voyage to the final lands - Cloaked games, haymanmarc, joeseph benedetti
10. Unwelcome Passenger - Tehpilot, TheFugue
11. SSJGV3K - Snailman
12. Gatika - Buff
13. Ship ahoy - Alexx
14. Voyage Back - matharoo
15. Beyonder - Posho
16. Until Night Falls - Thaniel
17. CHZ - johnwo
18. All the rest


TGWATT, Tapsailing, Voyage to Alpha Centuri, What am I, Badass Voyage, Sea Voyage, Skyland Voyager, Forbidden frontier, Untitled Islands, A trip to the grocery store, This is NOT Windwaker, Until Night Falls


Seven Sands, Perilous Pilgrimage, Defector, Brick Ocean, Voyage for the Lost Aegis, Galactic Conqueror, Ship Ahoy, R.I.D.E. Something Somthing

Voyage to the Earth's Core, Unwelcome Passenger, Finding Her, SSJGV3K, Mutiny, Space Taxi, Gatika, Journevazure, Voyage Back

Town to Town, Voyage to the Final Lands, Raftraftraft, CHZ, Self-Sacrifice, Ballooning over the ocean, caravan, Into the Earth, All aboard the spudship, infinity infection, Cat Power, Project_Dahlia


Missed beyonder, here it is:
 
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Posho

Member
Dibs on this spot.

Hey, in case you've played/going to play my game Beyonder: the file on the GameJam ZIP has a pretty severe framerate issue which is corrected on this version. Also read the README file.

Posho's Objectively Correct Reviews
your're are wrong; im rite edition


TOP 3
Voyage to the Final Lands
The World is Flat and So Are You
Unwelcome Passenger

Best Of
Voyage

Voyage to the Final Lands
Concept
Seven Sands
Presentation
Unwelcome Passenger
Story
The World Is Flat And So Are You

Full Ranking
I couldn't make this work. Please help.

Comments
A Trip To The Grocery Store by PizWiz

...Wacky!

All Aboard The Spudship by dadio

I can't evaluate this, man.

Badass Voyage by Joh

Pretty solid little fighting game! Congrats!

Caravan by sylvain_l

I can't evaluate this. The menu looks pretty great though!

Cat Power by FunkyB

The control scheme was confusing but I enjoyed beating up some kitties.

CHZ by johnwo

I liked the intro touch, though it got too long and showed nothing much but text. Loved the looks of it.
Oh, also: nice meme.

Defector by Oyakiiv

This was a cool Space Invaders.

Finding Her by chance

Although some of the views were pretty offputting I enjoyed the use of various mechanics. Great job.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

Woah, I did NOT expect that. Pretty solid. Pretty cool to see people actually using 3D in GM:S.

Infinity infection by lolslayer

I've never played anything like this before. Took me waaay too long to figure out what to do, but I will look over it because of how innovative this felt.

Into the Earth by The M

Pretty straight forward. Good job.
My only complaint would be that it's too easy.

Mutiny by Siolfor the Jackal

What a wholesome, little game.

Perilous Pilgrimage by kepons, aamatniekss

Insanely complete game for a game jam with excellent artwork. One of the best for sure.

Project_Dahlia by Freedom2Fight

The quick camera turns made me dizzy and the control scheme was odd. I enjoyed this, good on you for doing everything.

R.I.D.E. Something Something by Mocgames998

Nice implementation of slopes, though it says in the Readme that you got it from somewhere else. Great progress for a starter, I guess.

Raftraftraft by Nallebeorn

I loved the tutorial sequence. I loved the objective and how it plays. Really good job, mate.

Sea Voyage by BionicFrog

This was neat. I need to try making a grid-based game one day.

Self-Sacrifice by JacobV

Excellent. I wasn't a fan of the mechanic, but the flow of the game was pretty neat. Also, very lenghty, that's good!

Seven Sands by nvrogers

This was neat. I always forgot where my cannons were aiming but I could reorientate myself by shooting somewhere.

Ship Ahoy by Alexx

The steering was offputting but the game had really good level design.

Skyland Voyager by K-BitCRUSH

I felt like there was supossed to be more to this but you didn't have enough time.

The world is flat and so are you by ghandpivot

Woah, WHAT?!

Town to Town by nix0nax

Oh god... This game is a mess, but in the good way. Once you understand WHAT THE HELL IS GOING ON it gets pretty fun. I liked this so much.

Until Night Falls by Thaniel

Nice little Touhou-esque game. It was pretty hard to tell what my hitbox was. Besides that, everything felt fluid and dynamic, something not many of these games pull of in a good way, to be honest.

Unwelcome Passenger by TehPilot, TheFugue

This is easily the best presented game from this jam.

Voyage Back by matharoo

I enjoyed it a lot. I really don't know what to comment on this one, to be fair, except for the fact that it felt a bit repetitive and slow. But the game felt pretty good and I enjoyed it through.

Voyage to the Earth Core by NazGhuL

My only complaint is that you can't dig sideways. Once you go down a line you just have to wait.

What Am I by theonewhoisodd

I did not understand a thing.


I tried making videos for every game but I was a fool for believing I could edit so many videos with my good for nothing toaster of a PC. I want to apologize to everyone who wanted to see their game on the pic below, I ran out of time.
 
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Alexx

Member
Reviews
My amazing reviews!

Top 3:

First place
Voyage for the Lost Aegis
Very well put together.


Second place
The world is flat and so are you
Gimmicky, but immensely fun.

Third place
CHZ
Loved the fake 3D graphics

Best Use of VOYAGE: Voyage for the Lost Aegis
Best Concept: Journevazure
Best Presentation:Into the Earth
Best Story: Perilous Pilgrimage
Best Devlog: Into The Earth
 
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lolslayer

Member
Progress: 22/43

I'll make a top 10 based on the games I've played, because I don't have time to play the others. Sorry for all the games I missed out on.

Reviews
Top 3:
Voyage to the Final Lands
This game stood out because it was the most fun to play, which is in the end the most important aspect of a game.
Perilous Pilgrimage
This game stood out because of the idea and how it was implemented.
Space Taxi
This game stood out in how much of a solid game it already was in 3 days.
Best ofs:
Best use of Voyage: Perilous Pilgrimage by kepons, aamatniekss
Best Concept: SSJGV3K by Snail Man
Best Presentation: Voyage for the Lost Aegis by ChessMasterRiley
Best Story: What Am I by theonewhoisodd
Best Devlog: No vote because I didn't really follow the devlogs, sorry...
Top 10:
  1. Voyage to the Final Lands
  2. Perilous Pilgrimage
  3. Space Taxi
  4. SSGV3K
  5. Town to Town
  6. Voyage for the lost Aegis
  7. Tapsailing
  8. Unwelcome Passenger
  9. Galactic Conqueror
  10. Voyage to the Earth Core
Comments:
All Aboard The Spudship by dadio
This was a joke, right?
Brick Ocean by The Little Game Dev
I can't say much about it, the game wasn't really flawed, it just wasn't that fun or original in my opinion. Don't get me wrong though, I still had fun playing this game.
CHZ by johnwo
Knowing what you went through, it's hard to criticize this game, but I sadly enough need to
Even though I liked the intro (which was somehow hard to start) and the graphics engine, this game was just bad. It was filled with bugs, and even if it all worked fine, it wouldn't be fun. There was no challenge except boredom because the only thing that stood in the way of finishing the game was time.
Sorry man, I wish you the best of luck next time!
Defector by Oyakiiv
There's not much to say about the game, it isn't bad, there is just not too much that surprises me about it.
PS, am I the only one with a horrible FPS? My laptop isn't bad but it felt like it was 20 FPS the whole time.
Galactic Conqueror by Bingdom, Roa, beli_mawrr
I was looking forward to playing this game, and sadly enough, it wasn't as good as I hoped it to be, but it was still most definitely fun to play.
There were a few things that seems to be easily fixed though, to name a few of them:
-Spaceships are too hard to see to the black backdrop of space, make the ambient lighting a bit less dark so you can more easily see them.
-The camera is too much zoomed in on the spaceship, therefore blocking the view a lot.
-The enemies were too accurate, killing you very fast.
-The textures were overall pretty horrible, sorry. xD
Otherwise there isn't much to say about it, the movement was pretty good, the big spaceships were epic and when you got the hang of it, it was pretty fun to kill the other pilots off. The game was fun, I just hoped that it was more than that.
Infinity infection by lolslayer
This is the game I worked on so please discard the review, I'm most probably biased towards it.
Journevazure by Yal
While the game was fun at the beginning, it quickly grew to be boring. There weren't many special obstacles (even though the UFO pleasantly surprised me). There were also some other problems like the sail blocking the view and the waves being a bit distractive. But overall it was a fun playthrough.
Mutiny by Siolfor the Jackal
"Hmm, looks like I'll reach destination this time, wait, HOW CAN I MAKE EVER HUG YOU IF YOUR METER GOES FROM NEAR-FULL TO EMPTY IN THE MATTER OF A SECOND?!?!?!?!"
Cute game though. :3
Perilous Pilgrimage by kepons, aamatniekss
While I just LOVE the art and the minigames, I constantly get annoyed how hard it is to keep my food and water up, so I was pleasantly surprised that I actually got to camelot eventually.
There's not much to say about this game, other than that it's extremely solid and fun to play for a while.
Sea Voyage by BionicFrog
I don't really know if the game was supposed to be like this, but it just doesn't look finished at all.
There is no way to lose because if the hunger or merale level gets under 0 you can just play on, as far as I could see you couldn't even save somebody's merale. There was no challenge, there didn't seem to be any goal, it's just not really a game.
Ship Ahoy by Alexx
Okay I got myself together for another review of this after the first time playing it I simply rage-quit. And oh boy, I'm ready for this review.
First of all, I tried to finish the whole game, but when I played the first level I got to a point that seemed to be the ending because there were a lot of sea-stars without any obstacles in your way, but I couldn't find any finish, and as far as I know the goal of the game wasn't to find as many sea-stars as possible.
I looked around for a bit but I couldn't find any ending, I actually was on my last life apparently so when I died searching for the finish I lost my final life and had to start over again, what I won't do because it took me too long already.
There's a lot to complain in this game:
-The movement is too wonky
-Crates are just LAME, there is no real challenge in them except that they take time for you to break, they are just breaking the flow and not fun to get past.
-The difficulty was WAAAAY too hard, and not even in a fun way, it felt unfair.
-The whirlpools are bad excuses for a more difficult gameplay too, the only thing it does is making the controls even MORE wonkly, what isn't a good thing.
-Sometimes it took too long before you found another checkpoint, but overall they were very well placed.
-Closing in on the end there was more and more lame level design where you just spammed a lot of obstacles in a big room with seaminly no thought to it.
But how much I want to hate the game, there was something that made me WANT to finish this thing, and you Alexx, you found a way to make it addicting, with every obstacle where I fail I know that I can do better, that I can finish it and I WILL finish it, it's that strange addiction that is also found in flappy bird and similar games. And I hate it that I wanted to play more of it even if I got frustrated every time I failed...
Skyland Voyager by K-BitCRUSH
I know that this game isn't finished, so I will spare you a gameplay analysis, but I liked the art and the overworld.
Space Taxi by Cat, var
I had great fun playing this game for a while, but of course there were a few things that were a little bit flawed.
First of all, the game is too easy. As far as I can see there aren't enough dangerous conflicts.
Secondly, what's the difference between weapons and combat? XD
But overall I liked the light-hearted little adventure I had in this game. It had great micro-management and some good humour aswell. Well done. :)
SSJGV3K by Snail Man
While the theme "voyage" was clearly forced in here to fit it, I really loved playing this game.
The intro was amazing, the minigames were fun AND funny, and I just loved how the insanity of the minigames grew over time.
There's not much to criticize because the game doesn't take itself seriously, and that's why it was this great. :)
Tapsailing by Vonnbit
While the game had great 1-bit art and an interesting idea, it just didn't have enough to it to keep interesting for long.
The aspect that shows this is that the biggest challenge in the game was that you need to move your mouse quickly and precise, which isn't really something that is that much fun to do. You can't really get better at it in a few games trying so it doesn't feel like you're getting better at it, and this game isn't designed to have a long learning curve.
TGWATT by Dalesome
Great atmosphere, sadly enough it doesn't seem anywhere close finished at all.
This is NOT Windwaker by Misu, Alice
Well, the game was obviously not finished, so I won't be harsh on you. ;)
I liked the Roy's on the island. :)
Town to Town by nix0nax
I know that I have clicked a lot of "greats" with this game, it wasn't a good game at all and I won't post it on the tops list.
BUT HERE'S THE THING:
The sheer insanity this game has, where you have no time to manage anything or really think out a strategy, all the while you're frantically trying to keep ANYBODY alive while a very chaotic song played in the back was just so amazing that I laughed my ass of the whole playthrough and I still smile when writing this review, thanks man for this amazing experience, I don't think that this will stay fun for long though. xD
Unwelcome Passenger by TehPilot, TheFugue
While the idea was okay on paper, it was not really that fun to play, killing the police shaked things a bit up the gameplay but the game was still mostly relied on memory and not skill or reflexes, which isn't fun. The levels also took too long, so when you died I didn't really want to play all over again.
But overall it was still a fun game to play and it had some good humour going on for it.
Voyage for the Lost Aegis by ChessMasterRiley
The ideas presented were pretty fun, but the levels weren't always rising in difficulty. Solving challenges almost never really felt like you found THE way to solve it, it was just A way to solve it.
The art was wonderful, and the game almost never felt like it was made for a jam, it felt really like a solid game, great presentation.
Overall it was kinda mediocre, but it definitely had some fun challenges in there. The ending was extremely anticlimatic but the creator knew this and joking about really helped.
Voyage to the Earth Core by NazGhuL
While the idea was okay, it just didn't feel meaningful to play the game, the timer didn't work so you could take all the time you want, so it was all about trying to get ALL the blocks there were.
And that could be fun, if it at least was challenging in a fun way. Most of the time that I got into a hole so that I miss like all the blocks of some columns, it didn't really feel like it happened because of something in my reach, which wasn't fun too, and it was almost impossible to branch horizontally when falling into a hole.
I still had fun with those sick dynamite jumps though. :p
Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
While I've got a lot of complaints in a game design perspective, I can't deny that I thoroughly enjoyed this game.
Before I start being nice, here are my complaints:
-The movement was a tad too slow, but nothing irritating.
-The puzzles were just not good, they were too easy and it seems that you can get stuck with them forever if you screw it up.
-Enemy types weren't very interesting, most differences only ranged from different speed to different health.
-Treasure was nearly pointless, it was satisfying to collect it though.
-Bombs were introduced too late in the game and were nearly useless.
But the game in my opinion doesn't shine because of the game design, but because it's very charming. The music is likeable and adventerous, the art wasn't impressive (no rounded tiles) but the colour palette was really neat, but the best part of the game was that it had a feeling of adventure and exploration throughout the whole game, I liked it and I'm happy that the experience took this long.
What Am I by theonewhoisodd
To be honest, most of the time while playing this I was bored, the game tried sometimes to shake it up by being a platformer, but the pacing is just too slow to be a platformer, the game tried to be magical with the help of exploring, but the art wasn't good enough to immerse and the game tried to make it more fun by giving more choice, but it just feels like I'm missing out on something and I don't want to start all over to find out what I'm missing out on.
The thing that saved this game from being bad is because it's charming. The humour is simple, but it will sometimes put a smile to your face. And the ending might seem cheap, but it was heart-warming. I'm glad that I finished it because the ending saved the game, the story could've been a lot better but that wasn't the goal of the game, it was to convey a message.
There's only one problem left, only the ending seemed to convey an actual message, the rest of the game felt too fractioned. Try to build it up a bit better next time and it would be a lot better . :)



PS:
Please don't feel bad if I criticize a game, for every game it still had something going on for it what made it special, and I enjoyed it therefore.
 
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The M

Member
~ Votes and Reviews ~
Top 3:
Badass Voyage by Joh
The world is flat and so are you by ghandpivot
Perilous Pilgrimage by kepons, aamatniekss


Best ofs:
Best use of theme: Perilous Pilgrimage by kepons, aamatniekss
Best Concept: Badass Voyage by Joh
Best Presentation: The world is flat and so are you by ghandpivot
Best Story: Self-Sacrifice by JacobV
Best Devlog: This is NOT Windwaker by Misu, Alice

Full ranking:
  1. Badass Voyage by Joh
  2. The world is flat and so are you by ghandpivot
  3. Perilous Pilgrimage by kepons, aamatniekss
  4. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  5. Voyage for the Lost Aegis by ChessMasterRiley
  6. Until Night Falls by Thaniel
  7. Self-Sacrifice by JacobV
  8. Unwelcome Passenger by TehPilot, TheFugue
  9. Space Taxi by Cat, var
  10. Tapsailing by Vonnbit
  11. Voyage Back by matharoo
  12. CHZ by johnwo
  13. Journevazure by Yal
  14. Seven Sands by nvrogers
  15. Raftraftraft by Nallebeorn
  16. Infinity infection by lolslayer
  17. Town to Town by nix0nax
  18. A Trip To The Grocery Store by PizWiz
  19. Mutiny by Siolfor the Jackal
  20. SSJGV3K by Snail Man
  21. Beyonder by Posho
  22. Ballooning Over The Ocean by GameDevDan
  23. What Am I by theonewhoisodd
  24. Voyage to the Earth Core by NazGhuL
  25. Finding Her by chance
  26. Ship Ahoy by Alexx
  27. Project_Dahlia by Freedom2Fight
  28. TGWATT by Dalesome
  29. Gatika by Buff
  30. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  31. R.I.D.E. Something Something by Mocgames998
  32. Brick Ocean by The Little Game Dev
  33. Cat Power by FunkyB
  34. Voyage to Alpha Centuri by theonewhoisodd
  35. Sea Voyage by BionicFrog
  36. This is NOT Windwaker by Misu, Alice
  37. Skyland Voyager by K-BitCRUSH
  38. Defector by Oyakiiv
  39. Untitled Islands by BitZero
  40. Forbidden Frontier by Wraithious
  41. Caravan by sylvain_l
  42. All Aboard The Spudship by dadio

The Reviews
A Trip To The Grocery Store by PizWiz
- Gameplay: 44/61
- Graphics: 13/20
- Audio: 7/10
- Bonus: 5/9
- Total: 69/100

Some comments:
> Oh my god, what did I just play?
> It was a neat touch that you changed the name every time but after a few attempts I wish I could have skiped the sequens altogether.
> That road trip text could give some epilepsy.
> It would seem that vegetables truly are alien monsters.

All Aboard The Spudship by dadio
- Gameplay: 13/61
- Graphics: 7/20
- Audio: 3/10
- Bonus: 1/9
- Total: 24/100

Some comments:
> Man, I had to go back and re-read theonewhoisodd's post where they said it was a real game. I was so set on it not being a joke game this time that I was taken completely by surprise.
> Turns out they said it wasn't a joke 'game', suddenly it all makes sense.

Badass Voyage by Joh
- Gameplay: 55/61
- Graphics: 17/20
- Audio: 9/10
- Bonus: 8/9
- Total: 89/100

Some comments:
> There is so much to love about this game. It's super addictive!
> I had a bit of trouble getting into the game at first as I pressed the wrong buttons but quickly understood how it worked.
> The UI elements are great. I do think the special weapons could have something more interesting than a gray box though.
> Speaking of the specials, they seem very unbalanced. Assasinate appears to be extremely powerful while the laser at the next level is mediocre at best. Even the air strike isn't all that impressive in power.
> The story is awesome but I wish it was reflected a bit more in the stages. For example when the plane's going down, why don't you fight atop it while it's on fire? That'd be epic. Same with the cruiser ship that hits an iceberg.
> I'm glad you had a stage select because as great as the story is, I wouldn't want to play through all of it every time I fail. This way is much better.
> The performance rating was a neat touch.
> I'm fairly sure that the last stage is impossible to beat. Not that it stopped me from trying again and again.

Ballooning Over The Ocean by GameDevDan
- Gameplay: 45/61
- Graphics: 17/20
- Audio: 0/10
- Bonus: 5/9
- Total: 67/100

Some comments:
> I was surprised by how much work you put into the small details and effects given your limited time. It made the game feel really well made despite it's simplicity.
> Gameplay is fun but gets somewhat repetitive after a few levels. The difficulty level scaled nicely.
> I really miss sound effects and music here given how polished everything else is.
> I wish there was a way to turn mirrors clockwise as well.

Beyonder by Posho
- Gameplay: 37/61
- Graphics: 18/20
- Audio: 9/10
- Bonus: 4/9
- Total: 68/100

Some comments:
> The game has a really weird vibe but it seems like a solid entry. Graphics, sound and gameplay all feels good and work well together.
> It would really have helped to know the controls of this game. I could figure a lot out through mashing buttons but I managed to quit the game before I understood how to exit baloon face.
> I went off the edge and fell beyonder. Apart from how to play, it'd be nice to know what the goal of the game is. Right now there doesn't appear to be one as once you've built the magnet shovel there's nothing to use the shard resources for. It's a shame and the game would probably score a lot higher if it just had a purpose.
> The limited inventory size is a real game breaker. Because there are more item types than you have room for you can end up being unable to build anything. This is made worse as the same item can take up multiple slots if you have a lot of it. Also, it's a bit hard to see how many resources of each type I carry when the text is clipping off screen. On the other hand, the outline on it makes it much more readable than it otherwise would have been.
> It's awesome how the music changes dynamically when enemies are nearby. I love it!

Brick Ocean by The Little Game Dev
- Gameplay: 34/61
- Graphics: 13/20
- Audio: 4/10
- Bonus: 3/9
- Total: 54/100

Some comments:
> The title screen was nice. I think the water would have looked even better with two layers of waves that moved with different timings (perhaps even along a sine wave?)
> When the game started it was incredibly confusing as to what was what and what you were supposed to do. I eventually learned the controls through trial and error but my first instinct was to click on things because that's what I was supposed to do in the menu.
> The gameplay was interesting and I don't think I've seen it before.
> Shooting the balls and waiting for them to bounce was a bit tedious when there wasn't much you could do (for example if you had to hit a block several times and it was positioned so that you couldn't get any combos from it) and the balls were a little buggy and didn't always register a hit or bounced in weird angles.
> On the other hand, it was really satisfying when you did manage to get the ball into the midst of it and rack up big combos. Too bad it didn't happen more often.
> The power-up was neat but only appeared once, why not more?

Caravan by sylvain_l
- Gameplay: 10/61
- Graphics: 12/20
- Audio: 5/10
- Bonus: 1/9
- Total: 28/100

Some comments:
> Yup, it's prett much just a fancy menu.
> Things are pretty abrupt. The planet clearly needs some extra frame to loop back to its initial state as you can tell it animates and then resets when the animation ends.
> The scrolling text was a good way to set the story but it's a bit wobbly when it resizes and I'm not sure how to fix that. You could also make it fade out in the end instead of just poping away.
> Lastly, the music is great but the transition between them when you click in the menu is a bit abrupt.
> Oh, and you've a really high version number for a game that's just a menu. :p

Cat Power by FunkyB
- Gameplay: 36/61
- Graphics: 12/20
- Audio: 4/10
- Bonus: 2/9
- Total: 54/100

Some comments:
> The music was rather intense on the title screen and honestly wasn't ejoyable.
> If I put a hand on WASD and one on the arrow keys I can't reach Enter! :p Nice tutorial though.
> The boss was a nice way to change things up. It appeared just as I thought there was nothing more to the game which was a nice surprise but on the other hand, had I quit just a moment earlier I wouldn't have seen it.
> Kicking has a reeeally slow animation which leaves you unable to do anything once it's begun and it's not an option unless there are very few enemies around.
> On the other hand, the fireball move is absolutely bonkers. It by far outreaches anything, can be spammed endlessly and can quickly be aborted if I need to turn around. In fact, there is no reason to ever use any other move, including the ulti (except for when fighting the boss). Because it's such a powerful move, it should come with some kind of drawback. For example, it could have a cooldown or maybe it had a long animation while punching/kicking was near instant. It's easy to get into the trap to make your favorite move overpowered but one move shouldn't make others obsolete.
> Here's a tip: when you test a game, think about how you played it and what did you do? What felt good, what felt wrong? You'll play your game multiple times when creating it so you'll notice if something annoys you or if you fall into a pattern when playing. Ask yourself those questions and try to modify things until everything feels satisfying.

CHZ by johnwo
- Gameplay: 46/61
- Graphics: 18/20
- Audio: 5/10
- Bonus: 5/9
- Total: 74/100

Some comments:
> Those dialogue boxes are really fancy. The whole intro was great, though it's a little ironic that in order to see the message that tells you to press space to advance dialogue you have to advance the dialogue first.
> At first I was afraid it'd be hard to remember all the controls after the first information dump but the game does a fantastic job telling me what I can do when I can do it. A small issue I had was the build menu; first of all, I think it's a bit too high up so it covers an active part of the screen (I'm talking about the "press B..." label). There's a lot of space below it where it would fit perfectly. More importantly, it took me a long time before I realised I didn't have to hold B and 1 at the same time to build a solar station which led to some awkward situations.
> I accidentally pressed escape to exit the build menu and got a thirty second slap in the face... An extra warning when you press escape once would have been good.
> The 3D is great and very impressive. I can't tell if you use "fake" 3D or actual models; I'd guess the former because of the pixel art but there doesn't seem to be any graphical issues that usually come with that kind of effects.
> From what I can tell the planet's surface is randomly generated. It's cool but there seem to be a limit to the populated area and if you walk away from it you'll get lost in a green wasteland.
> The game is really slowly paced and there isn't really much you can do once you've put miners on all the ore other than waiting until you can finally afford the beacon.
> I didn't see many of those bugs you warned me about which is good I suppose. :)

Defector by Oyakiiv
- Gameplay: 25/61
- Graphics: 11/20
- Audio: 0/10
- Bonus: 3/9
- Total: 39/100

Some comments:
> The menu doesn't give a very good first impression. The title's OK but the rest of the text looks like you drew it in ten seconds with a pen tool. Functionally it works just fine though and I like how it's clear which alternative you've selected.
> The graphics looks like pixel art that was scaled up by something other than a power of two which makes it look blurry. This is especially bad for text but you should generally avoid this.
> I can see the voyage theme in the gameplay but is there a goal? There doesn't seem to be any form of progression from what I can tell.

Finding Her by chance
- Gameplay: 41/61
- Graphics: 14/20
- Audio: 3/10
- Bonus: 4/9
- Total: 62/100

Some comments:
> The platforming was impressive at times and not so impressive at others. There was a lot of moving parts and uneven geometry which is cool because that is usually quite tricky and you made it work well. That said, there were some issues when a moving platform moved into you.
> The game felt a bit short. There was a good sense of progression but it felt rushed. I also don't get the ending; given how quickly you made it to their planet, getting home shouldn't be much harder. Why not just say you made it back and have a happy/proper ending?
> My biggest problem with the game was the camera. I think it could do a better job following the player so that you can actually see what's ahead of you.
> That newspaper was great. I was surprised by the sound effect as by that point I thought there were none in the game.

Forbidden Frontier by Wraithious
- Gameplay: 19/61
- Graphics: 8/20
- Audio: 3/10
- Bonus: 3/9
- Total: 33/100

Some comments:
> Why does the game start muted? You have great music in the menu so use it to set the mood. Also, you probably don't want the players to accidentally start the game thinking there are no sounds.
> The info screen is nice but I can barely read the text. Rather than blue text on a purple background, why not go with black or white text on a background of the oposite to get proper contrast. You could also try to add an outline on the text to make it stand out more on any background. The easiest way to do this is by drawing the text with a slight offset in four directions before drawing it in the main color.
> It's impossible to tell where you're going if the screen only shows where you've been. Center the view on the player or show the whole room at the same time.
> From what I can tell you can't hurt enemies and since you can't dig for items when they are around it looks like you're screwed.
> I can't tell one area apart from another when inside the caves which is very confusing and makes it impossible to tell where to go. I just stumbled around for a while until I eventually died.

Galactic Conqueror by Bingdom, Roa, beli_mawrr
- Gameplay: 34/61
- Graphics: 14/20
- Audio: 5/10
- Bonus: 4/9
- Total: 57/100

Some comments:
> It's a bit surprising that you spend so much time on the map before getting into the actual game.
> The battles were impressive and felt well made. I have some issues with the enemy mother ship as I think it has too much health given that you have to fight so many battles. I just stood and pounded on it for minutes before finally taking it down on the first stage.
> It's cool that there are different ships to choose from but how they differ is hard to tell.
> I think most ships are pretty hard to control because of their large turn radius. It made it difficult to counter enemies that fired at you from behind and made me feel limited.

Gatika by Buff
- Gameplay: 32/61
- Graphics: 16/20
- Audio: 4/10
- Bonus: 6/9
- Total: 58/100

Some comments:
> I really like the starry background. It's beutiful.
> The gravity mechanic is cool but it's way to hard to land on other planets and it feels unfair. I tried at least ten times before succeeding once and I did all I could to slow down.
> While I like that the goals are randomly placed, it also feels a bit unfair when you have to loop around the starting planet to get to your destination as that costs a lot more fuel.
> The trick scores were satisfying when they appeared.
> I like the small touch where the space ship's legs react to impact.

Infinity infection by lolslayer
- Gameplay: 43/61
- Graphics: 14/20
- Audio: 5/10
- Bonus: 7/9
- Total: 69/100

Some comments:
> There are some inconsistencies with the controls; most of the game is played with the mouse to interact with things and WASD to move the camera but then you use the arrow keys to rotate the world and space to continue when you win/lose. I think remapping the keys so that they are centered would streamline things and make it easier for the player. For example, if you move rotation to Q and E you don't have to let go of the controls to reach for the arrow keys.
> At first the game looked confusing and visually boring. Then I realised that the nodes where planets and tried to rotate the camera which was really cool! It still took me a while before I realized that the purple ring was how far I could travel and that the infection wasn't the red planets but rather it spawned later at the same place I did.
> I liked the balancing, it felt luck based but you could control it enough that it didn't feel unfair. Your decisions had impact and you had to balance greed with keeping options available.
> The resuource and upgrade interface was clean and easy to understand. It got a little annoying to have to click on each individual planet to see what resources they contained, perhapse you could make it so that it showed the planet on hover and stayed locked on if you clicked?
> It would have been nice if you could get some more feedback on what resouerces you get when you decide to do research.

Into the Earth by The M
Now available in version 1.1!

Journevazure by Yal
- Gameplay: 46/61
- Graphics: 15/20
- Audio: 5/10
- Bonus: 6/9
- Total: 72/100

Some comments:
> It's cool to see an open 3D game. The violent waves looked great. The poor sailor pretty much drowned every time a wave came though. Also, good luck finding a new continent when someone has been there and placed buoys everywhere. :)
> I liked that there were so many things to look out for; gold, sharks and that ufo. It gave a good amount of variety and made late game entertaining.
> The game was a little sluggish. There was a good amount of progression but it came slowly and without a fast pace I didn't feel like playing the game again for a better score.
> I had some issues with the turtles as their collision boxes felt unfair. Often I thought I jumped over them but took damage anyways.
> The sail was a bit problematic because it limited the view. Perhaps making it slightly tramsparent would have worked better?

Mutiny by Siolfor the Jackal
- Gameplay: 43/61
- Graphics: 18/20
- Audio: 0/10
- Bonus: 7/9
- Total: 68/100

Some comments:
> Cute gameplay, hugs ftw!
> Whether or not you won seemed very luck dependant. If your crew stayed close together it was fairly easy to keep them happy but otherwise it quickly got ugly.
> It took me a few tries to realise how you were supposed to balance working with not working and a few more before I found that there was a delay between when you released space and when you stopped hugging. This lead to a lot of confusion as to why my crew's happiness went down when I hugged them and not up.
> The game looked great and I liked the flavor texts that appeared in the log.
> Unfortunately I rarely had time to read said texts because I had to focus my attention on the ship deck.
> The menu was impressive, especially that you could change resolutions like that. It felt polished.
> It's too bad that there was no sound or music.

Perilous Pilgrimage by kepons, aamatniekss
- Gameplay: 49/61
- Graphics: 19/20
- Audio: 8/10
- Bonus: 9/9
- Total: 85/100

Some comments:
> There's a lack of instructions when the game start. If the menu screen had told me that the goal was to make a 15 day journey I would have enjoyed it more. I thought the game was endless and only tried again because I died right in front of the signpost.
> Also, I was really confused when I came to a mini game screen and the controls suddenly changed to WASD. The menu should probably say that you play with the mouse and WASD.
> There was a lot of variety and the mini games was a nice change of pace.
> The game is really beutiful.
> I feel the game is pretty luck based. I was constantly low on water and couldn't do much about it.
> While I think it was an interesting idea to make energy loss cost you the next event it felt wrong to get to chose an alternative only to see it ignored, especially if that alternative was to go to sleep.
> It's interesting that you can chose some alternatives even if you don't have the resources.

Project_Dahlia by Freedom2Fight
- Gameplay: 42/61
- Graphics: 14/20
- Audio: 0/10
- Bonus: 5/9
- Total: 61/100

Some comments:
> I can't decide what to think about the graphics as they seem to be of varying styles and qualitiy. For example, the captain's face looks great but his uniform has a different, less apepaling style. The color palette also makes things blend together. The main character turns half invisible when crouching.
> I feel the controls are way more complicated then they need to be. I'd suggest remapping the controls so that you use less buttons (for example, move dialogue to space and ditch shift entirely).
> You had a lot of cool moves. It felt good climbing edges and pushing boxes. Those boxes really felt heavy.
> It was nice that the camera tried to show you were you were going. I think it could be slowed down a little to make it feel smoother.
> The plot twist was interesting and I didn't see it coming. I was surprised that I didn't get to choose what to do.

R.I.D.E. Something Something by Mocgames998
- Gameplay: 38/61
- Graphics: 13/20
- Audio: 4/10
- Bonus: 4/9
- Total: 59/100

Some comments:
> The controls felt overly complicated. Jumping with up would in my opinion have been more logical and because you never really had a reason to shoot behind you so locking the shooting direction could have freed up another key that I just had to hold pressed anyways.
> The desert was cool and I liked the paralax scrolling in the background.
> Riding up and down hills worked well. It would have been cool if the bikes were angled so that they were on the ground with both wheels.
> Sometimes it was really hard to avoid taking damage and I beat the game with one health point left. Because I was spamming the shoot key I missed any credits or whatever was on the screen after the game ended.
> The menu has a lot of room for improvement. Just adding the desert backdrop would have gone a long way to give a better first impression.

Raftraftraft by Nallebeorn
- Gameplay: 40/61
- Graphics: 18/20
- Audio: 7/10
- Bonus: 6/9
- Total: 71/100

Some comments:
> That whale is a bastard and is probably way too dangerous. Every time it has appeared I'm always left with at most one or two raft blocks.
> It was a nice tutorial that fit in well and taught me what I needed to know.
> Except for how to manouvre the raft, which was really really hard to do. I think that the slow pace at which you did things was this game's biggest issue becuase the whale adn the rocks don't really wait for you to steer the raft. As a result, the best thing to do was usually to keep the raft at its near smallest state and slowly drift forward which wasn't very fun.
> The crafting system was also pretty slow and felt clumsy given that there were only two things to make (one once you had a paddle). I'd have liked a key to quickly move something into the crafting table so that I didn't have to stop everything else and hope the wale wouldn't come while I was busy crafting reparations. Generally, I think the game would have been a lot more fun if it had been more fast paced, where you could craft several blocks in a second and the game was about frantically managing speed, size and resources and making split second decisions. At least it feels like that was the vision.
> The game looks great! I would recommend adding an outline to the text though, because it doesn't stand out very much against that background.

Sea Voyage by BionicFrog
- Gameplay: 31/61
- Graphics: 14/20
- Audio: 0/10
- Bonus: 5/9
- Total: 50/100

Some comments:
> There doesn't seem to be a goal to the game. I sailed around until I'd explored the entire area and my crew was starved and miserable. It doesn't seem like you can lose either so once you've visited both islands there isn't really any reason to keep playing. (Ok, so you apparently can lose if the ship runs out of health.)
> It was interesting to have to balance ship health with crew health but using the menus was a bit fidgety and it was really hard to keep the crew healthy.
> It was cool that each island had its own grid that you could explore. It'd be nice if there had been a lot of stuff to find on them; just finding the navigator was exciting and fun and made me want to keep finding things.
> I liked how the UI elements were displayed on the border around the gameplay area. It fit the theme of the game well.

Self-Sacrifice by JacobV
- Gameplay: 49/61
- Graphics: 18/20
- Audio: 6/10
- Bonus: 6/9
- Total: 79/100

Some comments:
> I love the tranquility of the game. The environments are beutiful and the music fits well.
> The platforming could use a lot of polish. It's not bad but some areas are frustrating and visual glitches take from the experience.
> Blind jums where you don't see where you're supposed to land are frustrating for the player because it's not their fault if they miss and die. They're the bane of all platformers so try to avoid those. The quick respawns mitigated this somewhat as you could try again almost immediately. However, in the last area failing a jump would send you down to the floor below. If you were lucky you landed on spikes and respawned up above but otherwise your respawn was reset and you had to climb all the way up just to try again.
> Hitting a ceiling sends you downwards which messes with jumps.
>The spikes were gruesome, and though the blood splatter shocked me at first I thought it looked good. There was no death animation though so you could see yourself moving while the screen faded. This looked especially odd if you dashed through them.
> It was a good idea and a nice touch to let the player jump in mid air if they walked off an edge.
> Why is he fishing in the top of a tree? Can't be catching much fish there. :)
> That sea serpent was really cool and I love its animations! It's a bit hard to talk to because you can't tell where to stand to start the dialogue.
> The sounds and music arent bad but I think you could add a lot more sound effects to make it feel more lively. This could make parts where not much happenes a bit more interesting.

Seven Sands by nvrogers
- Gameplay: 43/61
- Graphics: 16/20
- Audio: 5/10
- Bonus: 7/9
- Total: 71/100

Some comments:
> I was confused at first as to why I could move in some directions but stopped when I turned until I realised it's because I'm a ship and I have to sail with the wind. Then it all made sense.
> I sailed around for a while without knowing where to go. After a while I saw that the arrow was not pointing out the wind direction any more and decided to follow it. Turns out that was a good decision.
> The sand sea was cool and I especially liked the ships and sail animations. There was a sense of mystery about it with the statues, rock formations and ghost like ships that I felt could have been emphasised on a bit more with some story elements. I think that a short intro and a short ending would have anchored the fiction and made it more believable.
> Following the compass worked well when the wind was willing but a bit annoying when you had to sail in head wind.
> The combat was fun and satisfying, if a bit simple. It didn't feel like a part of the main gameplay as you only fought when other ships appeared every once in a while and the battles rarely lasted for long. It was more like shooting down annoying enemies than fending of dangerous terrors wanting you dead.
> I also had a lot of problem shooting in the right direction when the ship was turned. That was probably because it was hard to tell which way you were facing in a stressed situation and I instinctively pressed the key representing the direction I wanted to shoot rather than the relative direction.

Ship Ahoy by Alexx
- Gameplay: 38/61
- Graphics: 13/20
- Audio: 5/10
- Bonus: 5/9
- Total: 61/100

Some comments:
> There's a surprisingly high amount of content. I never got past the first level but it alone was huge.
> The controls are really hard. Your ability to turn increases so much when you move at high speed that the ships becomes near impossible to handle.
> I liked how much variety there was to the obstacles. Each new encounter felt like a new challenge. The wall blocks that you can break have way too much health though and having to break wall upon wall of them became a chore.
> It was hard to tell what was dangerous and what was just scenery. For example, I constantly avoided all animals until I accidentally hit one and didn't die.
> It was nice that you could choose how you wanted the camera to work. I never once used the rotating camera because it made me motion sick with its quick spins but I found the rotating map useful when lining up shots at a distance. In general, the mini map was a big help.
> That diagonal hole you had to squeeze through was hellish. It felt unfair that the sail counted as hitting the wall.
> Once I realised that there were starfish inside the crates I gave up on collecting them all because I knew I had missed so many. As a result I got to the end of the level and was still missing ten starfish and couldn't get any further. I tried going back but without any checkpoints along the way, that wasn't feasible. Of course, I then realised that I didn't have to break the crates because they just spawned new starfish but at that point it was too late. I'd suggest letting the player win the stage by just reaching the end (a difficult enough task) and just have starfish as an additional challenge. Had the level been much, much smaller (like one or two obstacles long) then collecting them all could work as a condition for passing.

Skyland Voyager by K-BitCRUSH
- Gameplay: 23/61
- Graphics: 15/20
- Audio: 0/10
- Bonus: 5/9
- Total: 43/100

Some comments:
> I feel like this is very close to being a game. If you could just defeat the enemies then there'd have been something to it. As it is, it's just a a testiment to something that could have been. It's still pretty cool though.
> I enjoyed cruising the clouds, though I think it would look better if the cloud spray came from the entire ship and not just the bow (though I can see the logic in having it like this).
> The island poping in and out were cool. It'd have been nice with some permanence to them if you managed to clear one. Oh, and it would have been awesome if you got to find them yourself instead of them just appearing randomly. They could appear in their veiled form and appear fully when you came near them.
> For some reason, the lack of music was very prominent here. It might be because the rest is so polished.

Space Taxi by Cat, var
- Gameplay: 43/61
- Graphics: 18/20
- Audio: 5/10
- Bonus: 8/9
- Total: 74/100

Some comments:
> I think you've probably made the jam's best star background. Great parallaxing and in my opinion background stars should be small, numerous and not overly bright so that they don't clash with the foreground (nubulaes help too of course).
> The tutorial was really helpful but the text was hard to read sometimes. That was also an issue in the menu though the shadowing helped somewhat.
> I really enjoyed the different events that appeared and it was cool to see some rare variants when you thought you got just another repeat.
> I wish I could scroll across the map to see other stars and set a faraway destination. You could turn while moving once stars got into view so it wasn't like you had to move to adjacent stars only. For the same reason, fuel was never an issue because you refueled constantly.
> The profession assignment system was interesting and worked rather well but it was hard to know what effect anything had other than the speed boost and health regen you got. Combat and weapons didn't feel very useful and I mostly assigned passengers to those when they sucked at everything else.
> There wasn't really any challenge to the game and though I enjoyed it for longer than I thought I would, I eventually grew bored and quit.
> I loved some of the references you had. The whole game feels like an ambitious mini version of FTL.

SSJGV3K by Snail Man
- Gameplay: 46/61
- Graphics: 13/20
- Audio: 5/10
- Bonus: 4/9
- Total: 68/100

Some comments:
> There was a lot of variety. I liked how things progressed, it felt balanced and didn't get repetitive. There's some quality behind this mix of joke games.
> The intro was cool but the graphics didn't sync very well with the song.
> It was hard to say what was bad on purpose and what was just bad, this goes for both graphics and controls. For example, most text clashed with the art style of the rest of the game.
> It was fun to recognize some games.
> When gameplay was mixed I lost pretty much every time. I think it's too hard to register what you need to do for two seperate tasks, especially with such a limited time frame. This was especially prominent when tasks had to be performed quickly with little error margin (a.k. when the platforming game was involved).
> Was there an end?


Tapsailing by Vonnbit
- Gameplay: 46/61
- Graphics: 18/20
- Audio: 4/10
- Bonus: 6/9
- Total: 74/100

Some comments:
> The graphics are really cool and expressive.
> I liked the detailed instructions menu, though while it told me what to do it didn't say how to. Saying "use the mouse" would have made things clearer I think. Also, the font is really tiny and is hard to read. I'd have preferred if you used the larger font that's used in the menu instead.
> Gameplay works well and is easy to get into. There didn't seem to be all that much progression though and it felt somewhat luckl based. I realised I would lose sometime when emergencies appeared and the "good" part of the bar moved to a bad place at the same time.
> I liked that there were so many little details, like how the sided of the scoreboard animates when you gain score.
> Ironically, I think the small size of everything made it a bit hard to overview things. I had trouble checking the ship's condition while focusing on keeping the steering within the good area.
> Instead of just fading out to the menu, it'd be nice if the end of the game was acknowledge a bit. Just playing a sound effect would have been enough.

TGWATT by Dalesome
- Gameplay: 39/61
- Graphics: 17/20
- Audio: 0/10
- Bonus: 3/9
- Total: 59/100

Some comments:
> Surfaces break when you enter fullscreen and because you don't check if they exist before you use them, that makes the game crash. Just put a check in your draw script and just recreate the surfaces if it returns false.
> The game has great atmosphere, both with the lighting and rumbling effects. It feels like I'm in a damaged space ship.
> The graphics are neat with a few outliers, some of the texts in the game have fonts that don't really fit with the rest of the game.
> It's a real shame there's no music or sound effects. Some distant creaking and rumbling would have increased the tension and really set the atmosphere.
> The ending was anticlimactic. I know time limits what you can do in a jam but it felt like the game hadn't even started when it ended. That left a feeling of disappointment and that's not how you want your players to leave the game.

The world is flat and so are you by ghandpivot
- Gameplay: 52/61
- Graphics: 16/20
- Audio: 10/10
- Bonus: 9/9
- Total: 87/100

Some comments:
> I think the game's graphics have very varying quality. The characters look great, as do the font work and most of the hand drawn stuff like the trees and boats. Then there's the water. I really don't like the blockiness of that shore and I think it'd have looked much better if you'd have a slope tile leading into it or had a clear water line where everything at a certain level was submerged. Most of all it's probably that there's a grass tile that is beneath a water tile but isn't covered with water that looks off to me.
> The end really caught me by surprise! The game is a bit too short though, especially the first part which should probably be extended just a little bit to make it feel like more of a journey to reach the edge.
> The sound effects in this game truly are amazing! They give so much more emphasis on every scene.

This is NOT Windwaker by Misu, Alice
- Gameplay: 26/61
- Graphics: 13/20
- Audio: 4/10
- Bonus: 4/9
- Total: 47/100

Some comments:
> The island was cool, though the impression was slightly dampened by the fact that you could walk through everything on it.
> Movement was interesting. I'd suggest hiding the mouse cursor and adding strafing with A and D so that you're not as limited with your movement.
> It was difficult to navigate the ocean to find the baloons. At one point there was nothing but sea in any direction adn I had to guess where to go. A map would have helped here.
> It'd also be neat to have some waves or something to break it up a little.
> You're not really selling the game in the readme. Reading it made me NOT want to play the game. I think it's because you seem so dejected.

Town to Town by nix0nax
- Gameplay: 40/61
- Graphics: 15/20
- Audio: 7/10
- Bonus: 7/9
- Total: 69/100

Some comments:
> The game was incredibly fast paced and I kind of wish it was over when you reached the first town because it felt like such a challenge getting there. By the time I'd thought out who to assign where one of my crewmembers would have already died. Hireing anyone with an endurance below 130 was a waste of fish.
> Once I'd gotten the hang of it I kind of enjoyed the game. Heading for a city is really challenging and you can feel that you barely make it. It's really satisfying when you do though.
> The text could sometimes be hard to read against the background. I'd suggest giving it an outline, for example by just drawing it four times in black at a slight offset before drawing it in white.
> It took me a while to understand what to do when the game started because there were no instructions other than to use the mouse. A tutorial would really be helpful here.
> I wish there was an overarching goal to the game (like get to a certain point or pay off a loan of fish or something) because without one, there wassn't much reason to keep playing after a while.

Until Night Falls by Thaniel
- Gameplay: 50/61
- Graphics: 18/20
- Audio: 8/10
- Bonus: 5/9
- Total: 81/100

Some comments:
> The black screen in the beginning was very confusing and made me think the game didn't work.
> I feel a tutorial would have been nice. The controls were in the readme but I have no idea what the UI showed. I guess one of the bars was a limit to how much you could slow down time but what about the other?
> The gameplay felt really polished and I'm glad I had infinite (or many enough) lives that I managed to beat it because it was tough.
> The visuals are great and everything work together. I would have liked to see some kind of impact effect on the opponents when you shoot them.

Untitled Islands by BitZero
- Gameplay: 17/61
- Graphics: 16/20
- Audio: 0/10
- Bonus: 3/9
- Total: 36/100

Some comments:
> It was a little disappointing that there was no game because the islands looks so good.
> Having created a simple island generator myself I found it interesting to compare it to yours and try to guess how it worked. :)
> The biomes with beaches and denser, forest areas gave some neat variation.

Unwelcome Passenger by TehPilot, TheFugue
- Gameplay: 41/61
- Graphics: 19/20
- Audio: 8/10
- Bonus: 8/9
- Total: 76/100

Some comments:
> Wow, the game's theme realy hits home! The raging sea, storming rain and awesome music works together perfectly.
> I had a hard time figuring out the goal and the controls because the towers that explained it were often out of view until after I had managed to performe whatever they explained.
> The user interface was great. Not least the red ring that showed how far you could actually jump.
> I love the transitions between stages and the small details when you're flying and landing. You can tell a lot of work has been put into it.
> The gameplay is rather annoying because you basically have to memorize the timing and positions of all the ships so you'll end up dying a lot. I accidentally rage quit when I was hammering for a restart button when I missed a jump.
> I kind of feel bad for all the poor sailors who died...

What Am I by theonewhoisodd
- Gameplay: 41/61
- Graphics: 13/20
- Audio: 4/10
- Bonus: 6/9
- Total: 64/100

Some comments:
> Mouse controls are fine and all, but it's not easy to navigate the menu when the cursor is invisible. I managed to click on credits and when I finally, by spamming, clicked on back the exit button was right behind. I will give the game another try. :)
> The graphics are pretty lackluster but you've really used them to their fullest potential. There's a lot of veriety and you don't knwo what you'll find next which is really neat. The game is much longer than I had first expected too.
> ...Which leads me to how slowly paced the game is. I think you could have doubled the movement speed (or at least increased it by half) and it wouldn't have been too fast. Same goes for the dialogue; it's nice that it can be fast forwarded but given how much there is you should have made this the default speed and let the player speed it up to near instant. In fact, the dialogue alone was why I wouldn't replay the game to see what the other branches resulted in even though I was curious to do so.
> But the dialogue is good. I think it hits the mark, manages to be funny at times and is only a little too overbearing when you reach the trinity heavy parts. I think the best moment was when you could walk back out on the collapsed bridge and it fell when you stepped off it.
> The ending made the lack of a cursor in the menu hillarious in a metaphorical way.

Voyage Back by matharoo
- Gameplay: 50/61
- Graphics: 14/20
- Audio: 5/10
- Bonus: 5/9
- Total: 74/100

Some comments:
> The menu is cool with the parallax scrolling but it feels a bit cluttered, perhaps dampen the stars a bit to make the foreground stand out more and maybe add a fancy border to the start button?
> A trick to make the intro text look more professional is to manually insert newlines before words that would jump down a line when they grow. That way it looks like you wanted the line to wrap, rather than being forced to wrap it.
> It was satisfying to shoot your massive laser at foes but combat still felt a bit limited. I think a dodge move (like a short speed burst) would have made it more interesting. It would also have helped against the slow movement speed. Also, they yellow lasers are really hard to see against that background.
> I enjoyed to stealthily sneak around the ships and there was a good amount of varied content within them. I do think there could have been more to do outside them as right now there really isn't any use for the rocket and that's a shame because iI thought it was cool to switch between them.
> The controls screen was really nice although I didn't really understand what they were for until the game started. Then it became clear to me.

Voyage for the Lost Aegis by ChessMasterRiley
- Gameplay: 52/61
- Graphics: 18/20
- Audio: 5/10
- Bonus: 8/9
- Total: 83/100

Some comments:
> I love the small animations on everything, like the ship or the game's title but would have liked some real animations too. Those crabs are just waiting to use their pincers!
> There's a good deal of variety and the game feels like it has a lot of complexity for a jam game which is impressive.
> Again, I have to praise the level of polish here, the game feels complete and is really solid.
> Gameplay is a bit slow though, and it often felt luck based as enemy movements were such a big part of what you could do. Cannonballs were for example only really viable at point blank range where you could hit the enemy before it moved away.
> It also felt like I won some stages because the pathfinding wasn't smart enough. This was most apparent on the boss stage which felt anticlimactic because I didn't have to achieve anything in order to win.
> The sound effects could use some more work and especially some volume balancing compared to the music.
> I was confused as to why a kracken was a boss in a game that otherwise felt greek but I guess I shouldn't mind such details. I loved the text boxes by the way, they gave everything personality and made me want to meet new enemies and items.

Voyage to Alpha Centuri by theonewhoisodd
- Gameplay: 36/61
- Graphics: 12/20
- Audio: 0/10
- Bonus: 5/9
- Total: 53/100

Some comments:
> I think the game's premise is fine but there is a lack of progression that makes the game rather dull. I think it would have been much more interesting if you had a visible progression bar that could be filled in a reasonable time frame, faster gameplay and faster increase in difficulty. As it is right now you have seen the entire game in a minute and while it's not a bad game, there's nothing keeping you hooked because it's not very challenging.
> The game's visuals are fine but also bland. I liked the warnings that appeared but I think you could have done more with the background and other visuals. One easy thing would be to add small rotations to the asteroids with different speed and directions so that they wouldn't all look the same. Another thing could be speed lines, stars streaking by on different layers in the background or just an animated jet on the ship.
> Music and sound. You often think it's okay without but when you add them it makes a ton of difference! There are a lot of free stuff available online and can be fun to mix and tweak, though you don't necessarily have to go that far.

Voyage to the Earth Core by NazGhuL
- Gameplay: 37/61
- Graphics: 15/20
- Audio: 6/10
- Bonus: 5/9
- Total: 63/100

Some comments:
> The game is an impressive achievement given how little time you had. I can't help but compare it with my own earth digging game which took considerably longer to make.
> There didn't seem to be much reason to dig deeper as gold and such didn't get any more common further down which was a bit disappointing.
> I felt a bit limited sometimes. If I ended up digging in a single lane the game played itself until I hit a TNT and got some options again. Sure, it added some tactical depth (pun not intended, promise!) but without options it was a bit dull, even when it was "best" move.
> The graphics were really good though the tiling could be improved. It's not that the textures don't tile, it's just that you can easily see the seams. This was most apparent for the background which felt blocky.
> It's a shame there was no highscore table. I think than an online highscore especially could help with replayability.


Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
- Gameplay: 49/61
- Graphics: 19/20
- Audio: 7/10
- Bonus: 8/9
- Total: 83/100

Some comments:
> The game started off really good and stayed interesting throughout the entire journey.
> There was a lot of content and it felt polished and well made. Small touches like the sudden ambushes made the world feel alive.
> The camera was somewhat annoying because it wouldn't follow me properly and mostly showed the area behind me. I think it'd been better to have it centered on the player rather than making the player "push" it forward.
> The end was anticlimactic and would have been much better if you had acknowledged it as the end (a text banner had been enough). Besides, white text on yellow background is impossible to read.
> I think the grandness of the adventure could have been more prominent if you had some kind of map or display of how far you had come along the way.
 
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Reviews

1. Self-Sacrifice by JacobV
2. Perilous Pilgrimage by kepons and aamatniekss
3. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joseph Benedetti


Best use of Voyage: Voyage to the Final Lands by Cloaked Games, HayManMarc, Joseph Benedetti
Best Concept: The world is flat and so are you by ghandpivot
Best Presentation: Perilous Pilgrimage by kepons and aamatniekss
Best Story: Self-Sacrifice by JacobV
Best Devlog: This is a silly reward and deserves NO ATTENTION!

Full Ranking:
https://drive.google.com/open?id=1Cp8E4_08I6NxS6oglRb9C_tJ8_EJ5WWw1Ji2vRBJzWY
Brought to you by JSON to CSV converter! (https://konklone.io/json/)

Comments:

A Trip To The Grocery Store by PizWiz

I have that tie.

All Aboard The Spudship by dadio

Topkek.

Badass Voyage by Joh

Smash Z+X.

Ballooning Over The Ocean by GameDevDan

Simple and refreshingly complete. Really needed a few simple sound effects to finish it off :p

Beyonder by Posho

Not entirely sure what I was to do...neat graphics, though! Yeah - I read the Readme, but I mean...like collect wood? Murder cocaine-addicted bunnies?

Brick Ocean by The Little Game Dev

Cool game idea - needed more to it though...like...why am I smashing a bunch of colored blocks with a cannon on a pirate ship?

Caravan by sylvain_l

10/10 gaemplay.

Cat Power by FunkyB

KAMEHAME-<cough><hack> sorry...furball. Couldn't shoot up....couldn't kill kitties properly.

CHZ by johnwo

Love the voxel graphics, but this game felt like a keyboard button press simulator... I shoved air out of my nose at a slightly accelerated rate at that ending.

Defector by Oyakiiv

Good start - definitely needs some polish.

Finding Her by chance

Yearned to "meet" alien beings ;). Wonky gameplay, though.

Forbidden Frontier by Wraithious

Very difficult to see where I was going...

Galactic Conqueror by Bingdom, Roa, beli_mawrr

Had great potential! Baddie motherships had too many hp!

Gatika by Buff

Ground Control: Uh, sir? Did you miss the coordinates?
Me: SPACE IS THIS WAY!
Ground Control: ...

Infinity infection by lolslayer

Couldn't figure out how to play...

Into the Earth by The M

Nicely done! Got a bit repetitive, but it was pretty solid. Oil needs to refill quicker - I kept hitting oil containers at the last second, but it took too long to refill my fuel because of the animation! ALso - wouldn't let me enter my name :(

Journevazure by Yal

Yep, this checks out. It was a gaem. Neato!

Mutiny by Siolfor the Jackal

Motivating hugs!

Perilous Pilgrimage by kepons, aamatniekss

Hunter accepts imaginary arrows for food, I see. Wait what are -- OH MY GOD THOSE ARE BEARS AND I HAVE NO ARROWS --- Fuuuuuuuuudge! Haha - nice. Simple Oregon Trail game!

Project_Dahlia by Freedom2Fight

How few hours of sleep were you going on when you decided that was an appropriate control scheme for a human? An octopus maybe...I had to reference handwritten notes just to remember how to do something...Let's see...jump to the left...that was Z+Shift+Control+Up+Drink_Your_Beverage.exe.

R.I.D.E. Something Something by Mocgames998

MAD MAX, CRIPPLED ROAD! Haha - okay, at first I thought I was shooting a bunch of people with mobility scooters...

Raftraftraft by Nallebeorn

Well, this is a pleasant game I can coll ---- OH GOD ROGUE WHALE! ROGUE WHALE! OOOHHH----
Haha - nice - not much to the gameplay, though.

Sea Voyage by BionicFrog

Neat concept, but it felt unfinished. I would like to see this more fully fleshed out!

Self-Sacrifice by JacobV

Variable jump, please! Great quicksaving, unless you accidentally fall ALL THE WAY BACK. Fantastic game, though! Not sure how it equates much to voyage, though.

Seven Sands by nvrogers

Pretty neat idea! Needed more gameplay concepts, though.

Ship Ahoy by Alexx

Crazy difficult to control the ship - I died at least 20 times getting around that first corner.

Skyland Voyager by K-BitCRUSH

Wasn't sure what to do gameplay wise...just kept spawning various islands of a few platforms...

Space Taxi by Cat, var

Cool! Couldn't click on one of the stars because it was never close enough to be in view. Poor guy is still in the space taxi to this very day.

SSJGV3K by Snail Man

No.

Tapsailing by Vonnbit

I pressed the button.

TGWATT by Dalesome

>_> I WANTED MOAR GAMEPLAY. This legit looked cool - needed at least 1 baddie!

The world is flat and so are you by ghandpivot

HA! Was totally not expecting that. Was gonna give you beef for screwing with my resolution, but that was tight. Well done. Not much of a game tho ;).

This is NOT Windwaker by Misu, Alice

Aight. Not sure how much the 3d added to it...

Town to Town by nix0nax

I couldn't do anything...I just kept clicking on the screen and mousing over each alien creature until they all died...

Until Night Falls by Thaniel

Really wonky hitboxes. Feels a bit incomplete - goes on forever...

Untitled Islands by BitZero

Neat! *Bender camera meme*

Unwelcome Passenger by TehPilot, TheFugue

Haha - going for the air time! Pretty cool concept - pretty easy to just get in front of the boats though. Well done!

Voyage Back by matharoo

Space! SPAAACE! Ha - simple gameplay, but somewhat entertaining! Nice job.

Voyage for the Lost Aegis by ChessMasterRiley

Delightful! Amazing! - OH STOP IT, YOU!

Voyage to Alpha Centuri by theonewhoisodd

Well that was a game.

Voyage to the Earth Core by NazGhuL

Cool! Needed different things though...

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Great little game! Decent amount of content too! Nothing was overly difficult. Gameplay got repetitive, though.

What Am I by theonewhoisodd

Interesting - pretty neat story, but it definitely dragged on at times. Needs to be a bit snappier. Good job, though!
 
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V

Vonnbit

Guest
Vonnbit's Reviews!

Top 3:
1. Voyage for the Lost Aegis by ChessMasterRiley
Wow. Everything is so impeccably done it's almost cheating. An obvious winner right here.
2. Unwelcome Passenger by TehPilot, TheFugue
Humor, check. Fluid gameplay, check. Fitting music, unchecked. Still awesome. So many tiny details carefully included in the game, feels super fresh and polished.
3. Self-Sacrifice by JacobV
Ultra fluid platforming. Beautiful graphics. A cutscene, that's actually needed for the game. An overwhelmingly superb entry.

Best ofs:
Best use of : Seven Sands by nvrogers
Best Concept: SSJGV3K by Snail Man
Best Presentation: A Trip To The Grocery Store by PizWiz
Best Story: Self-Sacrifice by JacobV
Best Devlog: I agree with ChessMasterRiley here, I don't think this award is needed for the jam.

Full ranking:

  1. Voyage for the Lost Aegis by ChessMasterRiley
  2. Unwelcome Passenger by TehPilot, TheFugue
  3. Self-Sacrifice by JacobV
  4. Into the Earth by The M
  5. Perilous Pilgrimage by kepons, aamatniekss
  6. Journevazure by Yal
  7. SSJGV3K by Snail Man
  8. CHZ by johnwo
  9. Badass Voyage by Joh
  10. The world is flat and so are you by ghandpivot
  11. Voyage Back by matharoo
  12. Until Night Falls by Thaniel
  13. A Trip To The Grocery Store by PizWiz
  14. Voyage to the Earth Core by NazGhuL
  15. Gatika by Buff
  16. Seven Sands by nvrogers
  17. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  18. Raftraftraft by Nallebeorn
  19. TGWATT by Dalesome
  20. Ballooning Over The Ocean by GameDevDan
  21. Ship Ahoy by Alexx
  22. Mutiny by Siolfor the Jackal
  23. Brick Ocean by The Little Game Dev
  24. Finding Her by chance
  25. Cat Power by FunkyB
  26. Project_Dahlia by Freedom2Fight
  27. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  28. This is NOT Windwaker by Misu, Alice
  29. Defector by Oyakiiv
  30. Sea Voyage by BionicFrog
  31. R.I.D.E. Something Something by Mocgames998
  32. What Am I by theonewhoisodd
  33. Voyage to Alpha Centuri by theonewhoisodd
  34. Skyland Voyager by K-BitCRUSH
  35. Town to Town by nix0nax
  36. Beyonder by Posho
  37. Space Taxi by Cat, var
  38. Infinity infection by lolslayer
  39. Forbidden Frontier by Wraithious
  40. Untitled Islands by BitZero
  41. All Aboard The Spudship by dadio
  42. Caravan by sylvain_l

Comments:

A Trip To The Grocery Store by PizWiz

An incredible wild ride from beginning to end, cackled my butt the whole time.

All Aboard The Spudship by dadio

Dadio/100. Watched through the whole thing.

Badass Voyage by Joh

Hillarious badassory. Combat feels satisfying, the stage get frantic quickly but not in an overwhelming way, and the music is well-chosen. Ultra fun game!

Ballooning Over The Ocean by GameDevDan

This was made in 3 hours. Ridiculous. Ridiculously complete, not to mention fun, albeit a little too short.

Beyonder by Posho

I really want to enjoy this game. The vector graphics are cute, and the concept you presented at the jam page looks pretty fun. Too bad the framerate is super low (~11 FPS) I can't play it without cringing. Sorry.

Brick Ocean by The Little Game Dev

Aww. A colourful brick breaker! Did not expect that, especially since you're a menacing-looking pirate ship. Cute game.

Caravan by sylvain_l

A menu! ...Yay.

Cat Power by FunkyB

Control feels clunky for a beat 'em up, the 8-directional movement is kind of overwhelming. It's cute though, not to mention complete.

CHZ by johnwo

Cute graphics with buggy, yet still somewhat fun gameplay. Could be fleshed out to be so much more!

Defector by Oyakiiv

A shmup! It's at least complete. Feels totally like something straight out of your-first-game tutorial though, sorry.

Finding Her by chance

A generic platformer. Endearing, but nothing to write home about.

Forbidden Frontier by Wraithious

I don't know what to make out of this game. That's all I can say, sorry.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

It feels generally like a half-baked 3D space shooter engine, sorry. It's mostly complete, in the very least.

Gatika by Buff

It's heckin fun. Heckin hard, too. But still fun. Definitely release a full game sometime!

Infinity infection by lolslayer

Can't do anything, clicked everything I could but nothing happens after some windows popped out. The camera work and the (semi?) 3D is pretty cool though.

Into the Earth by The M

Wow. Game is actually complete and polished, and it's pretty fun, too!

Journevazure by Yal

Despite the frantic sea, the raft advances frustratingly slow. That's the only bad thing though. The gameplay is surprisingly fluid (especially since it's 3D) and fun, the graphics are consistent in style (albeit the so-so quality of the models), and there's music, at least. A solid entry.

Mutiny by Siolfor the Jackal

Gay cuddly pirates. Huh. It's fun for the first few minutes, then turns to a grindfest for the rest of the journey. Though I'm definitely not one to say.

Perilous Pilgrimage by kepons, aamatniekss

Loving every single thing in this game. Well, save for the out-of-place font choice. A superb entry.

Project_Dahlia by Freedom2Fight

Aww. Floaty platforming, unintuitive controls, lack of sound whatsoever... I can see you know what you're doing with the characters though, they're pretty well-drawn, albeit only partially.

R.I.D.E. Something Something by Mocgames998

I really can't say anything about this, sorry.

Raftraftraft by Nallebeorn

It's a cute little randomized exploration game. That's all I can say though, sorry.

Sea Voyage by BionicFrog

This has great potential. That's all I can say, sorry.

Self-Sacrifice by JacobV

Ultra fluid platforming. Beautiful graphics. Cutscenes, with actual purpose. An overwhelmingly superb entry.

Seven Sands by nvrogers

Can't say anything about this game, sorry. It's a pretty good game though.

Ship Ahoy by Alexx

I can totally sense the amount of depth this game is supposed to have. Looks like a fun concept, too bad the framerate is so low to the point it's unplayable.

Skyland Voyager by K-BitCRUSH

Aww! Game looks super cute, and it's got the Half-Minute Hero vibe as well! Too bad the game is pretty much only an engine now.

Space Taxi by Cat, var

Framerate drops so low it's actually unplayable. Too bad, this looks like a ton of fun.

SSJGV3K by Snail Man

The opening cutscene alone is enough to secure a job in YYG. That aside, loving the minigames, the hilarious difficulty spike as you advance, and the overall feel-good vibe of the game.

TGWATT by Dalesome

Dangit, too short! It's a waste of the reasonably-good graphics.

The world is flat and so are you by ghandpivot

Oh my. You got me there! Super short, but an incredibly enjoyable ride throughout.

This is NOT Windwaker by Misu, Alice

I somewhat feel that doing the 3D took the majority of your time. Game needs more content, other than paddling through the glaring blue static sea, collecting balloons. Could be something so much more.

Town to Town by nix0nax

Uh oh. Everything is so frantic. My men kept dying at a horrendously fast pace. It's a cute game though.

Until Night Falls by Thaniel

A danmaku! In 60 FPS to boot! Feels incredibly refreshing to play, the purple-tinted pixel art is adorable, and the cutscenes are surprisingly well done!

Untitled Islands by BitZero

Cool. You definitely know your way in pixel art, lovely palette.

Unwelcome Passenger by TehPilot, TheFugue

Humor, check. Fluid gameplay, check. Fitting music, unchecked. Still awesome. So many tiny details carefully included in the game, feels super fresh and polished.

Voyage Back by matharoo

A pretty solid entry, everything is well done, from the graphics to the music, and they manage to stay faithful to the theme of the game.

Voyage for the Lost Aegis by ChessMasterRiley

Wow. Everything is so impeccably done it's almost cheating. An obvious winner right here.

Voyage to Alpha Centuri by theonewhoisodd

Can't say anything about this game, sorry.

Voyage to the Earth Core by NazGhuL

A surprisingly fun entry. Loved the design choice where you don't immediately die when the timer runs out. Hate the fact that there's no turning back once you go down a single line of blocks a little too deep.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Game feels complete, the graphics are somewhat questionable but the overall look of the game isn't terrible either. It's an exploration RPG made in a game jam, so it's actually quite well done.

What Am I by theonewhoisodd

Huh. I got kicked out to the menu while talking to the red guy. I can't bother to go through all that again, sorry. The text is cropped, you advance dialogues with enter but jump with space, the platforming serves no purpose since the game works just fine with you strolling horizontally as the story unfolds... It's uh... Complete, at least. Sorry.
 
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O

Oyakiiv

Guest
Gonna put ma stuff here! non of my rankings will be final till the voting time is up though, so expect it to be updated...irregularly...until then ^_^

played what I could 3 minutes left, sorry if I missed anyone!

23/43 played:

OVERALL:
1.Voyage for the lost Aegis - by chessmasterriley :: wow, just wow
2.Space Taxi - by cat & var :: though it ran incredibly slow for me I loved it.
3.Self-Sacrifice - by JacobV :: it was nice, though some of the platforms were hard for me to see
4.Perilous Pilgrimage - by kepons & aamatniekss :: those darn cows!...never want to share their flesh with me...
5.Badass Voyage - by Joh :: it was fun, I like simple button mash fighters!
6.Infinity Infection - by lolslayer :: I know you've heard it, but plays well when you know how
7.Seven Sands - by nvrogers :: plays nice once you get a feel for it
8.What am I - by theonewhoisodd :: some dialog would be off screen so couldnt really follow the plot...
9.Gaticka - by Buff :: tricky at first, but I liked using the gravity to swing me in the right direction
10.Project Dahlia - Freedom2Fight :: I liked the animations though background blended a bit with the foreground.
11.TGWATT - by Dalesome :: good presentation, the end felt like a troll, since I was getting so pumped right before
12.Tapsailing - by Vonnbit :: wish my mouse could be in two places at once.
13. Brick Ocean - by the little game dev :: interesting spin on brick break
14.raftraftraft - by nallebeorn :: how do the whales survive in a few feet of water?
15.Forbidden Frontier - by wraithious :: had some trouble navigating
16.This is Not windwaker - by Misu & Alice :: wish you had more time, lots of potential
17. Cat Power - by FunkyB :: hard to control, but still PAWsome =3
18. Sea Voyage - by BionicFrog :: definitely needs more islands, great start
19.Ship Ahoy - by Alexx :: most painful game of operation ever!
20.Skyland Voyager - by K-BitCRUSH :: looks good, but not much play, wish you had more time...
21.Beyonder - by Posho :: neat concept
22. Caravan - by sylvain_I :: great title screen and intro!
23. Untitled islands - by BitZero :: nice random gen
 
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GameDevDan

Former Jam Host
Moderator
GMC Elder
GameDevDan's Votes

Top 3:

1. Badass Voyage by Joh
I actually really, really enjoyed this one. At first look you might think much of it. But it's just the kind of silly fun the jam was built for. The game play is actually fun, the story is funny, and it doesn't last longer than it needs to. Good entry.

2. Unwelcome Passenger by TehPilot, TheFugue
I like this one a lot. Great, funny idea. Executed well. Presentation was good. My only complaint would be having to wait around on some levels with no idea what to do before a ship pops onto the screen outta nowhere.

3. Voyage for the Lost Aegis by ChessMasterRiley
A very decent entry - love graphics as usual from CMR. It's maybe not my favourite genre, and the cannon attack is somewhat weirdly implemented (would have preferred it to be in full motion and attack instantly but take up a turn or something). Still a great game.

Best ofs:

Best use of VOYAGE: Unwelcome Passenger by TehPilot, TheFugue
Best Concept: Badass Voyage by Joh
Best Presentation: Voyage for the Lost Aegis by ChessMasterRiley
Best Story: SSJGV3K by Snail Man
Best Devlog: N/A

Full ranking:

  1. Badass Voyage by Joh
  2. Unwelcome Passenger by TehPilot, TheFugue
  3. Voyage for the Lost Aegis by ChessMasterRiley
  4. SSJGV3K by Snail Man
  5. Mutiny by Siolfor the Jackal
  6. Perilous Pilgrimage by kepons, aamatniekss
  7. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  8. CHZ by johnwo
  9. Journevazure by Yal
  10. Finding Her by chance
  11. All Aboard The Spudship by dadio
  12. TGWATT by Dalesome
  13. R.I.D.E. Something Something by Mocgames998
  14. Gatika by Buff
  15. Galactic Conqueror by Bingdom, Roa, beli_mawrr

Comments:

All Aboard The Spudship by dadio

Wouldn't expect anything less from Dadio. A completely bonkers non-game. And yet, probably the best of the six or so I've played so far just for comedy value.

Badass Voyage by Joh

I actually really, really enjoyed this one. At first look you might think much of it. But it's just the kind of silly fun the jam was built for. The game play is actually fun, the story is funny, and it doesn't last longer than it needs to. Good entry.

Brick Ocean by The Little Game Dev

Not really sure what I'm supposed to be doing. There appears to be no read me & I've tried clicking and pressing keyboard buttons. Nothing seems to work.

CHZ by johnwo

Nice that it was given a good story background. I like the rotate-y 2D-3D style (made popular by games like Step, Lisa and Nium, and which I plan to use myself sometime soon). Obviously though it's in a pretty buggy and unfinished state, as you admit yourself, so it's not one of my favourites.

Finding Her by chance

It has quite a funny story and er, charming, art but the engine is pretty buggy. Constantly got stuck in swinging platforms and at one point I died and the room wouldn't restart. Decent entry though.

Forbidden Frontier by Wraithious

It's OK, I like what's been done with the engine in terms of scaling and stuff. But it's not really up there with the greats.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

Attacking enemy ships takes too long. Props for the decent menu screen and use of 3D though.

Gatika by Buff

Ah it was a good idea and looked promising when I left the first planet but it's a bit hard to control.

Journevazure by Yal

It was OK. Always brave going for the use of 3D in GameMaker, but that's probably the USP in a fairly standard avoider game like this. Not sure if something else is supposed to happen after Game Over but I was on that screen for a long time so I just quit in the end.

Mutiny by Siolfor the Jackal

Very funny idea and cute graphics. There's not much in the way of fun or replayability but I can certainly see the appeal in the concept. Good one.

Perilous Pilgrimage by kepons, aamatniekss

It's a very very very pretty game obviously, and the formula is a pretty solid, tried and tested thing. But the execution is just not particularly fun. Seven times out of ten the object at the side of the road was the fletcher's hut, which isn't very helpful when you need food, rest or water. I also traded for arrows early on, but never came across an enemy to use them on. All in all - good to look at and listen to, but not much in the fun department.

R.I.D.E. Something Something by Mocgames998

A fairly standard, jam game that feels pretty quickly-made. Not much to it, but an OK entry.

Ship Ahoy by Alexx

Gammy controls & long hitbox of the ship make it too frustrating to play.

Space Taxi by Cat, var

Far far too slow. I don't know if it was just lag on my machine but it took a full 40 seconds just to get halfway to the first star of the tutorial (so needless to say, I quit). Might have been a good game other than that, but unfortunately I didn't get chance to give it a fair hearing.

SSJGV3K by Snail Man

A heroic examination of what would happen if people from the jam world were dropped from a great height into a game of WarioWare. This may have been a self-nominated "joke game" but it's actually one of the best games in the jam. And I'm not just saying that because I'm in it, although that does help. It's funny, and I like funny, therefore it gets 2 thumbs up from me.

TGWATT by Dalesome

Not much game to it, felt more like a demo for the shadow effect to be honest. Not gonna post any spoilers but the game is pretty short and ultimately unsatisfying :p Still, good graphics I should say, as a point of redemption.

Town to Town by nix0nax

Took me a while to figure out what to do. It's alright, but there's not much "play" to it.

Unwelcome Passenger by TehPilot, TheFugue

I like this one a lot. Great, funny idea. Executed well. Presentation was good. My only complaint would be having to wait around on some levels with no idea what to do before a ship pops onto the screen outta nowhere.

Voyage for the Lost Aegis by ChessMasterRiley

A very decent entry - love graphics as usual from CMR. It's maybe not my favourite genre, and the cannon attack is somewhat weirdly implemented (would have preferred it to be in full motion and attack instantly but take up a turn or something). Still a great game.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Clearly a lot of work has gone into this, it's certainly one of the more "fully-fledged" games in the jam. The engine isn't particularly solid, there are many ways in which it could feel "smoother". But a decent entry all round.

Sorry I didn't get to play all the games, I usually make an effort to do so but life has been hectic for me these last couple of weeks! :p
 
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Cat

Member
Cat's Supremely Suvjective Reviews:

As the name implies, these reviews make no attempt at objectivity, and and numerical scores should be taken with many grains of salt. Please note that I weight the scoring towards original assets. In my opinion, even mediocre original assets are better than mid-to-high quality remade ones.
I may miss some parts of your game or not understand the objective at times. While this is no doubt in part my fault, in my opinion, a game should (usually) make the objective clear. I'm really not trying to be mean with my reviews. I'm simply scoring each game based on how I perceived it. Remember: The important thing is that you entered this competition at all, and the fact that you've managed to submit an entry is all the more reason to be proud. Also, Windows SmartScreeen whyyyyyyyyy

My Top 3:

Ballooning Over The Ocean
@GameDevDan
A simple concept, executed very nicely.

CHZ
@johnwo
An ambitious beginning to a game.

Journevazure

@Yal
A relatively simple, yet fun infinite... rafter?

Simple ranking:
1. Ballooning Over The Ocean
2. CHZ
3. Journevazure
4. Town to Town
5. Brick Ocean
6. SSJGV3K
7. Raftraftraft
8. Mutiny
9. TGWATT
10. Project_Dahlia
11. Ship Ahoy
12. This Is NOT Windwaker
13. A Trip To The Grocery Store
14. Untitled Islands
15. Tapsailing
16. Cat Power
17. What Am I

Full reviews + comments:
Name: Ballooning Over The Ocean
Author: GameDevDan
Gameplay: 50 / 60
Graphics: 25 / 25
Sound: 0 / 10
Bonus: 0 / 5
Overall: 75 / 100
Comment:
Now, I feel a little biased here, but I've always loved this type of game. The graphics style was very nice.

Name: CHZ
Author: johnwo
Gameplay: 45 / 60
Graphics: 18 / 25
Sound: 5 / 10
Bonus: 0 / 5
Overall: 68 / 100
Comment:
A very nice entry with loads of potential. The gameplay was fun and the graphics were very nice.

Name: Journevazure
Author: Yal
Gameplay: 35 / 60
Graphics: 20 / 25
Sound: 8 / 10
Bonus: 0 / 5
Overall: 63 / 100
Comment:
Wow, the 3D in this was very impressive. Unfortunately, the raft seemed to be underwater most of the time. I loved the concept, and the music and visuals were very nice. The gameplay was simple, but enjoyable. A nice entry.

Name: Town to Town
Author: nix0nax
Gameplay: 45 / 60
Graphics: 10 / 25
Sound: 5 / 10
Bonus: 0 / 5
Overall: 60 / 100
Comment:
My first impression: "This game really needs tutorial. Or a readme. Or anything aside from dropping me straight into the action." And action there was. The game was hectic fun. The graphics were... lackluster, but as I stated above, I far prefer them so something taken from opengameart or somewhere. The music initially felt unfitting but the more I learned about what I was supposed to do, the more it felt appropriate to the chaos that was at hand.

Name: Brick Ocean
Author: The Little Game Dev
Gameplay: 40 / 60
Graphics: 15 / 25
Sound: 3 / 10
Bonus: 0 / 5
Overall: 58 / 100
Comment:
I liked the concept here. While it would have been nice if there had been a tutorial of some sort, after a little experimentation, I managed to have quite a good time with it.

Name: SSJGV3K
Author: Snail Man
Gameplay: 30 / 60
Graphics: 10 / 25
Sound: 10 / 10
Bonus: 5 / 5
Overall: 55 / 100
Comment:
A true masterpiece. Jokes aside, I thought it was a fairly fun, WarioWare-style (I've never actually played WarioWare) game, aimed at a very specific audience.

Name: Raftraftraft
Author: Nallebeorn
Gameplay: 30 / 60
Graphics: 15 / 25
Sound: 5 / 10
Bonus: 0 / 5
Overall: 50 / 100
Comment:
Okay, this game was pretty cool. I wasn't the biggest fan of either the graphics or the music, but they fit together very well. The gameplay was not terribly intuitive, but I get the feeling that if I were to invest the time into it, the game could open up and become an enjoyable challenge.

Name: Mutiny
Author: Siolfor The Jackal
Gameplay: 20 / 60
Graphics: 22 / 25
Sound: 0 / 10
Bonus: 0 / 5
Overall: 42 / 100
Comment:
This game was interesting. The concept was entertaining, and it seemed as if you handled the graphics yourself. The visuals were overall very nice. I liked the swaying effect on the main menu. It was noticeable, but not nauseating. The game did feel a little unintuitive at times. Does hugging have diminishing returns? When people get unhappy enough, I guess I can't hug them at all? Given that the hugging was such a hit-and-miss affair (and I give you full marks for realism here :p), it was sort of hard to tell when I couldn't and when I was simply doing it wrong.

Name: TGWATT
Author: Dalesome
Gameplay: 25 / 60
Graphics: 15 / 25
Sound: 0 / 10
Bonus: 0 / 5
Overall: 40 / 100
Comment:
This is a nice start to a game. The theme felt really shoehorned in, though.

Name: Project_Dahlia
Author: Freedom2Fight
Gameplay: 25 / 60
Graphics: 15 / 25
Sound: 0 / 10
Bonus: 0 / 5
Overall: 40 / 100
Comment:
An ambitious entry.

Name: Ship Ahoy
Author: Alexx
Gameplay: 20 / 60
Graphics: 10 / 25
Sound: 4 / 10
Bonus: 0 / 5
Overall: 34 / 100
Comment:
I've never really been a fan of these sorts of "threading the needle" sorts of games, so bear that in mind. The movement felt nice and I liked the different camera options. The music was all right, but seemed to be a fairly short loop. It seemed as if the resources came from several different places as well. Two things about the game puzzled me though. Firstly, why was there a virtual keyboard on the screen? Wouldn't it have been easier to, y'know, let me use my actual keyboard? :p Secondly, why did I start with 100 lives? The point of having "lives" is to punish the player for repeated failure. Having 100 made it pretty forgiving. It seemed as if you couldn't make up your mind as to what you wanted out of the lives system.

Name: This Is NOT Windwaker
Author: Misu, Alice
Gameplay: 10 / 60
Graphics: 15 / 25
Sound: 5 / 10
Bonus: 0 / 5
Overall: 30 / 100
Comment:
This was, as the readme said, pretty much a tech demo.

Name: A Trip To The Grocery Store
Author: PizWiz
Gameplay: 20 / 60
Graphics: 5 / 25
Sound: 3 / 10
Bonus: 0 / 5
Overall: 28 / 100
Comment:
Some of the members of this forum are prone to seizures. Not having a seize warning of any sort to accompany the game seems like... not the best idea. Moving on to the game itself: the gameplay was pretty simple. I liked the grinding effect in the first stage. Sweet justice was imposed.

Name: Untitled Islands
Author: BitZero
Gameplay: 0 / 60
Graphics: 25 / 25
Sound: 0 / 10
Bonus: 0 / 5
Overall: 25 / 100
Comment:
I've gotta say, rating this one really hurts me. The graphics are excellent, and the island generation is really cool. But that's all there is to it! I really wish I could give this a higher score. If you have any plans to continue this project, I will enjoy seeing how they pan out.

Name: Tapsailing
Author: Vonnbit
Gameplay: 30 / 60
Graphics: 22 / 25
Sound: 2 / 10
Bonus: 0 / 5
Overall: 54 / 100
Comment:
I loved the graphics style here. The game itself was decently fun, but when it comes to this sort of "frenetic management" sorts of games, having the mouse as the only control method just makes my wrist hurt. /subjective criticism.

Name: Cat Power
Author: FunkyB
Gameplay: 30 / 60
Graphics: 0 / 25
Sound: 2 / 10
Bonus: 0 / 5
Overall: 22 / 100
Comment:
You really should attribute your assets. I might have scored graphics higher if you had done so. I can see that a lot of effort was put into the gameplay. Unfortunately, I think it needed just a little more time in the oven, so-to-speak. A bit more work with the enemies and some balancing would make this entry quite fun. As it stands, I didn't see much point to doing anything other than kiting and spamming fireballs. The audio was serviceable, but got repetitive fairly quickly.

Name: What Am I
Author: theonewhoisodd
Gameplay: 10 / 60
Graphics: 5 / 25
Sound: 5 / 10
Bonus: 0 / 5
Overall: 20 / 100
Comment:
The first thing that struck me was that the menu was exclusively mouse-driven. This isn't really a problem until you make the mouse invisible. :p I accidentally quit the game when I first tried to hit play. The gameplay is a pretty straightforward platformer, except I can barely make it across the screen without being interrupted by dialogue. If I'm going to be interrupted that often, I want it to be "worth it": funny ,informative, etc.. This... wasn't. I would see a burning village, then be stopped and made to listen as the protagonist exclaimed "It's a burning village!". I could clearly see many attempts at humor, and while I'm sure a great deal of people would find them funny, I am not among those people. It mostly felt like you were breaking the fourth wall just because you could.

The graphics were extremely simple, and the music, while nice, looped fairly quickly. Additionally, there were a number of bugs. I could jump during the dialogue, but not move left or right. After I made my choice (right), the protagonist stopped using their walk animation until I began to walk with The OTHER.
 
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Reactions: var

JacobV

Member
Reviews

Top 3:

Perilous Pilgrimage by kepons, aamatniekss
Great game! The art is great, the encounters are neat, and it's a nice update to the old Oregon Trail formula. I made it to Day 11, so I'm not sure if there's any end goal.


Voyage for the Lost Aegis by ChessMasterRiley
I really enjoyed this one! Fun gameplay, nice art, and a cool setting. Final boss felt a bit arbitrary though, and I have no idea what was up with the pirate speech.


Into the Earth by The M
What can really be said here? It's a really fun and addictive game, and very impressive to have been made so fast. My one problem is that it doesn't really fit the whole "voyage" theme.

Best ofs:

Best use of : ...
Best Concept: ...
Best Presentation: ...
Best Story: ...
Best Devlog: ...

Full ranking:

  1. Perilous Pilgrimage by kepons, aamatniekss
  2. Voyage for the Lost Aegis by ChessMasterRiley
  3. Into the Earth by The M
  4. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  5. Journevazure by Yal
  6. Raftraftraft by Nallebeorn
  7. Badass Voyage by Joh
  8. Until Night Falls by Thaniel
  9. SSJGV3K by Snail Man
  10. The world is flat and so are you by ghandpivot
  11. Voyage to the Earth Core by NazGhuL
  12. Seven Sands by nvrogers
  13. Voyage Back by matharoo
  14. Beyonder by Posho
  15. Unwelcome Passenger by TehPilot, TheFugue
  16. TGWATT by Dalesome
  17. What Am I by theonewhoisodd
  18. Ballooning Over The Ocean by GameDevDan
  19. A Trip To The Grocery Store by PizWiz
  20. Untitled Islands by BitZero
  21. Infinity infection by lolslayer
  22. Tapsailing by Vonnbit
  23. Space Taxi by Cat, var
  24. Voyage to Alpha Centuri by theonewhoisodd
  25. Cat Power by FunkyB
  26. Finding Her by chance
  27. Town to Town by nix0nax
  28. Forbidden Frontier by Wraithious
  29. Ship Ahoy by Alexx
    Everything else

Comments:

A Trip To The Grocery Store by PizWiz

This game was pretty lol ex dee, if you know what I mean.

Badass Voyage by Joh

Despite this game's rather simple gameplay (you spam z and x, essentially) the spectacle and satisfying impacts of each punch made it worth it for me. Good job!

Ballooning Over The Ocean by GameDevDan

Presentation-wise, a very good game; but it didn't take long for me to lose interest in the gameplay. Unless the baloon bounces in an unexpected way, it's pretty much impossible to lose, and there isn't really any skill involved.

Beyonder by Posho

If I had to sum this game up in a few words, I'd say it has a great concept that's held down by bugs, a lack of polish, and confusing gameplay. At one point I got stuck in a room at the top of my balloon and had to quit. Art is quite nice but could still use more work.

Cat Power by FunkyB

I liked the concept here; a voyage fighting game, maybe in the same vein as Golden Axe. Unfortunately, you just run around a small room punching cats. Combat isn't fluid or satisfying enough to warrant playing for any extended period of time.

Finding Her by chance

Huh, well this is a fun lighthearted game. A bit wonky on the controls and collisions, but - "Your girlfriend has been dismembered. Collect her body parts."

...

Infinity infection by lolslayer

I don't have much to say about this one. It seems pretty well made, but for the most part I wasn't really sucked in. You just go from planet to planet and don't get killed by the infection or explosion thing.

Into the Earth by The M

What can really be said here? It's a really fun and addictive game, and very impressive to have been made so fast. My one problem is that it doesn't really fit the whole "voyage" theme.

Journevazure by Yal

Very impressive for a jam entry. I like the creativity in the obstacles, but it is a bit hard to see where you're going at times and the player's constant sinking underwater is a bit distracting.

Perilous Pilgrimage by kepons, aamatniekss

Great game! The art is great, the encounters are neat, and it's a nice update to the old Oregon Trail formula. I made it to Day 11, so I'm not sure if there's any end goal.

Raftraftraft by Nallebeorn

This is a neat randomly generated adventure! Not much to say about it, though.

Seven Sands by nvrogers

I found this game to be pretty long-winded (no pun intended). While visually impressive, it becomes pretty repetetive. The world has a lot of empty areas in it, which makes exploration rather dull and unsatisfying.

Ship Ahoy by Alexx

By far the most difficult game in the entire jam; and unfortunately, not in a very good way. I could never even get past the first hallway.

Space Taxi by Cat, var

Very slick intro and menu screen! Unfortunately the game lost me after this point. It takes way too long for your ship to go from place to place.

SSJGV3K by Snail Man

What can I say, this game is a mastapeece. 10/11.

TGWATT by Dalesome

Really good-looking and well made, but disappointingly short! Once I found the gun, I got excited about shooting a few aliens in the face, but unfortunately you just get whisked off into space.

The world is flat and so are you by ghandpivot

This game was very, very creative and surprising. While there isn't a whole lot of gameplay to be spoke of, it is pretty entertaining.

Until Night Falls by Thaniel

Pretty fun bullethell! It's too bad it's unfinished...I would've prefered if you had mouse controls, and a more clear view of what the player's hitbox is. Maybe a red button on top of the helicopter that's a bit easier to see (and yes, I know about shift.)

Unwelcome Passenger by TehPilot, TheFugue

This game is very, very artistically polished, and looks great. Unfortunately, the gameplay is very dull, mostly consisting of waiting for boats to come into range and for your character to die. It's a shame because it could've been very fun.

Voyage Back by matharoo

Not much to say on this one. A lot of content, but gameplay and controls feel a bit floaty and nonresponsive. Looks great!

Voyage for the Lost Aegis by ChessMasterRiley

I really enjoyed this one! Fun gameplay, nice art, and a cool setting. Final boss felt a bit arbitrary though, and I have no idea what was up with the pirate speech.

Voyage to Alpha Centuri by theonewhoisodd

This was kinda...eh. I think I heard somewhere this is the second game this person made for the jam, but it doesn't seem like there's a ton of time put into it and it shows. Gameplay gets repetetive quickly and it seems to drag on a bit.

Voyage to the Earth Core by NazGhuL

Kinda felt similar to Into the Earth, but had enough uniqueness to make it interesting. A pretty enjoyable quick game.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Had a loooot of effort put into it. A very impressive "full" game. That said, there are a few development textures sprinkled in, which takes away from the style, and both combat and gameplay can be very slow sometimes.

What Am I by theonewhoisodd

This game had a pretty interesting story, but it's verrry slow paced and the art is mostly just untextured squares. A good concept though.
 
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Cloaked Game's Reviews
Tons of good games, as always. It was a tough decision to rank all of these. Every single one had something about it that deserved first place, or deserved best concept, or best of whatever. But there was tough competition, and I can only give those things to one game!

Also, unfortunately I could not finish all of them. If you're game was not ranked, it was because I didn't get to it. I would've preferred to play all of them, but I didn't feel like rushing the rest of them just to write low quality reviews for the sake of saying I had. If you want feedback after the jam from me, PM me and I'll make sure I get to your game.

Feedback for everybody:
-Better in-game explanations
-Please have WASD as an alternate option, not just the arrow keys. My arrow keys are tiny, and adding WASD as an option should only take like, 3 minutes. If you don't know how, PM me, I'll send you some code.


Top 3:

The world is flat and so are you by ghandpivot
The movement was a little bit too fast. Also, on my computer, it did do the zooming thing, but I didn't actually notice that that was because there was actually a fake window and the real one being maximized is what messed up my screen underneath. I sort of wondered why it was weird, but it didn't ruin the surprise at all. When that happened, I almost died. It was the most amazing thing I've seen for a long time.

Everything about this was amazing. Or rather, the twist was so amazing that I didn't notice any major flaws I can report on here. If it was longer and a little bit more drawn out, the surprise would probably have been a little more impactful. Also, I respect the experience needed to do something like that, and use an older version of GM for this purpose alone.

All in all, I think I need to take a break, to let my mind settle down, so I'm not distracted while I'm playing the other games by thinking about this one.

Voyage for the Lost Aegis by ChessMasterRiley
Sail in this turn based tactics game (close enough) to collect the Lost Aegis.

This game was very fun and well designed. Some parts of the early levels had a lot of extra space you had to sail through, and just for effeciency, the exit could've been closer. Also, the hint at the beginning of the last level was quite enough to make it clear what to do. Perhaps some sort of enemy you had to kill with bombs off the edge of the ocean (hold on, I just realized that concept makes no sense. Oh well), anyways, an enemy to demonstrate that concept earlier would've helped. Also, the final boss, once you figured out to do, was really easy. I spent a while trying to kill two of the tentacles with one bomb, (something I'm fairly sure is actually impossible), and I think that would've made for a much more challenging and interesting boss fight.

The presentation was great. All of the assets worked well together, and the music was well implemented. Most impresively, the user interface was super clear and helpful. (I would've liked a reset level button though, and if there was and I missed it, then it needed to be more clear). Except for the last level, the tutorial messages and intuitive interface design made it so I was never confused. Everything fit together and I could even see the turn ordering and everything.

The use of voyage was great as well. There was a real sense of progression, you were moving the whole game, there were different things to discover, there was a real destination and goal, etc. I had been beginning to wonder whether I had too high of standards for use of voyage because none of the other games had yet to recieve a great in this category, but I'm glad I reserved this slot open for your game, you met all of my expectations.

Town to Town by nix0nax
People management game. Keep your people working on different roles to get the ship where it needs to go.

Fun, and well designed. The biggest problem was the GUI. It was a little confusing, and things flashing back and forth instantly. It would've been easier to understand what was happening if the game moved just a bit slower, with a few more animations to show what was going on. Also, the start of it was very confusing. It was hard to figure out what to do, and I died almost instantly the first time.

There were a lot of mechanics to explore. When I have more time I'll give it another try probably. In general though, the game goes too fast. I feel like it should at least start of slowly, maybe grow in speed as you progress.

Use of Voyage was great. The stopping at towns was very nice, and I especially liked that you could choose how far to go on the next leg of the journey.

Best ofs:

Best use of : Voyage for the Lost Aegis by ChessMasterRiley
Best Concept: The world is flat and so are you by ghandpivot
Best Presentation: Into the Earth by The M
Best Story: Self-Sacrifice by JacobV
Best Devlog: ...

Full ranking:

  1. The world is flat and so are you by ghandpivot
  2. Voyage for the Lost Aegis by ChessMasterRiley
  3. Town to Town by nix0nax
  4. Self-Sacrifice by JacobV
  5. Into the Earth by The M
  6. Unwelcome Passenger by TehPilot, TheFugue
  7. Perilous Pilgrimage by kepons, aamatniekss
  8. Voyage Back by matharoo
  9. Journevazure by Yal
  10. Space Taxi by Cat, var
  11. Voyage to the Earth Core by NazGhuL
  12. Badass Voyage by Joh
  13. Project_Dahlia by Freedom2Fight
  14. CHZ by johnwo
  15. Skyland Voyager by K-BitCRUSH
  16. Mutiny by Siolfor the Jackal
  17. Finding Her by chance
  18. Voyage to Alpha Centuri by theonewhoisodd
  19. TGWATT by Dalesome
  20. This is NOT Windwaker by Misu, Alice
  21. Caravan by sylvain_l
  22. Infinity infection by lolslayer
  23. A Trip To The Grocery Store by PizWiz
  24. Defector by Oyakiiv
  25. Sea Voyage by BionicFrog
  26. Forbidden Frontier by Wraithious
  27. Ballooning Over The Ocean by GameDevDan
  28. Cat Power by FunkyB

Comments:

A Trip To The Grocery Store by PizWiz

It was funny, at least. I didn't really like the art-style or the sounds all that much, but I could tell it was part of the effect.

Use of theme was ok. You were traveling, and you went through space, but it didn't inspire me all that much. It wasn't special I guess.

Overall the game was okay. I had some fun playing it, but it was definately not something that I'll bother to play again.​

Badass Voyage by Joh

The gameplay was fun. I don't have a clue what the healthbars and percentages mean, but I just kept smashing buttons till they died. The falling level had several weird glitches and didn't feel very smooth. The name fits well with the gameplay. Use of theme was good.​

Ballooning Over The Ocean by GameDevDan

Blow the balloon to the island, avoiding spikes. Puzzle game.

The puzzle mechanics were pretty boring. To solve the puzzle, you simple found the island, and then traced a line backward to the baloon, correcting the mirrors as you went. A huge number of the mirrors weren't even decision points, you just had to line them up with the next one. If it's obvious which direction a mirror should face, that mirror should not exist. This was amplified by the method of rotating a mirror: clicking it over and over again.

To make a game with this concept good, you need some variety, and challenge. Perhaps have several balloons of different colors that go and bounce of mirrors of that color. There could be double sided mirrors, and mirrors that rotated each time the were hit by a baloon. Some mirrors could have limited angles, like only facing perpendicular.

Use of voyage was pretty good. We were certainly going somewhere. I would've liked a little bit of background to the whole thing.​

Caravan by sylvain_l

That was a pretty good menu. A few critiques of that part: the planet looping was too frequent. Ovbiously the best is for it to repeat seemlessly, but at least less often would've been much nicer. It was distracting. Also, the buttons should probably be bigger, they're a little hard to click on, at least on my resonably high resolution screen. Great presentation though, but obviously that's all there was really.​

Cat Power by FunkyB

A karate cat beat-em-up game with fireballs and powerups. The powerups were good. Unfortunately, I had a hard time with the masks and general game feel. It was hard to predict when a hit would actually hit things, and when I would be hit. When you got stunned, it was annoying because there was very little feedback. I'd reccomend adding sounds for getting hit and hitting enemies at least, but the stun mechanics (when you got hit) were fairly annoying. I reccoment making them knockback the player instead, or preventing them from attacking, not just freezing them in place. You can do it that way if you have more feedback though, so it doesn't seem random.

Very little story, and no use of theme. (But you already know that).

Overall, it was not very fun for me to play. I could see the effor that went into it though, so nice job. Hopefully you'll learn something and will be able to improve your combat mechanics in the next game you make.​

CHZ by johnwo

Survival on an alien planet. (3D)

3D is fun, and I think it was used well in the project. It sort of reminds me of Don't Starve. The presentation was pretty good. The GUI needed work though. The text boxes got in the way and the GUI did not respond to the controls the way it should. There were also a very large number of strange glitches that made the presentation suffer a bit. I liked the concept, I would love to survive on an alien planet and try to recover the environment. (Reminds me of the MC modpack Blightfall, in a way). The story was nice as well.

Unfortunately, the gameplay itself was not very well designed. There was very little challenge, as there was literally no threats anywhere. If anything, I'd say this game is a "cookie clicker". It's even more boring though, hough, because once you've found all of the places to build production, there is nothing left to do but wait. I suggest that you should avoid infinite resources, unless the player is collecting them themselves, or the setup to get infinite production is very challenging. Also, I think the terrain was just placed in the room editor. In this situation, it would be fairly easy to make a script that iterates once through the room and fills it with random stuff, at least to ensure a pretext of variety and openness.

The use of Voyage was okay, but it wasn't part of the gameplay at all, just the little dialogue boxes.

In conclusion, I appreciate the presentation and the story, but the game was simply not fun enough or deep enough for me to really enjoy playing it.​

Defector by Oyakiiv

Scrolling shooter through space.

The concept is nice. I think there needed to be more variety. Also, the first ships shouldn't be so hard to kill, the amount of health was okay, the issue was that the rate they shot made it hard to dodge properly. Also, if the only thing you get from ships is materials to repair, shouldn't you just dodge all of the ships and as long as you don't get hurt it doesn't matter? Use of theme was not really there. You were traveling in a ship, but it doesn't tell you where and the inbetween was the same stuff over and over again.​

Finding Her by chance

Platformer where you go to space to recover the parts of your abducted girlfriend.

I like the weird meaning of the title. Like, you've already got a girlfriend, but now you've got to find all of her parts in jars. The story was good (especially liked the detail on the newspaper) and the use of voyage was good, there was a clear purpose and end goal. You also traveled in a ship.

Gameplay wise, I felt it was a little clunky. The movement was sort of awkward, I think you move too slow and the jump didn't feel realistic. It was pretty easy to get stuck in the platforms. Presentation was okay, graphics were okay, but it needed more sounds or at least one piece of music in there.​

Forbidden Frontier by Wraithious

Explore the caves, fight monsters, buy stuff.

The aesthetic and presentation were pretty cool. The "3D" you got there was quite good. I felt like I was exploring something awesome. Unfortunately it seems really fractured, it was hard to figure out what was an exit or not. I also totally missed the shop the first few times, because I went to the arrow and went straight up, and the door is that crack between the towers. I feel like the 3D style you did only works if it's a side scroller with limited depth. Once I started going up past the city, the illusion was ruined and it just looked really weird.

Gameplay wise, I couldn't figure out how to kill stuff, or reallly use items at all. Pressing Z unleashed a crazy weird projectile of some kind, I think I was shooting Pizza but I'm not sure. The thing I was shooting didn't seem to do anything. I couldn't figure out how to mine more gold to buy the other items either, or do damage to the enemies.

Use of theme I saw in the story, but I did not get a sense of voyage in any way. Perhaps if I had finished there would've been something. It was definately an adventure though.​

Infinity infection by lolslayer

Escape the infection as you travel from planet to planet.

The game was kind of cool. The whole thing would be WAY cooler if it made more sense. It was very difficult to figure out what all of the various stats did, what the benefit of researching was, and what all of the various circles meant. I got a glimpse of a pretty cool concept in there, but it was overshadowed with the lack of an inuitive design. Also, the GUI sometimes overlapped and some of the stars seemed to be off the screen or something? Hard to explain. Also, the different planet colors didn't seem to mean anything, which is fine for the sake of variety, but perhaps they could've been more similar so we knew they were the same thing. A more intuitive UI would've made this entry a seriously cool game.

A note: I went through and read the explanations you posted in the discussion thread again, since I remembered that you were the one who made this game. Your explanations definitely made a lot of things make more sense, but what I said is still true. If it was a published game you can't very well rely on the game download page to teach players how the game works, it needs to be clear within game or players won't even bother to go lookup the online descriptions of how to play.

Use of theme was good. I liked the idea of traveling from planet to planet to escape the infection.​

Into the Earth by The M

A good fun game, for a short while. The presentation was absolutely fantastic, I could see the effort that went into every single particle effect, every single sound, every single element of the GUI. The gameplay was fun, but it was fairly basic and straightforward, and it wasn't the sort of thing that makes me want to play for a really long time. The online highscore was nice though. The gameplay quickly capped out at what it was capable of, and did not show a ton of creativity or originality. It was really well executed for what it was though, I would've just liked to see something more like variation in the terrain, something to spend gold on, at least additional powerups. As it was, it was kind of boring.

Theme use was okay. You were traveling, in a ship of sorts (and it was more creative than a boring sailing vessel or space ship), but past that there was... nothing. Where was I going? And why was I going there other than to collect cash, which was regularly found everwhere? There wasn't much exploration along this voyage and there was no destination.

Overall, it was good. I wasn't fond of the gameplay (though the controls were good and I experienced no glitches). But the presentation was spectacular, so I definately enjoyed playing it for a while at least.​

Journevazure by Yal

Sail onward! Scrolling, dodging game, on the ocean. (3D)

Fun. There was a lot of variation in the obstacles. I especially liked the UFO and the sharks that swam at you. Presentation wise, the 3D was nice, but the water was only okay. It was annoying that you would go underneath the waves, and for the same reason it was very hard to see the treasure. Also, I would've liked to see a bright sky in the background, even if the actual view distance is limited. Or else make it look intentionally stormy. It was just overcast, and that was a little too much like home.

Use of Voyage was pretty good, but as far as I could tell there wasn't any specific destination. It was sort of a pointless voyage.​

Mutiny by Siolfor the Jackal

These softhearted pirates! Prevent mutiny by hugging your crew so you can finish the voyage. I feel like one nice silly pirate song would make this game even more funny. I love the little things they say when you hug them. Graphics are good.

Use of theme is great, there's definately a voyage and I like the idea of needing to maintain the morale of your crew as the voyage progresses.

Overall, the game is good. Not a ton of content, but what is there is fun, and funny, and definately entertained me for a bit.​

Perilous Pilgrimage by kepons, aamatniekss

Traveling game. You have to manage your supplies and go as far as you can. The game was simple and fun, with various small minigames, and varied encounters. The presentation was great, with excellent pixel art. The music was fairly repetive though.

For use of theme, there isn't much there except you're traveling. Voyage to me requires a ship, or at least a specific destination, which this game doesn't seem to have. If the theme was "Journey" this would fit much better.

Overall I rank it "good". The gameplay and presentation was solid, it was the lack of the theme's role in the game and the lack of story or concept that would motivate a player to want to keep going, that hurt this game the most.​

Project_Dahlia by Freedom2Fight

Sidescrolling shooter/puzzle game. Protect the ship from the rouge defense systems.

Presentation was pretty good. The animations were good and the whole game looked pretty nice. The player moved too fast though, and there was no sounds or music, which would've made the presentation a lot better. Also, try to limit how many single purpose dialogue boxes you have. For such a small game it doesn't matter really, but here's what I mean: every time the player talked it was basically: I need to do this, or this is how I do this. There are non-dialgue ways to show what to do, or even just signs on the walls are better, becuase you can skip them if you want. But in addition, dialogue boxes should always serve at least two purposes: other things you can work into the same dialogue boxes include character development, or humor. Writing better dialogue that provides those things as well make it easier to tell the player what to do, because it's more fun to read the dialogue in the first place.

There one major flaw that meant I didn't end up finishing it. There were no checkpoints. Or, if there were, they were two far away, at least for the beginning part of the game. When I died I had to restart, and even see the beginning dialogue and tutorial again.​

Sea Voyage by BionicFrog

Explore islands and manage your supplies.

Nice concept. The menu boxes worked very well. I liked the switch between the ship and the island. Obviously there wasn't much to play. Also, there seemed to be no penalty for starving to death, and no way to improve morale.

Use of theme is nice. The world felt limited though, and there wasn't many islands to explore. More variety and expansivness would be really cool.​

Self-Sacrifice by JacobV

Platformer on a mission to sacrifice yourself to a terrible monster. Who also has a really cool sprite, BTW.

The presentation was beautiful. The backgrounds and tiles fit together to form an amazing ambience of beautiful wilds, ancient ruins and flowing rivers. The leaves falling helped a lot too. Also, the story was cool and touching. A little more explanation before hand would probably have been better, I didn't really know what was going on until the dragon thing told me, which sort of ruined the whole, "he's actually nice" thing. Also, I hate to suggest it, but I would've been more impressed with the story if the player had actually died in the end by drowning. The friendship thing is nice, but if she had died instead, there would be a huge meaning to the story, and the title, because there would've been a switch in who she was sacrificing herself for. But it would be hard to figure out how the dragon should respond to that, so the way it is is good too.

Gameplay wise it was pretty nice, but not totally awesome level. I liked the dash and jump, it kept the mechanics simple, and the combination was enough to make a large number of different jumps. At some point though, it felt a little repetive, but the levels were designed very well, so that was much better than it could've been. The level design was cool because of the different shapes, like giant creatures you were jumping through. The last level was a little annoying because if you missed the spikes when you fell you'd restart at the beginning. Not a real problem, the issue was for me, the first jump on that chain was the hardest, so it was really annoying to have to restart, since I didn't get to do any other jumps before trying the hard one again.

The use of theme was okay. Maybe there was a spritual voyage or something? I've had this issue with a lot of the games, but I get a theme of journey more than voyage. There was a specific destination though, but there was no ship, which is half the definition of voyage.​

Skyland Voyager by K-BitCRUSH

Sail from island to island in a sea of clouds! It was cool, and the presentation and concept were good. There just wasn't enough content to make it a fun game. But I can totally imagine a game like this with more than three days of development that could have enemies, and treasure, and different islands, etc. The random generation could lead to a lot of cool content. The skyland aesthetic was nice, and the particles were great.

Use of theme was good, since it does capture the goal of exploration aboard a vehicle (ship). There isn't a real purpose though, so it only counts for so much.

Overall, the game was ok. If there was more things to actually do, it would be a different story. But nice work with what you have here so far.​

Space Taxi by Cat, var

Fly from start to star in your taxi, avoiding scammers, and pushing people into blackholes, (only if you're a jerk like me). Good gameplay, though it doesn't last very long. The star background is pretty good. The GUI is well done and easy to understand. I didn't like the 10 frame cap, it made the game feel very choppy. (If that was intentional, I'm sure it was a good reason, but I'd reccomend working around that. If it wasn't intentional, then you have a serious performance issue).

Theme use was "ok", I liked the traveling and the space part of it. But there wasn't all that much to actually find from traveling, and there wasn't a certain destination.

Overall it was good. It was fun to play, and had complete mechanics.​

TGWATT by Dalesome

Fix the breach in your ship.

I hate to rank something lower because it was too short, but this was REALLY short. If there were more, I would be super excited. Also, in this game in particular, music and sound effects would make a massive difference. I don't usually bother saying that, because I assume people just ran out of time (and I'm sure this was true for you as well), but this really would make a gigantic improvement in this type of game.

You did a good job with the presentation. Specifially letting the player know what to do without shouting at them. Controls were easy to understand and use. There was potential for a lot of story, but there wasn't enough to actually explore.

Would've liked to see directional based collision. (If you collide against a wall, you can slide against it instead of freezing in all directions. Hard to explain. If you want details, PM me.) The doors were cool.​

The world is flat and so are you by ghandpivot

OMG

Legitimate spoilers. This is for ghandpivot's eyes only, and anyone else who also played this.
The movement was a little bit too fast. Also, on my computer, it did do the zooming thing, but I didn't actually notice that that was because there was actually a fake window and the real one being maximized is what messed up my screen underneath. I sort of wondered why it was weird, but it didn't ruin the surprise at all. When that happened, I almost died. It was the most amazing thing I've seen for a long time.

Everything about this was amazing. Or rather, the twist was so amazing that I didn't notice any major flaws I can report on here. If it was longer and a little bit more drawn out, the surprise would probably have been a little more impactful. Also, I respect the experience needed to do something like that, and use an older version of GM for this purpose alone.

All in all, I think I need to take a break, to let my mind settle down, so I'm not distracted while I'm playing the other games by thinking about this one.

This is NOT Windwaker by Misu, Alice

Island, red boat, person, trees. Seems like it has nothing at all to do with Windwaker.

I think I would've prefered some actual game-play over a demostration of 3D capabilities. But I'm sure everyone has told you that. It was nice to see another Zelda type game (similar to what ours was), or at least, what was GOING to be a Zelda type game. The presentation was pretty good. Animations were extremely stiff though. The textures could've looked way better, though the trees were pretty cool. Camera was reasonable, but not automatic, like a 3D zelda game would be.

A tip that would make it better without taking too much time: disable the display of the mouse cursor, or at least change the sprite used. It looked weird contantly showing behind Li- I mean the character's head.

Use of Voyage was poor, other than the not so subtle reference to Windwaker. I saw in the README that there was more planned, but that didn't make it into the game, so there was really very little use of voyage.​

Town to Town by nix0nax

People management game. Keep your people working on different roles to get the ship where it needs to go.

Fun, and well designed. The biggest problem was the GUI. It was a little confusing, and things flashing back and forth instantly. It would've been easier to understand what was happening if the game moved just a bit slower, with a few more animations to show what was going on. Also, the start of it was very confusing. It was hard to figure out what to do, and I died almost instantly the first time.

There were a lot of mechanics to explore. When I have more time I'll give it another try probably. In general though, the game goes too fast. I feel like it should at least start of slowly, maybe grow in speed as you progress.

Use of Voyage was great. The stopping at towns was very nice, and I especially liked that you could choose how far to go on the next leg of the journey.​

Unwelcome Passenger by TehPilot, TheFugue

Nice graphics and music, and good gameplay. The game was lighthearted, enjoyable and challenging. I would've prefered it if shorter distances took less time to travel, and a few times, it felt a little unfair because it was hard to predict when the ship was coming.

The theme use was good. I especially liked the twist on the theme because the character wasn't actually on his own ship, he was using everyone else's ships.

Overall it was good. It's close to great, but I grew a little frustrated with some of levels. Maybe it's just my lack of patience, but if there were another 10 levels I wouldn't have finished the game.​

Voyage Back by matharoo

A fun little puzzle/shooter game. Fly around as a robot and shoot lasers to kill stuff and get past the blockade.

The gameplay was nice. I liked the concept of switching between your ship and combat mode, but... I can move around off the platforms in combat mode? What's the point of taking my ship with me? Just that it's a tiny bit faster? Also, the combat with the lasers needed some work. First, my lasers shoot so fast, that sometimes I'd hit the button twice even when I just tried to click once fast. Also, and more importantly, there was no real way to get an advantage over the other robots. They shot at the same rate, and shot straight. It would've been a lot more fun for them to shoot more varied. Like, shotgun blasts periodically, or random angled shots to dodge. As it was, the only good strategy would be to orbit them and continually shoot them until they died. There wasn't even a benefit to hiding behind cover once you wanted to kill the guy. They'd just wait patiently till you came out and start shooting again.

The puzzles were nice. I'd suggest a little less random thinking with the portals. I don't think the idea of having a portal exit teleport you to somewhere else if you went back in should've been introduced after you already knew what the portals did. Though that was cool, of course. Also, I would've liked to see more content with the portals and the conveyor betls.

Use of voyage was okay. I felt like it was only a small chunk of a voyage, you didn't really go very far in game.​

Voyage for the Lost Aegis by ChessMasterRiley

Sail in this turn based tactics game (close enough) to collect the Lost Aegis.

This game was very fun and well designed. Some parts of the early levels had a lot of extra space you had to sail through, and just for effeciency, the exit could've been closer. Also, the hint at the beginning of the last level was quite enough to make it clear what to do. Perhaps some sort of enemy you had to kill with bombs off the edge of the ocean (hold on, I just realized that concept makes no sense. Oh well), anyways, an enemy to demonstrate that concept earlier would've helped. Also, the final boss, once you figured out to do, was really easy. I spent a while trying to kill two of the tentacles with one bomb, (something I'm fairly sure is actually impossible), and I think that would've made for a much more challenging and interesting boss fight.

The presentation was great. All of the assets worked well together, and the music was well implemented. Most impresively, the user interface was super clear and helpful. (I would've liked a reset level button though, and if there was and I missed it, then it needed to be more clear). Except for the last level, the tutorial messages and intuitive interface design made it so I was never confused. Everything fit together and I could even see the turn ordering and everything.

The use of voyage was great as well. There was a real sense of progression, you were moving the whole game, there were different things to discover, there was a real destination and goal, etc. I had been beginning to wonder whether I had too high of standards for use of voyage because none of the other games had yet to recieve a great in this category, but I'm glad I reserved this slot open for your game, you met all of my expectations.​

Voyage to Alpha Centuri by theonewhoisodd

Spaceship dodging asteroids, simple game-play, and not all that much to do. But the story is funny and had some attention to realism (though not too much). The story is about 50% pluasible.

Theme is obviously there, it ranks "good" because of the entertainment value of the journey actually taking 495 hours. That is a voyage indeed. The theme use was not super creative though, however entertaining it was.

Overall I give is "ok" because as much fun as reading the beginning bit was, there isn't really anything past that. I can imagine a game like this with powerups and enemies and stuff. You could devle deeper into the theme if you had something where like, you had to calculate paths for the computer to take instead of manually controlling it 100%. That would let you make a game with the concept that doesn't involve a 495 hour proccess.​

Voyage to the Earth Core by NazGhuL

Bounce around as you dig deeper and deeper in an effort to collect as much money as possible before you die in lava. Seems like a resonable goal.

The concept for this game was great. (As in, the design of the mechanics. I'm blurring terms a bit.) The bouncing took a try to understand how it works, but once I did, it was a... BLAST... Sorry. Content wise, it's pretty limited though. It took me three tries to get a near perfect score (I broke almost every single block in the level). Perhaps a longer level, with additional blocks that did certain things, or even enemies. Also, there was a limitation of the random gen that sometimes there would never be explosives close enough to a certain spot to start digging that line, it meant I couldn't recover from my mistake in that area if I missed it at the top.

Use of theme was good. In the gameplay though, I didn't get a sense of progress that a voyage should have. It was only at the beginning and the end. In the middle, it was the same thing until I was done. Some more variety in between would be better.​

First Batch: -Voyage to Alpha Centuri, by @theonewhoisodd
-Perilous Pilgrimage by @Kepons, @aamatniekss
-Space Taxi by @Cat, @var
-Skyland Voyager by @K-BitCRUSH
-A Trip to the Grocery Story by @PizWiz
-Mutiny by @Siolfor the Jackal
-Cat Power by @FunkyB
-Unwelcome Passenger by @TehPilot, @TheFugue
 
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NazGhuL

NazTaiL
It's time!

1-Self-Sacrifice @JacobV
2-Voyage for the lost Aegis @ChessMasterRiley
3-Unwelcome Passenger @TehPilot @TheFugue

Best use of VOYAGE: Perilous Pilgrimage @Kepons @aamatniekss
Best Concept: Raftraftraft @Nallebeorn
Best Presentation: Voyage for the lost Aegis @ChessMasterRiley

Full ranking: (If you want to discuss, send me a PM.)
What it is:
First impression: literally the first impression.
Art: SFX, music, graphics, GUI.
Theme: MY feeling about VOYAGE.
Technical: Crash, errors, feeling the smoothness, good bbox, easing, fade in/out, etc...
Fun: The most important. FUN!!!
There is a couple of game that use fullsreen that I only see black screen. I don't know why, I had to switch it to window mode and some of them where simply too large for my 1920x1200 resolution.

My tips:
In game tuto. Seriously, copy/paste that damn README_PLEASE text to the main screen of your game!
Quick intro, gameplay/gameplay/gameplay, ending.
THEN add stuff.
Good jobs to all of you.
\m/
 
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Yal

🐧 *penguin noises*
GMC Elder
Yal's lazily slapped together voting post OF DOOM

Top 3:

Into the Earth by The M
Awesome, polished and even addicting! It's not clear that the red barrels are powerups (they look like something you should avoid, especially since overheating is a gameplay mechanic) and it's not clear whether using the turbo is beneficial or not... if it consumes less fuel or gives you a score multiplier, that should be more clear, so players are tempted to skirt overheating at all times. And if it actually just speeds you up, you might wanna do either of those things to promote riskier playstyles... right now the most rewarding playstyle seems to be just hanging back and taking it easy so you don't miss any fuel pickups.

The world is flat and so are you by ghandpivot
My first impression was 'wtf who uses GM6 nowadays' but the game's big surprise explains why it was necessary. The twist was amazing xD
You move WAY too quickly sideways IMO and combined with the low number of rooms in "the world" this means the big twist has almost no buildup, adding just a bit more of that would make the payoff and the end SO much more rewarding. As a side note I love the Hitchhiker's Guide to The Galaxy reference at the end too btw :p

Badass Voyage by Joh
Incredibly fun, and incredibly unpolished! But mostly incredibly fun.
-It's not really clear how the health system works. Is that the Super Smash Bros. percentage system and the bullets are your extra lives?
-Having more than one voice clip would help a bit. Player character animations also feel really stiff, I'd recommend 3 frames (startup, blur, dramatic end pose) to make the punches have a little more punch.
-A lot of the special moves are so hard to use properly that they're useless, like how the Air Strike doesn't seem to damage anyone on the freefalling stage while the Assassinate special kills everything on the screen, and Gun Mode doesn't seem to knock enemies back so you'll just take a lot of extra damage no matter what you do.
-It's not immediately clear when it's time to move to the right, there's a reason old brawlers had a huge "GO!" arrow flashing when it was time for that.
-The graphics style is really primitive and could do with a ton of different tweaks, but at least it's consistent! :3
This definitely has the potential to be worked into a full game, I'd recommend looking into One Finger Death Punch and the Kung Fury video game for inspiration both gameplaywise and graphically.

Best ofs:

Best use of VOYAGE: Perilous Pilgrimage by kepons, aamatniekss
Best Concept: The world is flat and so are you by ghandpivot
Best Presentation: A Trip To The Grocery Store by PizWiz
Best Story: The world is flat and so are you by ghandpivot
Best Devlog: ...

Full ranking:

  1. Into the Earth by The M
  2. The world is flat and so are you by ghandpivot
  3. Badass Voyage by Joh
  4. Perilous Pilgrimage by kepons, aamatniekss
  5. A Trip To The Grocery Store by PizWiz
  6. Voyage to the Earth Core by NazGhuL
  7. Tapsailing by Vonnbit
  8. Project_Dahlia by Freedom2Fight
  9. All Aboard The Spudship by dadio
  10. Ballooning Over The Ocean by GameDevDan
  11. Unwelcome Passenger by TehPilot, TheFugue
  12. Beyonder by Posho
  13. Voyage Back by matharoo
  14. TGWATT by Dalesome
  15. Skyland Voyager by K-BitCRUSH
  16. Sea Voyage by BionicFrog

Comments:

A Trip To The Grocery Store by PizWiz

I went "wtf am I even playing" several times, in a good way. The game could benefit from having the driving sections be easier (dying in one hit and having to redo the entire section diluted the experience and added unnecessary frustration) and it's a bit short, but the utter insanity felt awesome. I don't see the point with the random names (and you shouldn't re-randomize them in each cutscene!) and the game could do with a title screen of SOME sort.

All Aboard The Spudship by dadio

I was mashing all keys trying to figure out how to play it and then it just ended with a jumpscare...? Still was more fun than a whole bunch of serious entries, though, I especially liked the string holding the spudship up :p

Badass Voyage by Joh

Incredibly fun, and incredibly unpolished! But mostly incredibly fun.
-It's not really clear how the health system works. Is that the Super Smash Bros. percentage system and the bullets are your extra lives?
-Having more than one voice clip would help a bit. Player character animations also feel really stiff, I'd recommend 3 frames (startup, blur, dramatic end pose) to make the punches have a little more punch.
-A lot of the special moves are so hard to use properly that they're useless, like how the Air Strike doesn't seem to damage anyone on the freefalling stage while the Assassinate special kills everything on the screen, and Gun Mode doesn't seem to knock enemies back so you'll just take a lot of extra damage no matter what you do.
-It's not immediately clear when it's time to move to the right, there's a reason old brawlers had a huge "GO!" arrow flashing when it was time for that.
-The graphics style is really primitive and could do with a ton of different tweaks, but at least it's consistent! :3
This definitely has the potential to be worked into a full game, I'd recommend looking into One Finger Death Punch and the Kung Fury video game for inspiration both gameplaywise and graphically.

Ballooning Over The Ocean by GameDevDan

No music or sound at all. The gameplay doesn't evolve past the first stage, more or less, and it's way too easy to find the right solution by going backwards from the goal. Good concept, but there definitely needs to be more mechanics, like objects whose state changes when the balloon travels X distance.

Beyonder by Posho

My first impression of this game was pretty good, but it all went downhill from there.
-No explanation whatsoever to anything.
-ESC closes the game instantly, undoing all your resource harvesting.
-Your 4-slot inventory space isn't enough to carry every type of resource you encounter and once you hit 24 (a very arbitrary number) you start filling up empty slots WITH NO WAY TO EMPTY THEM
-The crate thing on the left does nothing whatsoever when I try to interact with it, and the stuff I built on the left (crafting table + magnet gun) doesn't DO anything, so it feels meaningless to continue and see if the game gets better.

Caravan by sylvain_l

Why did you even enter this?

Infinity infection by lolslayer

>extremely confusing screen with no explanation and lots of very small things
>go to planet
>research planet
<nothing happens>
>spam research planet hoping something will go up
YOU LOSE

Into the Earth by The M

Awesome, polished and even addicting! It's not clear that the red barrels are powerups (they look like something you should avoid, especially since overheating is a gameplay mechanic) and it's not clear whether using the turbo is beneficial or not... if it consumes less fuel or gives you a score multiplier, that should be more clear, so players are tempted to skirt overheating at all times. And if it actually just speeds you up, you might wanna do either of those things to promote riskier playstyles... right now the most rewarding playstyle seems to be just hanging back and taking it easy so you don't miss any fuel pickups.

Journevazure by Yal

My game. Not gonna rank this.

Perilous Pilgrimage by kepons, aamatniekss

The game looks and sounds great and I'm overall fond of the Oregon Trail-style concept, but the gameplay feels a bit lacking - I had events repeat even on my first playthrough, at one point I "fell asleep on the spot" during a random event (AFTER inputting my response to it) which robbed me of the rewards, and if you're low on food or water you basically need to pray for the right RNG. I was disappointed foraging berries only adds FOOD and not WATER, since berries usually are a good source of water in the wild.

Project_Dahlia by Freedom2Fight

Even though the game looks good but unpolished, the gameplay feels incredibly clunky and very stop-and-start instead of smoothly flowing. The controls in particular are poorly explained (going 'aim your gun with Shift + directional input and fire with Z' would've been a lot easier to understand than going "PRESS SHIFT + Z TO SHOOT! DON'T ASK WHY!") and some of the choices are just weird... why use V of all keys to advance text? Enemy turrets also shoot WAY too many bullets, I thought they just wouldn't stop (in cases like this you almost always only face three shots in a row) and that I had to tank fire because I didn't deactivate them in time, and with considering how long it takes for a burst to end the times BETWEEN bursts are WAY too short, you'll need to spend ages just crouching waiting for a few precious seconds of gameplay.

Sea Voyage by BionicFrog

-There's like two islands to explore
-Apple trees are almost indistinguishable from wood trees
-There's no way to refill morale
-There's no point in even gathering apples because nothing happens when morale or hunger hits 0
-There's no audio at all
-There doesn't seem to be anywhere to go other than the two islands you can see at first
-There's no point in recruiting the navigator either because nothing happens when you get him

Skyland Voyager by K-BitCRUSH

Seems like there's no purpose in exploring the different islands, either they have absolutely nothing or they have enemies you can't kill. Also no music.

Tapsailing by Vonnbit

Gameplay is smooth but not very fun, the two main systems directly CONFLICT with each other instead of feeding into each other. The text in the tutorial section is so small it's hard to read. It's not clear when you get a game over and the game ends really suddenly.

TGWATT by Dalesome

Complete lack of sounds, very slow-paced, and it ends way too quickly on a very unrewarding note. The controls for MOVING AROUND aren't explained at all, so it took me a while to figure out you COULD move around. The name isn't explained so it's easy to miss out it's an abbreviation for Things Go Wrong All The Time.

The world is flat and so are you by ghandpivot

My first impression was 'wtf who uses GM6 nowadays' but the game's big surprise explains why it was necessary. The twist was amazing xD
You move WAY too quickly sideways IMO and combined with the low number of rooms in "the world" this means the big twist has almost no buildup, adding just a bit more of that would make the payoff and the end SO much more rewarding. As a side note I love the Hitchhiker's Guide to The Galaxy reference at the end too btw :p

Unwelcome Passenger by TehPilot, TheFugue

The game runs slow as molasses, like it was meant to run in 60fps but actually runs in 30 - for a simple 2D game I can't see why this would be a problem, especially not considering the only other jam game that had lag was physics-based(?) so I'll blame this on the design making it too slow. Especially the title menu seemed strangely slow.
The gameplay itself had a really irksome thing with the tower going LAND HERE AND YOU'LL WIN... launching yourself there STILL ended up with you dying because the goal was the end platform, not the tower telling you HEY GUYS GO HERE.
Lastly, the gameplay has WAY too much waiting and way too little agency, I was tempted to quit much earlier than I actually quit but I stuck around hoping it'd get better. It didn't. There's even RECURSIVE waiting in this game - first you need to wait and see what patterns the boats travel in, then you need to wait for boats to take you where you need to go, wait for them to pick you up, wait during the slow-mo airtime cam...

Voyage Back by matharoo

The first level drags on for WAY too long and I ragequit after I realized I'd accidentally closed off the gate onward again because it was offscreen when I shot the button that'd open the smaller gate letting me out of the indoors area. Enemy bullets are almost invisible and they're so fast you can't dodge them even after you realize the enemies are actually shooting back. It feels like there's no reason to do anything with the main ship (like solving puzzles that require you to switch between both), making the entire level feel like a giant escort quest. Also the space background is WAY too dense with stars and the frontmost layer scrolls too quickly, making it feel like the stars are right behind you instead of miles away.

Voyage to the Earth Core by NazGhuL

Not too shabby, but still a bit on the shabby side.
-I'd preferred the game endless and with obstacles throughout instead of just giving you a hard limit to get as much score as possible with absolutely no threats in the meantime.
-It's not clear TNT won't hurt you.
-If you don't move fast as soon as the game start you won't get any room to move sideways until you hit your first TNT. I think the player should get SOME way to clear up blocks sideways, maybe have them start with some TNT sticks they can throw at will to destroy nearby blocks?
 
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F

FunkyB

Guest
Top Three

-First Place: Until Night Falls by Thaniel

-Second Place: Voyage for the Lost Aegis by ChessMasterRiley

-Third Place: Perilous Pilgrimage by kepons, aamatniekss

Reviews

-Mutiny by Siolfor the Jackal: Cute pirates and funny dialogue. I liked how you had to time the release of the space bar.

-Perilous Pilgrimage by kepons, aamatniekss: When I came across the beautiful woman, I knew she was going to screw me over, but I couldn't resist haha. I like that the battle takes place separately. I felt bad for those poor deer : ( Great jobs.

-Raftraftraft by Nallebeorn: I like the art, especially the ocean and the whale.

-Until Night Falls by Thaniel: Damage measured in scrapes? A paper-airplane throwing boss? Creative. Beautiful art.

-Voyage for the Lost Aegis by ChessMasterRiley: Tough! I liked how the player and enemies took turns moving.
 
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W

Wraithious

Guest
Game Jam # 4 ratings and thoughts about your games by Roadhammer Gaming

Reviews

Top 3:

# 1 A Trip to the Grocery Store by PizWiz
This was the most fun game to play and I love the 'sponge monkeys' style graphics, and this was litterally hillarious at every turn of the game nice job!

#2 Journevazure by Yal

Beautiful graphics and awesome gameplay, I thoroughly enjoyed playing this game! nice suprizes too like the ufo's haha the ocean was really well done awesome job!!


#3 Badass Voyage by Joh
This game was emensly fun to play and will be playing it many more times in my spare time, great story, controls, nice graphics and music and just a very addicting game nice job!


Best ofs:

Best use of Theme: Finding Her by chance - This is definatly 100% a voyage with a purpose
Best Concept: Unwelcome Passenger by TehPilot, TheFugue - Fresh new idea I've never seen before in a game
Best Presentation: Journevazure by Yal - everything about this game was professionally done and done very well
Best Story: What Am I by theonewhoisodd - Longest most in-depth storyline of all the games in the jam
Best Devlog: Into the Earth by The M - great job documenting your progress through the dev stage

Full ranking and Comments:
(edited 6/1 4:49pm as i missed 3 games)
How I deligated points to score the games via ratings of poor, ok, good, and great, 90 is a perfect score:
Theme- 0,10,20,30
concept- 0,5,10,15
Presentation- 0,10,20,30
Story- 0,5,10,15

90/90
A Trip To The Grocery Store by PizWiz Rating 90/90
haha this is a fun game to play!! very well done in all aspects

Journevazure by Yal Rating- 90/90
Beautiful graphics and awesome gameplay, I thoroughly enjoyed playing this game! nice suprizes too like the ufo's haha

Badass Voyage by Joh Rating: 90/90
This was an awesome game to play! great story, controls, nice graphics and music very addicting nice job!

Finding Her by chance Rating- 90/90
This was a fun game to play, I want to play the sequal!! great graphics controls and story nice job!

The world is flat and so are you by ghandpivot Rating- 90/90
haha this is a great game, very unexpected twist, the fundraw.dll comes to mind here. nice graphics too great job!

Into the Earth by The M Rating- 90/90
Awesome game I enjoyed playing it, the graphics were nice, nusic was great and the controls work perfect nice work!

Perilous Pilgrimage by kepons, aamatniekss Rating- 90/90
awesome game, it was one of the few I actually beat haha nice graphics, challenging to make the right decisions and cool use of different areas to get supplies nice job

85/90
Seven Sands by nvrogers Rating- 85/90
This is an awesome game with good everything, especially liked the use of wind and the fitting music, great job!

TGWATT by Dalesome Rating- 85/90
This was a fun game to play with good graphics and controls, especially liked the lighting effects nice work

Space Taxi by Cat, var Rating- 85/90
Nice graphics and music! this is a well put together game, I enjoyed playing it

80/90
Mutiny by Siolfor the Jackal Rating- 80/90
Nice game, It's tough to keep them all happy! nice graphics and storylines.

Project_Dahlia by Freedom2Fight Rating- 80/90
Awesome game in all areas, very challenging good work

Self-Sacrifice by JacobV Rating- 80/90
Nice graphics, perfect controls, and nice sound effects with fitting music, overall well done.

Voyage to the Earth Core by NazGhuL Rating- 80/90
Nice little game, music very fitting and nice controlls

75/90
Raftraftraft by Nallebeorn Rating- 75/90
Nice work on this game, it was hard to get used to paddling the raft but nothing wrong with the controlls i just had to get used to it. very fun to play!

70/90
CHZ by johnwo Rating- 70/90
Great storyline and graphicsm fitting music, there were some bugs but it was a fun game to play good job

Infinity infection by lolslayer Rating- 70/90
love the infinate starfield and had fun exploring good job!

Skyland Voyager by K-BitCRUSH Rating- 70/90
Nice little game, controlls were good and cool graphics effects

This is NOT Windwaker by Misu, Alice Rating- 70/90
sweet graphics and camera control, was a fun game to toy around with, especially liked the visuals going in and out of the houses

Voyage for the Lost Aegis by ChessMasterRiley Rating- 70/90
Nice job with the graphics and gameplay, the game is really challenging as you go along

65/90
Brick Ocean by The Little Game Dev 65/90
cool game with a fair amount of challenge, nice graphics too and ship death is cool good job

Ship Ahoy by Alexx Rating- 65/90
nice game, fitting soundtrack, just didnt like the screen rotating instead of the ship it really throws of your judgement. overall a good game

Untitled Islands by BitZero 65/90
Great start anyways! it runs fast I didn't drop below 45 fps

Unwelcome Passenger by TehPilot, TheFugue Rating- 65/90
loved the graphics and audio, nice and challenging to 'drop in' on unsuspecting boaters unique concept!

Sea Voyage by BionicFrog Rating- 65/90
This is a nice working game, I like the way the game area is drawn good work!

Voyage Back by matharoo 65/90
nice graphics and audio! controls were hard to use but i managed allright

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti Rating- 65/90
Fun game to play, controlls are nice, great story line.

60/90
Beyonder by Posho Rating- 60/90
I like that you can shoot the trees and get stumps haha kept getting a black screen when the balloon was off screen lifting you over objects, and game was not exiting properly (game wasnt running, music still playing)

Galactic Conqueror by Bingdom, Roa, beli_mawrr 60/90
Cool graphics and controlls, also really liking the stereo space sounds

Tapsailing by Vonnbit Rating- 60/90
Altho I read the directions I didn't understand what you are supposed to do, the only button that worked for me is the sleep button, which I still just died, idk sorry
EDIT I figured it out from reading the forums and adjusted vote score, cool idea

Until Night Falls by Thaniel Rating- 60/90
very nice graphics and controlls, too many kill objects tho, I died 7 times in the first minute of gameplay overall was a good game

55/90
Ballooning Over The Ocean by GameDevDan Rating- 55/90
challenging game, fun to play and pass the time

Cat Power by FunkyB Rating 55/90
nice game, controlls were good, kitty is cute, enemies are cool nice job

Gatika by Buff Rating- 55/90
Fun game to play and good controls. nice graphics + effects good job

R.I.D.E. Something Something by Mocgames998 Rating- 55/90
cool game I liked the graphics, could have used some image_angle code in there for the bike but overall good work!

What Am I by theonewhoisodd Rating- 55/90
controlls did not work for me, all other aspects of the game were good, had to exit the game by killing it in the task bar

Town to Town by nix0nax Rating- 55/90
great music and lively crew! challenging to keep them all alive for more than a couple minuites, good game.

50/90
Caravan by sylvain_l Rating- 50/90
I like the story line and graphics, I couldnt do anything at all in game however.

All Aboard The Spudship by dadio Rating- 50/90
I don't know what really to say hahaha it definatly made me laugh, twice, because I thought i did something wrong playing it the first time and died

SSJGV3K by Snail Man Rating- 50/90
haha nice little joke game but it incorperates alot of cool challenges nice job!

Voyage to Alpha Centuri by theonewhoisodd Rating- 50/90
Overall a good game, It gradually gets harder and harder to avoid all the asteroids good job

30/90
Defector by Oyakiiv Rating- 30/90
destroying the enemies without getting hit is challenging but there is nothing much to this game
 
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var

Member
Alright, I've now looked at every game! Unfortunately I was unable to review Project_Dahlia, A Trip to the Grocery Store, What Am I and CHZ—because they were all fullscreen by default, they blackscreened on my computer (I think it's a problem with Windows 10).

These reviews are not final, so if you think I missed part of your game or it deserves a seconds look, let me know. Also, I may to a second pass through to fine-tune the rankings.

Reviews

Top 3:

Badass Voyage by Joh
Quite impressive! The most addicting out of all the games I've played so far. My only two points against it are that the sprites seem kinda flat, and the final level seems impossible—after you take too much damage, they just play ping-pong with you until you lose.

Voyage Back by matharoo
The atmosphere set by the music and graphics is wonderful! I really like the concept of having the fighter break off of the main ship, then come back and rejoin it—I wish you'd done more with that. I feel like you could have made it a little longer, too; it would have been cool to see the lasers and conveyors in more than one "level".

Voyage for the Lost Aegis by ChessMasterRiley
Superb! Good concept, very well polished. The one thing keeping this from being my top pick is the level design. The beginning levels were a good introduction to the game, but towards the end they seemed hastily slapped together. In a puzzle-type game, I expect every element of a level to be useful. However, in many of the levels I didn't use half or even most of the items in my inventory. Additionally, some of the levels seemed like they had monsters that were placed randomly, and had no effect at all. One minor thing I didn't like was the difficulty in predicting which direction diagonally adjacent monsters will move, which is especially apparent in level 6. Other than that, though, great game!

Best ofs:

Best use of : Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
Best Concept: The world is flat and so are you by ghandpivot
Best Presentation: Voyage for the Lost Aegis by ChessMasterRiley
Best Story: Self-Sacrifice by JacobV

Full ranking:

  1. Badass Voyage by Joh
  2. Voyage Back by matharoo
  3. Voyage for the Lost Aegis by ChessMasterRiley
  4. Into the Earth by The M
  5. Self-Sacrifice by JacobV
  6. Gatika by Buff
  7. Unwelcome Passenger by TehPilot, TheFugue
  8. Voyage to the Earth Core by NazGhuL
  9. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  10. Perilous Pilgrimage by kepons, aamatniekss
  11. Infinity infection by lolslayer
  12. SSJGV3K by Snail Man
  13. Mutiny by Siolfor the Jackal
  14. Town to Town by nix0nax
  15. The world is flat and so are you by ghandpivot
  16. Until Night Falls by Thaniel
  17. Seven Sands by nvrogers
  18. Journevazure by Yal
  19. Raftraftraft by Nallebeorn
  20. Tapsailing by Vonnbit
  21. Finding Her by chance
  22. Brick Ocean by The Little Game Dev
  23. Ballooning Over The Ocean by GameDevDan
  24. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  25. Beyonder by Posho
  26. Cat Power by FunkyB
  27. Ship Ahoy by Alexx
  28. TGWATT by Dalesome
  29. Defector by Oyakiiv
  30. R.I.D.E. Something Something by Mocgames998
  31. Voyage to Alpha Centuri by theonewhoisodd
  32. Forbidden Frontier by Wraithious
  33. This is NOT Windwaker by Misu, Alice
  34. Sea Voyage by BionicFrog
  35. Skyland Voyager by K-BitCRUSH
  36. Untitled Islands by BitZero
  37. Caravan by sylvain_l
  38. All Aboard The Spudship by dadio

Comments:

A Trip To The Grocery Store by PizWiz

Blackscreen, problem with my computer.

All Aboard The Spudship by dadio

Words cannot express my feelings upon playing this game. It is truly a masterpiece of this generation.
Because it is the most magnificent game in the jam, I am giving it the biggest number in this ranking.

Badass Voyage by Joh

Quite impressive! The most addicting out of all the games I've played so far. My only two points against it are that the sprites seem kinda flat, and the final level seems impossible—after you take too much damage, they just play ping-pong with you until you lose.

Ballooning Over The Ocean by GameDevDan

Pretty nice for only 3.5 hours! Other than obviously adding more content, I have only two suggestions:
1. Make it clear how you can go through mirrors. I figured it out easily, but it would have been nice if it was made clear from the start.
2. Improve the water sprite/animation.

Beyonder by Posho

This is a very cool beginning to a game, but to me it is obvious that it's unfinished.

Brick Ocean by The Little Game Dev

The sounds made it very satisfying to get a bunch of bricks at once. I also really liked the powerups. Unfortunately the game has one huge flaw: you can almost always get most or all of the bricks just by firing nearly straight upwards. Still surprisingly fun to play!

Caravan by sylvain_l

Not much to it, but I really do like the menu!

Cat Power by FunkyB

Neat little game, but it gets boring after a short while. It's kinda annoying that you can't move while punching or kicking. Nice graphics, though. (protip: I believe texture_set_interpolation(false) makes pixel art look sharp.)

CHZ by johnwo

Fullscreen gamemaker games do not like my computer. Couldn't play, cant rate. Sorry :(

Defector by Oyakiiv

Not really a bad game, just a little short on content. I like that you didn't just use gamemaker's default text and instead made your own sprites for most of the text. (protip: use texture_set_interpolation(false) if you're going for a pixel-art style.) IMO, you only need three changes for a pretty good game:
1. Add some sounds. Even if it's just a "pew" when you or an enemy fires, it makes a huge difference.
2. Shorten the stages, or add more variation in each stage. As it stands, it's kinda monotonous.
3. Increase the ship's movement speed a bit. You could also do many other balance changes, but this would be the easiest way to make the gameplay feel good to me.

Finding Her by chance

Funny little game. The animations are a bit wonky, but hey, it's a jam. I think you've got the mechanics down—the main thing missing is more length. The gameplay is fun enough to be worth a longer game. Only bug I notices is that the collisions with moving objects sometimes get screwed up (not that I could do any better).

Forbidden Frontier by Wraithious

Either this is very unfinished, or I'm completely missing something. I like the pseudo-3D part of it. Unfortunately, I couldn't really figure out how to do anything. Attacking enemies with [Z] didn't appear to have any effect, and despite moving around for 5 minutes I didn't find anything in the caves. The shop looks like it could be cool, but I have no idea how to get money to buy things.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

I really like the 3D aspect! Unfortunately, the gameplay is kinda meh. Killing their little ships is difficult and doesn't appear to really accomplish much. As far as I can tell, the optimal strategy is to pick a ship and twiddle your thumbs for 15 seconds while you wait to deploy. After that, move to their mothership and hold down LMB for another minute or so until you die. Repeat until one of the motherships dies. If there's more to it that I'm missing, please let me know.

Gatika by Buff

Once I got the hang of it, really fun and relaxing! Probably the only game so far that I'm planning on playing again later. The main things I don't like about it are the graphics are a bit to simple, and the scoring system doesn't seem very effective (I would do something like +100 for landing, +30 for dodging asteroids). Also, adding a story/plot—even if it's just a single paragraph at the start—could do wonders for the immersion factor.

Infinity infection by lolslayer

Once I figured out how it works, pretty fun! The two main problems are the lack of polish and the lack of help. It took a few minutes to figure out exactly what everything did.

Into the Earth by The M

I like it! Not much to it, but still pretty fun! No flaws at all that I noticed, except for the lack of more content. A little more chance-based than I would have liked, though.

Journevazure by Yal

Well done for a 3D jam game! Unfortunately, I feel like the 3D was done at the expense of everything else. The gameplay feels repetitive after a while, and the graphics seem like they're from the 90s. Still though—it's 3D.

Mutiny by Siolfor the Jackal

I love the concept! The graphics were great. It took me a couple playthroughs to figure out that their happiness goes down faster if the ship's condition is poor. After I realized that, it was pretty easy to win. I think the one thing that could make the game a lot better is a difficulty selection (easy/medium/hard).

Perilous Pilgrimage by kepons, aamatniekss

Pretty cool. The graphics were great, but many other things were slightly lacking:
1. The music got kinda annoying after the first minute or so.
2. Everything was based on chance a little too much for my liking.
3. The first time the bandits attacked me, I had no idea what to do, and died within a few seconds.
4. At the fletcher, what if I don't want to pick any of the options? I never run out of arrows, I might value food more than sleep at the moment, and I might not want to risk stealing.

Other than that and a few other little things, pretty fun game.

Project_Dahlia by Freedom2Fight

Blackscreen, problem with my computer.

R.I.D.E. Something Something by Mocgames998

Pretty good. Personally I don't like games that don't let you aim with a mouse, but I'm trying to not take that into account here. I love how smooth the movement is!

Raftraftraft by Nallebeorn

Great concept! Takes a while to get the hang of paddling, but once you do it's pretty fun. I'm not a fan of how difficult it is to avoid the whale, though. If you happen to be stationary when the whale comes by, say goodbye to half your raft. Also, if you accidentally step off your raft while it's moving, it continues going without you, and often you can't catch up before the whale destroys it. Great pixel art, except for the water, which gave me seizures was a bit hard on the eyes.

Sea Voyage by BionicFrog

Looks like a good start to a game, but the problem is it's just that—a start. I can tell you have a good idea, and just didn't have time to finish it. Perhaps next time, start with a simpler idea?

Self-Sacrifice by JacobV

Pretty standard platformer, great graphics! I somehow managed to miss the text that told you what C and V do, so I spent about 5 minutes mashing my keyboard to figure out X, C, and V. The atmosphere set by the game was quite relaxing, which made up for the gameplay.

Seven Sands by nvrogers

The atmosphere of this game is superb! I really like the 3Dness of the ships. It's good that you realized that there was little gameplay, and kept it short. If there were many more than 7, I probably would have quit in the middle.

Ship Ahoy by Alexx

It makes me sad to see games like this. It has great potential, but there's just a few thing wrong with it that make it incredibly frustrating.
1. Wood blocks/walls take too long to destroy.
2. Controls are too touchy, unless you're moving at the minimum speed, in which case you turn agonizingly slowly.
3. The jellyfishes' hitbox is bigger than it should be.
4. Whirlpools (I assume that's what they are) have no indication of how big they are.
5. There's a place that was impossible for me to get through. After spending 5 minutes and 50 lives, I gave up.
In the future, I suggest having someone else playtest your game. This game could have been so much better with just an hour or two of balancing.

Skyland Voyager by K-BitCRUSH

Pretty neat. The graphics were great! No real gameplay though, so...

Space Taxi by Cat, var

crashed on startup

still literally best game ever tho

5/7

SSJGV3K by Snail Man

I really liked the lightheartedness and humor of this game! I'm not sure if there's and end to it—if there is, I didn't reach it. There was a game-breaking bug, though. After I died the first time, the first "dodge the bills" I got to was already completed (i.e. not reset), but the game didn't continue on.

Tapsailing by Vonnbit

Fun little game, once I got the hang of it! With two changes, I think this could be called a complete game:
1. Double the size. The window is pretty small, and the help text is virtually unreadable.
2. Make the buttons feel a little better by giving some indication of when I'm hoving of them. With the game as small as it is, it's already hard enough to hit them.
Other than that, though, good concept, graphics, sounds, balance, etc.! The only reason I didn't rank it higher is there's not much to it.

TGWATT by Dalesome

I'm not sure if there's any ending other than the "Things go wrong" one, so if there is, let me know. Unless I'm missing something, there's really not much to the game. However, what is there is great! I can tell that a lot of work was put into the animation and overall graphics stuff. I really liked the unexpected ending!

The world is flat and so are you by ghandpivot

Wow! That... really caught me by surprise. Cleverly done! Not really much else to say about it, other than I wish it were longer.

This is NOT Windwaker by Misu, Alice

Looks like it could be a good start to a game, but I think it's a bit too ambitious for a jam.

Town to Town by nix0nax

It took a while to figure out how to play, but once I did, it was pretty fun and quite challenging! Kinda reminds me of both my game (Space Taxi) and Mutiny. It needs a little polish though, and I think it it a bit too hard. Because the people move between different places, it hard to keep track of who is whom. This is a problem, because there are 4+ people, each with their own hunger, thirst, and sleep values. The two ways this game can be improved is by adding a help menu, and somehow displaying the hunger/thirst/sleep value for people even when I don't mouse over them.

Until Night Falls by Thaniel

Not a huge fan of bullet hells in general, but pretty well done! I would have liked to see it expanded a bit more. The only real flaw I see is that there appears to be no advantage to not focusing. Why not just make focus the default?

Untitled Islands by BitZero

Neat island generator! No gameplay though, so...

Unwelcome Passenger by TehPilot, TheFugue

Very nice, but a few flaws prevent it from being far higher in the list.
1. The screen is too small. This was especially noticeable in the times where I had to launch rick before the boat was even on-screen, and with the two police boats on the last level that killed me before I even noticed them.
2. There was no restart button. There were a few places where I kept on missing a jump several times in a row, and each time I had to wait an agonizing 5 seconds to be able to restart.
3. While the music was incredible, I feel like it doesn't really fit the game.

Voyage Back by matharoo

The atmosphere set by the music and graphics is wonderful! I really like the concept of having the fighter break off of the main ship, then come back and rejoin it—I wish you'd done more with that. I feel like you could have made it a little longer, too; it would have been cool to see the lasers and conveyors in more than one "level".

Voyage for the Lost Aegis by ChessMasterRiley

Superb! Good concept, very well polished. The one thing keeping this from being my top pick is the level design. The beginning levels were a good introduction to the game, but towards the end they seemed hastily slapped together. In a puzzle-type game, I expect every element of a level to be useful. However, in many of the levels I didn't use half or even most of the items in my inventory. Additionally, some of the levels seemed like they had monsters that were placed randomly, and had no effect at all. One minor thing I didn't like was the difficulty in predicting which direction diagonally adjacent monsters will move, which is especially apparent in level 6. Other than that, though, great game!

Voyage to Alpha Centuri by theonewhoisodd

Not bad, kept me entertained for a surprising amount of time! However, there's really not much to it, and it needs some more polish. A few suggestions:
1. Rather than drawing stuff with code, create sprites by hand. Even if you don't think you're an artist, it will almost certainly look a lot better than just rectangles and ellipses.
2. Make the ship shorter (in length, not height), so I can do some sick maneuvers between asteroids.
3. Add some sounds. Even if it's just two very basic sounds effects taken off the internet or a single music track, it can add so much to a game.
4. Give the stars in the background some parallax. This one change can make it look far more 3D and immersive.

Voyage to the Earth Core by NazGhuL

Nice! Fun little game; I really liked the feel of it. The once thing I'm not a fan of is how easy it is to get stuck in a one-wide hole. Two things you could do to improve it:
1. Make it clear that Enter starts the game. I spent longer than I would have liked just mashing my keyboard.
2. The timer appears to do nothing?


Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Well done! The enemies got me stuck in wall several times, but other than that, no bugs that I found. I stopped on the level with the three switches, after dying once and getting stuck in walls twice.

What Am I by theonewhoisodd

Fullscreen doesn't like my computer, so I couldn't play it.
 
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0

0.Bytes

Guest
I made a quick review for every game, its not a deep review, but I really liked almost all of the games I played. Almost every game I played had something that I liked, very good ideas, very good artwork.

Congratulations to everybody that tried to make a game for the Jam,

*Sorry to the games that did not open in my computer =/ It's my computer's fault !!

Here is my rank

*I did not ranked Self-Sacrifice, because I helped @JacobV in this game. In my opinion is a Top3 game without a doubt =D
Reviews

Top 3:

Voyage for the Lost Aegis by ChessMasterRiley
Maybe the most creative game of this Jam, you really thought outside the box. Awesome game. The whole thing, audio, gameplay, art everything very well done.

Perilous Pilgrimage by kepons, aamatniekss
I really liked the combat system, the art is top 5 at this Jam, the only thing I didnt like was the gameplay, is too slow for me. Besides that an awesome game, I believe this game has potential to become a good game if you guys work on it after the Jam

Voyage to the Earth Core by NazGhuL
One of my favorites, very fun gameplay, good art, perfect for when you want to play a game for 5-10 minutes. Good job !

Best ofs:

Best use of : ...
Best Concept: ...
Best Presentation: ...
Best Story: ...
Best Devlog: ...

Full ranking:

  1. Voyage for the Lost Aegis by ChessMasterRiley
  2. Perilous Pilgrimage by kepons, aamatniekss
  3. Voyage to the Earth Core by NazGhuL
  4. Mutiny by Siolfor the Jackal
  5. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  6. Until Night Falls by Thaniel
  7. Raftraftraft by Nallebeorn
  8. Tapsailing by Vonnbit
  9. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  10. Beyonder by Posho
  11. Journevazure by Yal
  12. Into the Earth by The M
  13. Cat Power by FunkyB
  14. Unwelcome Passenger by TehPilot, TheFugue
  15. TGWATT by Dalesome
  16. SSJGV3K by Snail Man
  17. Voyage Back by matharoo
  18. Badass Voyage by Joh
  19. Ballooning Over The Ocean by GameDevDan
  20. Space Taxi by Cat, var
  21. This is NOT Windwaker by Misu, Alice
  22. R.I.D.E. Something Something by Mocgames998
  23. Ship Ahoy by Alexx
  24. Finding Her by chance
  25. What Am I by theonewhoisodd
  26. CHZ by johnwo
  27. Gatika by Buff
  28. Defector by Oyakiiv
  29. Voyage to Alpha Centuri by theonewhoisodd
  30. Infinity infection by lolslayer
  31. Sea Voyage by BionicFrog
  32. All Aboard The Spudship by dadio
  33. Forbidden Frontier by Wraithious
  34. A Trip To The Grocery Store by PizWiz
  35. Brick Ocean by The Little Game Dev
  36. Town to Town by nix0nax
  37. Untitled Islands by BitZero
  38. Project_Dahlia by Freedom2Fight
  39. Caravan by sylvain_l
  40. Seven Sands by nvrogers
  41. Skyland Voyager by K-BitCRUSH
  42. The world is flat and so are you by ghandpivot
  43. Self-Sacrifice by JacobV

Comments:

A Trip To The Grocery Store by PizWiz

Weird, very weird, but in a good way =D.

All Aboard The Spudship by dadio

Crazy game, I can think about other words xD

Badass Voyage by Joh

Good game, good art, the character, the enemies and the level are very well done.

Ballooning Over The Ocean by GameDevDan

This game would be really cool to play in mobile. Good game !

Beyonder by Posho

The art is very good, one of the best in this Jam, the only problem with the art is the tiles the are too generic, but the characters, enemies looks very good. Its possible to see that you have your own style doing art.

The sfx could be better and I dont know where was the use of voyage, but overall is a good game =D

Brick Ocean by The Little Game Dev

A good pixel art, but the gameplay was meh :/

Caravan by sylvain_l

I did not figure it out how to play (It might have been my fault, sorry)

Cat Power by FunkyB

The idea is hilarious, the animation is also very good, it could have been more elaborated, but it is a good game

CHZ by johnwo

Music and art are good, I thought the gameplay a little confusing, there is a story, and this is good XD.

Defector by Oyakiiv

I am an audio guy, so I really missed the music and Sfx, it is not bad, but I felt like you ran out of time. But nice work !

Finding Her by chance

Funny game, the story is nice, the art is well done, I thought you have added better sfx, but is a good work

Forbidden Frontier by Wraithious

The game is different from everything, it remind some old pc games. Even though it is weird I liked the atmosphere

Galactic Conqueror by Bingdom, Roa, beli_mawrr

The idea is very good,. I had some problems with the ship movimentation I think it could be better, the audio and sfx could be better too, and I had some small frame rates problems, but I know those are hard things to do in a weekend game Jam.

Overall it is a very solid game, you guys should be proud !

Gatika by Buff

I liked, but the sfx were too loud, though

Infinity infection by lolslayer

The music is good, the art is simple but it fits the idea, what I didnt like was the gameplay.

Into the Earth by The M

Very good gameplay, good art and effects, I just did not see connection with the theme, but is definetely a good game !

Journevazure by Yal

Very good art, the main character remind me dragon quest. The game is good, if the gameplay was a little bit faster it can be even better. Good work overall

Mutiny by Siolfor the Jackal

The most hilarious game oh this Jam ! Good art work, fun gameplay, the only thing I missed was the sfx and the music =\

Perilous Pilgrimage by kepons, aamatniekss

I really liked the combat system, the art is top 5 at this Jam, the only thing I didnt like was the gameplay, is too slow for me. Besides that an awesome game, I believe this game has potential to become a good game if you guys work on it after the Jam

Project_Dahlia by Freedom2Fight

I couldnt play the game. it did not open in my computer (which I believe is my computer's fault) I will try to play it later

R.I.D.E. Something Something by Mocgames998

I did not see the theme in this game, it is very simple, but the main idea is good

Raftraftraft by Nallebeorn

One of the bests uses of the theme and a charismatic main character. The controls and gameplay are very good, the sfx and music are good to.

Good work !

Sea Voyage by BionicFrog

Not the most complex game, the art is very simple, but the gameplay is okay

Self-Sacrifice by JacobV

I AM NOT GOING TO RANK THIS GAME (Because I was part of the team)

I am biased to rank this game because I helped JacobV making the music and the sfx.

That said, I really think is an awesome game, good story, good art and animation.

In my humble opinion JacobV did an outstanding job in this game, definetely a Top 3 game in this Jam. The only problem is when you have to offer yourself, you have to be at a very specific place.

And by the way, it was a honor to help you to create Self-Sacrifice

Seven Sands by nvrogers

I had problems to run the game, because of that I will not rank

Ship Ahoy by Alexx

Very simple, but very fun to play, even though I dont like the position of the camera

Skyland Voyager by K-BitCRUSH

I couldnt open it :/

Space Taxi by Cat, var

Good game with good music, but I dont like that many questions at the beggining, but I liked the game

SSJGV3K by Snail Man

This is this Game Jam's Wario Ware, very fun game !

Tapsailing by Vonnbit

The 1bit art is outstandig, the gameplay is fun, eventhough is very simple. Great work !

TGWATT by Dalesome

Good game, but the lack of sound it takes the vibe of the game

The world is flat and so are you by ghandpivot

It did not open, my computer's fault I guess

This is NOT Windwaker by Misu, Alice

Nice 3d game, with more time to develop could have been a great game. Very happy music too =D

Town to Town by nix0nax

Very primitive, but the idea was good.

Until Night Falls by Thaniel

Very intense gameplay, good art, sound, if it wasnt the theme this game would be ranked better

Untitled Islands by BitZero

It is not a game, but the map looks good =)

Unwelcome Passenger by TehPilot, TheFugue

Good game, the kind of game you play while you wait something, like a doctor, dentist or whatever lol. Nice soundtrack and art. Although I saw no connection with the theme


Voyage Back by matharoo

Good game,, I liked the different "modes", I like this style of gameplay, the enviroment and the audio was good, and sprites use created are really good !

Voyage for the Lost Aegis by ChessMasterRiley

Maybe the most creative game of this Jam, you really thought outside the box. Awesome game. The whole thing, audio, gameplay, art everything very well done.

Voyage to Alpha Centuri by theonewhoisodd

Very simple idea, the lack of audio and sfx dont help, but it is not a bad game.

Voyage to the Earth Core by NazGhuL

One of my favorites, very fun gameplay, good art, perfect for when you want to play a game for 5-10 minutes. Good job !

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Great team effort, one of the bests use of the theme, remind NES and SNES's Zelda. Great work !

What Am I by theonewhoisodd

Good game, though it seems unfinished.
 
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M

Mocgames998

Guest
Here are my Reviews...

Top 3:

Self-Sacrifice by JacobV
You're a girl who's supposed to offer "self-sacrifice" or something. It's a platformer with very fluid controls, and looks great. Well done.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
It feels much like an older Zelda game. Rather long for being made in 3 days!

Badass Voyage by Joh
Mash the Z & X keys while holding up to juggle everything in your way, in a side-scrolling beat-em-up meets Smash Bros kind of way. It basically comes down to button mashing everything until you win though; the fighting mechanics could be refined a little bit, and the graphics are a little rough. Still, good job.

Best ofs:

Best use of : Self-Sacrifice by JacobV
Best Concept: The world is flat and so are you by ghandpivot
Best Presentation: The world is flat and so are you by ghandpivot
Best Story: Self-Sacrifice by JacobV
Best Devlog: ...

Full ranking:

  1. Self-Sacrifice by JacobV
  2. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  3. Badass Voyage by Joh
  4. Voyage Back by matharoo
  5. The world is flat and so are you by ghandpivot
  6. Into the Earth by The M
  7. Until Night Falls by Thaniel
  8. Voyage for the Lost Aegis by ChessMasterRiley
  9. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  10. Town to Town by nix0nax
  11. Seven Sands by nvrogers
  12. Ballooning Over The Ocean by GameDevDan
  13. Beyonder by Posho
  14. Project_Dahlia by Freedom2Fight
  15. A Trip To The Grocery Store by PizWiz
  16. TGWATT by Dalesome
  17. Raftraftraft by Nallebeorn
  18. SSJGV3K by Snail Man
  19. Perilous Pilgrimage by kepons, aamatniekss
  20. Gatika by Buff
  21. Finding Her by chance
  22. Tapsailing by Vonnbit
  23. Brick Ocean by The Little Game Dev
  24. Unwelcome Passenger by TehPilot, TheFugue
  25. Journevazure by Yal
  26. Voyage to the Earth Core by NazGhuL
  27. Space Taxi by Cat, var
  28. Mutiny by Siolfor the Jackal
  29. Skyland Voyager by K-BitCRUSH
  30. Ship Ahoy by Alexx
  31. Voyage to Alpha Centuri by theonewhoisodd
  32. CHZ by johnwo
  33. Sea Voyage by BionicFrog
  34. Untitled Islands by BitZero
  35. Cat Power by FunkyB
  36. What Am I by theonewhoisodd
  37. Defector by Oyakiiv
  38. Infinity infection by lolslayer
  39. This is NOT Windwaker by Misu, Alice
  40. Forbidden Frontier by Wraithious
  41. Caravan by sylvain_l
  42. All Aboard The Spudship by dadio

Comments:

A Trip To The Grocery Store by PizWiz

What the **** was that. Far more effort compared to the usual joke games I guess, and the graphics sorta work here.

All Aboard The Spudship by dadio

POTATO RETURNS
Also, I can see cheaper strings than Plan 9...

Badass Voyage by Joh

Mash the Z & X keys while holding up to juggle everything in your way, in a side-scrolling beat-em-up meets Smash Bros kind of way. It basically comes down to button mashing everything until you win though; the fighting mechanics could be refined a little bit, and the graphics are a little rough. Still, good job.

Ballooning Over The Ocean by GameDevDan

Rather simple puzzle game where you rotate mirrors to help guide a balloon to an island via wind. Reminds me of something like "The Incredible Machine." Really easy though, and only a few stages. No sound either.

Beyonder by Posho

You're just dropped straight off into the game, with little context of what to do next. Fortunately, the game seems fun to play I guess.

Brick Ocean by The Little Game Dev

Basically, you play as a ship's cannon that's shooting down blocks slowly inching towards you. Got a score of 41.

Caravan by sylvain_l

All of the effort went into designing the menu, the game itself doesn't exist...

Cat Power by FunkyB

FIGHT CATS with a Double Dragon 2 styled button layout, only even more complex (Seperate Buttons for punching/kicking left & right, with the jump button in the middle. Presentation's good but the game feels rather clunky to be honest.

CHZ by johnwo

It's a top down, fake 3d "Survival" game I guess. Got stuck, also the game has some typos and a few bugs. (Granted, the bugginess was warned of ahead of time)

Defector by Oyakiiv

Shoot Stuff, Collect Stuff?

Finding Her by chance

Jumping seems rather floaty, and the game was confusing at first, but overall the game seems okay in the end.

Forbidden Frontier by Wraithious

Um, what am I supposed to do?

Galactic Conqueror by Bingdom, Roa, beli_mawrr

It's a space combat game! In 3D! However the controls are strange, and the game doesn't even appear to be a space combat game at first glance. Also, no ship collisions at all, and your ship is rather hard to control.

Gatika by Buff

Take off from / land on as many planets as you can! Is probably as hard as landing in NES Top Gun! Not actually that bad of a game, and is fun I guess!

Infinity infection by lolslayer

Uh, what am I supposed to do?

Into the Earth by The M

Reminds me of NazGhuL's entry, but this one is a lot more polished and fun to play.

Journevazure by Yal

It looks impressive for a gamemaker game, however the actual gameplay seems to only consist of collecting gold and dodging rocks in an endless runner setting.

Mutiny by Siolfor the Jackal

Dropsy with pirates?

Perilous Pilgrimage by kepons, aamatniekss

Oregon Trail with a Pilgrim!

Project_Dahlia by Freedom2Fight

The game reminds me of Prince of Persia & Tomb Raider. Honestly, the game is rather rough around the edges; the controls are rather awkward, no sound, and the graphics, while good for a Jam game, can still be polished up some more. Other than that, I thought the game was decent enough.

Raftraftraft by Nallebeorn

It's a crafting game on a raft! Collect wood and don't let the raft be destroyed! ...Unless there's more to do than that!

Sea Voyage by BionicFrog

Feels like an old cRPG to be honest, with the grid based movement. However, the game doesn't appear to be finished unfortunately, since I couldn't really find anything other than 2 islands, trees, apples, and a partner. Also, you can't starve.

Self-Sacrifice by JacobV

You're a girl who's supposed to offer "self-sacrifice" or something. It's a platformer with very fluid controls, and looks great. Well done.

Seven Sands by nvrogers

THAT WIND.
Also, fake 3D!
You go to certain points on a map activating things I believe. But there doesn't seem to be much more than that, other than invincible ships that shoot at you though.

Ship Ahoy by Alexx

I found the game rather frustrating to play, to be honest.

Skyland Voyager by K-BitCRUSH

Feels more like a tech demo for procedurally generated levels to be honest. There doesn't seem to be much to actually do.

Space Taxi by Cat, var

___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_tutorial:

Variable <unknown_object>.<unknown variable>(100011, -2147483648) not set before reading it.
at gml_Object_obj_tutorial_Draw_64
############################################################################################
This is what popped up when I tried looking at the passengers list after dropping off a passenger.

SSJGV3K by Snail Man

SISJIV 3000. (Somehow I saw MST3K coming a mile away!)
It ends up being a Warioware clone somehow. (That jam was a few weeks ago!)

Tapsailing by Vonnbit

Very simple "clicker" like game, where you must keep a gauge within a certain range, while clicking on "!" icons.

TGWATT by Dalesome

You're on a space ship.
You get sucked into space, which is your "voyage" apparently.
Seems like most of the game's engine went to waste, sadly. If it's not using some sort of engine, the great shadow effects and shaders are all used in a game which lasts all of 1 minute.
At least it plays and looks well I guess.

The world is flat and so are you by ghandpivot

Uses Gamemaker 8.X, deceptive presentation on the surface... But more of a tech demo than anything else I guess.

This is NOT Windwaker by Misu, Alice

It seems you just walk around an island. Pretty much a tech demo from what I can tell.

Town to Town by nix0nax

A group of people survive underwater in a seemingly sinking boat, and you must help them survive via going through menus. Honestly it was rather difficult to keep track of everything, but it's probably just me. Also, Wilhelm Scream when someone dies!

Until Night Falls by Thaniel

Great Bullet Hell game, even if it's unfinished. (And I also see it's the last game submitted in the jam as well!)

Untitled Islands by BitZero

It's just an island generator. Nothing else to say, really.

Unwelcome Passenger by TehPilot, TheFugue

You're some guy who has to constantly jump from boat to boat, trying not to stay in water for more than four seconds. Mouse aim and "shooting" to aim where you land.

Voyage Back by matharoo

You gotta open space doors by shooty shooty little moving turret bots a hitting switches with your own little turret bot. It's a Top Down Shooter. Good Job too.

Voyage for the Lost Aegis by ChessMasterRiley

It's a puzzle game with grid based movement with a Turn based strategy like gameplay system, except there's no battles and you're just trying to get to the exit. Very polished graphics for a Jam game, feels kinda like a mobile game that you see these days.

Voyage to Alpha Centuri by theonewhoisodd

Dodge rocks and don't die, IN SPACE.

Voyage to the Earth Core by NazGhuL

Basically, dig to lava, collect money in the ground along the way. At first I thought TNT was deadly, but nope, it just destroys blocks for you, making it easier to navigate.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

It feels much like an older Zelda game. Rather long for being made in 3 days!

What Am I by theonewhoisodd

The mouse cursor is invisible at the main menu! Also, it feels like a "walking simulator" except it's 2D.
 

Alice

Darts addict
Forum Staff
Moderator
Top 3:

Self-Sacrifice by JacobV
A great job all-around, and I really like the serpent.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
The game has a good degree of variety and lots of features, and is overall very completed.

Unwelcome Passenger by TehPilot, TheFugue
Watch out! It's Rick!

Best ofs:

Best use of VOYAGE: The world is flat and so are you by ghandpivot
Best Concept: Unwelcome Passenger by TehPilot, TheFugue
Best Presentation: Voyage for the Lost Aegis by ChessMasterRiley
Best Story: Self-Sacrifice by JacobV

Full ranking:

  1. Self-Sacrifice by JacobV
  2. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  3. Unwelcome Passenger by TehPilot, TheFugue
  4. SSJGV3K by Snail Man
  5. Voyage for the Lost Aegis by ChessMasterRiley
  6. The world is flat and so are you by ghandpivot
  7. Badass Voyage by Joh
  8. Journevazure by Yal
  9. Until Night Falls by Thaniel
  10. Into the Earth by The M
  11. Perilous Pilgrimage by kepons, aamatniekss
  12. Space Taxi by Cat, var
  13. Seven Sands by nvrogers
  14. Tapsailing by Vonnbit
  15. Beyonder by Posho
  16. CHZ by johnwo
  17. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  18. Voyage to the Earth Core by NazGhuL
  19. Project_Dahlia by Freedom2Fight
  20. What Am I by theonewhoisodd
  21. A Trip To The Grocery Store by PizWiz
  22. Voyage Back by matharoo
  23. Finding Her by chance
  24. Ballooning Over The Ocean by GameDevDan
  25. Brick Ocean by The Little Game Dev
  26. Infinity infection by lolslayer
  27. Gatika by Buff
  28. TGWATT by Dalesome
  29. Mutiny by Siolfor the Jackal
  30. Raftraftraft by Nallebeorn
  31. R.I.D.E. Something Something by Mocgames998
  32. Town to Town by nix0nax
  33. Skyland Voyager by K-BitCRUSH
  34. Cat Power by FunkyB
  35. Sea Voyage by BionicFrog
  36. Defector by Oyakiiv
  37. Ship Ahoy by Alexx
  38. Voyage to Alpha Centuri by theonewhoisodd
  39. Untitled Islands by BitZero
  40. All Aboard The Spudship by dadio
  41. Forbidden Frontier by Wraithious
  42. Caravan by sylvain_l

Comments:

A Trip To The Grocery Store by PizWiz

The most memorable entry from this Jam. For better or worse.

All Aboard The Spudship by dadio

dadio

Badass Voyage by Joh

Ooooh yes, badass indeed, pretty much the essence captured from action movies.
Too bad the agent died in the end.

Ballooning Over The Ocean by GameDevDan

Nice, neat-looking puzzle game.
Could use some variety, but for a few hours entry it's already pretty good.

Beyonder by Posho

Played around for a bit, managed to craft something, but then I couldn't leave. Also, I don't know how to leave the base nor how to drop items that I don't need and that just clutter my space, so I couldn't really play around much... ^^'

Brick Ocean by The Little Game Dev

The graphics are really inconsistent, but aside from that the concept is surprisingly neat (once I figured it out).

Caravan by sylvain_l

Just a fancy menu without the game part...

Cat Power by FunkyB

Played a bit, it's alright, but nothing too special. The gameplay felt a bit clunky at times.
Also, it's not a good idea to put restart button right next to actual game controls, especially when it can be easily mispressed as a fireball key.

CHZ by johnwo

I kinda expected to have some monsters to defend from or something like that, to make the game more challenging and such. Dunno if you planned something like that, or other challenge factor, but actually I kinda liked the fact that I didn't need to worry much about dangers/time and just explore and find sites for mines/purifiers and such; it made for somewhat nice relaxing experience. My main qualm is that I ran out of sites to build structures on way before I had all resources needed for the beacon, so in the endgame I was just waiting a lot.
I dunno if you actually want to continue this project or just put "To Be Continued" arrow for JoJo reference sake, but I actually wouldn't mind to see a continuation at some point.

Defector by Oyakiiv

I dunno if I couldn't get past level 1 or it simply doesn't end, but I got extremely bored seeing the same enemies over and over again I just kinda stopped caring at some point...

Finding Her by chance

"Your girlfriend is dismembered. Get back her parts."
ok.
Aside from that, somewhat endearing if rather clunky platformer. Too bad the story isn't concluded here... ^^'
(also, took me a while to discover that I can double-jump; basically near the end)

Forbidden Frontier by Wraithious

Uhhhh, I couldn't really see where I was going, and shooting the enemies didn't seem to have any results. I feel like this game could use more clarity and gameplay feedback... >.<

Galactic Conqueror by Bingdom, Roa, beli_mawrr

Conquered one area, then kept dying in the other area, quit because the respawn time is way too long... u_u'
The game could be pretty fun, but I can't quite grasp how I'm supposed to do space combat here and survive while still dealing damage to other ships, especially the mothership...


Gatika by Buff

Welp, I can't even land, despite quite a few attempts. The landing margin seems really thin... ^^'

Infinity infection by lolslayer

Hm, a strategy/management game. Not bad, but somewhat simple and pretty easy to make the winning strategy for (especially after getting a proper upgrade. Once I understood how things work, it took me a single no-brainer attempt to win the game. Basically - fly away from infection to some reasonably resource-rich planet, do a bit of research, rinse, repeat.

Into the Earth by The M

Pretty cool to play for a bit, but I feel like it's kinda unforgiving early on, and I don't really feel like I'm making much progress.
...and all the spots on the hi-score lists are already taken, and I can't even get the lowest one... u_u'

Journevazure by Yal

Fun to play for a bit; I liked the variety of obstacles present here, including the UFO bombardment.
My main qualms would be with how the player/obstacles getting under the waves a tad too much, so it's sometimes tricky to figure out what's going on. Also, I feel like there's a long time of low difficulty, which then quickly changes to really challenging, and then to deadly...

Mutiny by Siolfor the Jackal

Gah, I tried a few times, but couldn't complete. Somehow, sometimes one of the crewmates just suddenly rapidly drops their morale and it's mutiny. >.<

Perilous Pilgrimage by kepons, aamatniekss

Ah, a classic random event decision game, with added action elements for meat gathering, bandits fighting and whatnot?
Played a bit of it, died, didn't really feel like going for more (the gameplay is pretty slow, I know it's a pilgrimage, but it doesn't change the fact it's slow).
Also, the game could really use a bit of an explanation.

Project_Dahlia by Freedom2Fight

It has somewhat interesting story, passable gameplay and decent graphics, but somehow I feel it lacks something that would make the game stand out?
Props for a dialogue system that actually has press-to-show-press-to-advance mechanic (i.e. if the text didn't stop appearing, the whole text appears; if the whole text is already present, the dialogue advances to the next state). Oddly enough, people seem to get the dialogue wrong, making it really slow and unskippable or making it skip before the whole text is shown.

R.I.D.E. Something Something by Mocgames998

It was alright, but doesn't exactly stand out something something
One annoyance - having to mash X button to shoot, rather than just hold it.

Raftraftraft by Nallebeorn

Uhhh, the concept isn't bad, but the controls are too unwieldy, and the whales too fast; they appear without warning, and next thing you see, they obliterated the raft. If wood is the only craftable material available, then it could as well not involve the crafting mechanic at all. >.<

Sea Voyage by BionicFrog

Is there any point of completion? I just gathered a navigator, found out how to feed people (it's quite a needless hurdle), patched up the ship a bit, but can't really find any advancement, nor how to improve morale, nor what's the point of the navigator...?

Self-Sacrifice by JacobV

A great job all-around, and I really like the serpent.
If there's any issue I have with this game, is that its platforming requires a bit too much precision for my taste. Also, the dialogue button sometimes wasn't responding for some reason, and I don't see why there needs to be a separate button for starting and advancing the dialogue.

Seven Sands by nvrogers

The game could use some explanation about the objective. I didn't know that I'm supposed to find the 7 statues. Either way, once I realised what I'm supposed to do, I managed to complete the game.
(I did die once, though, but thankfully I didn't lose the progress)
The gameplay was nice, if maybe a bit confusing with the shooting direction. The tracks were well made, and the graphics were quite decent. Good entry overall, though not the most exciting out of all presented.

Ship Ahoy by Alexx

I dunno what's the deal with hitboxes here, but I couldn't even complete the first level; I kept crashing myself right after the first checkpoint, either at the annoying current tunnel or around the turn with the crates...

Skyland Voyager by K-BitCRUSH

The graphics are nice, but overall the game is a bit pointless. ^^'
But you know that already, don't you?

Space Taxi by Cat, var

A taxi management game. Not too shabby, though could be polished a little; for example, stats for the incoming passenger could be shown, or at least their destination on the starmap; that actually makes it easier to plan routes. Also, I don't exactly know what's the drawback of having many passengers on board (as long as they're all happy and stuff, and having more makes it easier to keep them happy).
The travel between stars could be a bit faster, too. I mean, it's already faster than light, but still.

SSJGV3K by Snail Man

The game that invents a billet hell genre.

I can see some graphics re-use here...
Aside from that, pretty cool collection of minigames, but I couldn't make it to the end (and given the levels are always the same, I imagine there is a limited number of levels). I like how the game goes increasingly nuts, with different mechanics being mixed together.

--- EDIT ---

Oh, wait, I actually made it! Turns out I wasn't too far from the end after all, though the last challenges were really tricky.
My least favourite was probably the variation of collect-the-smiley-cogs where I needed to bounce from the cogs (sometimes the height was too low).

Tapsailing by Vonnbit

This game is so mobile-oriented that it hurts. Having only a single mouse, I can't possibly steer and deal with emergencies at the same time. If only keyboard controls were available.
That aside, it's a nice minigame, but still a minigame. And at some point I got a triple emergency combo (really, basically from zero to all three in a matter of second or so), so I drowned before I could reasonably react.

TGWATT by Dalesome

What an odd entry. It promises a game, but delivers a travel through space instead.
I even pressed Space at the end, but nothing happened. It would be need if there was something.
Such a waste, the engine looks pretty neat...

The world is flat and so are you by ghandpivot

Ouch, the sound effects are loud!
Aside from that, really interesting concept and works oddly well with the voyage, though I wish there would be a bit more to the game.

This is NOT Windwaker by Misu, Alice

Alright, these balloons are kinda far spread, which combined with the somewhat low boat speed makes for somewhat boring gameplay. At least the music is pretty relaxing, and the monkey is a nice touch?
Then again, blame BGR convention used in GM:S, I suppose? It was supposed to be a completely different game altogether, but Misu spent too much time trying to pinpoint the source of weird bug (something to do with texture maps?).
(for the record, I just did a bit of dialogue system and camera operation, and was mostly preoccupied with Jam Player shenanigans otherwise; which is why I'm commenting on the game, despite being technically one of co-authors)

Town to Town by nix0nax

Uhhh, the game is too fast for me. I mean, I basically have to babysit multiple guys at once, feeding and putting them to sleep, or else they'll die with a Wilhelm scream; and the meters go down so quickly that I can barely issue other commands to them. The fact that the game doesn't explain itself at all doesn't help.

Until Night Falls by Thaniel

Completed the game. It wasn't too hard. Wouldn't mind seeing a bit more.
I feel like it could use a bit balancing, for example having less HP on these enemies that appear in rows (it's not satisfying at all if I can't even shoot through at least a half of enemies). Also, would be good to have some lives (and possibly bombs) system in place.
The pullet patterns were alright, though the bombs of the midboss were shooting really fast and far, leaving very little room for any reaction whatsoever.
Also, I don't know what Scrap is supposed to do, exactly.

Untitled Islands by BitZero

A procedural island generation engine. It's a nice engine decorated with eye-pleasing graphics, but still just an engine.

Unwelcome Passenger by TehPilot, TheFugue

Watch out! It's Rick!
The story is hilarious, the concept plays actually pretty well, and the execution isn't too shabby, either (though at times I feel like there's too much waiting, and a bit too little room to react to shooting boats).

Voyage Back by matharoo

A bit too slow-paced for my taste, especially compared to the previous entry.

Voyage for the Lost Aegis by ChessMasterRiley

Completed the whole game, the range of enemies and tools available was pretty nice, though the game felt a little bit chaotic for a puzzle, as I couldn't exactly tell which way the opponents will move depending on my position (in particular, whether given two equivalent directions they'll move horizontally or vertically). The presentation is spot-on, the gameplay somewhat enjoyable.

Voyage to Alpha Centuri by theonewhoisodd

The gameplay is alright (if generic), but I don't have 495 hours to play through the game, sorry (too little time for voting).
Also, how can a ship reach Alpha Centauri (being over 4ly away from Earth) in 495 hours? o_O'

Voyage to the Earth Core by NazGhuL

Good for a few plays, but not particularly varied in the end.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

I got to the Final Lands, yay! Also, I'm not surprised it took ages for someone to decipher the writings on the floor; they're really hardly intelligible on that background.
Aside from that, the game has a good degree of variety and lots of features, and is overall very completed. Pretty great job all around.
(though at times the game feels a little slow; would have liked some sort of running option or something...)

What Am I by theonewhoisodd

The visuals are inconsistent and not particularly great, the engine is a bit clunky and the walking speed is really slow.
The story is actually somewhat interesting (if maybe *a little* bit too philosophised), though I don't quite like how slow is text progressing with the dialogue system (the fact that I can speed up by holding Enter doesn't help much).
(on a side note, I avoided the arrow on my first try)
 

chance

predictably random
Forum Staff
Moderator
1. Self-Sacrifice by JacobV and O.Bytes
I enjoyed the feel of the platformer mechanics here. (Hoping to learn from it.) And the graphics and background sounds created a nice atmosphere. As someone who sucks at platformer jumping, I appreciated the replay after a failed jump. Very well done.

2. Into the Earth by The M
What a fun little casual game. Solidly made and easy to understand and play. The replay value is good. I enjoyed this. Nice job.

3. Voyage for the Lost Aegis by ChessMasterRiley
Easily the most polished and professional looking game in this Jam. Good mechanics and interesting gameplay. Great effort here.

4. Voyage To The Final Lands by CloakedGames, HayManMarc, Joesepth Benedetti
Lots of content here. Feels like I hardly scratched the surface. Graphics are simple, but they're consistent and pleasing. And I can actually read the dialog boxes.

5. The World Is Flat And So Are You by Ghandpivot
Limited gameplay and graphics. But the surprising ex-window gimmick was quite good. You got me on that. Well done.
 

dadio

Potato Overlord
GMC Elder
Reviews

Top 3:

1st: A Trip To The Grocery Store
2nd: Badass Voyage
3rd: Perilous Pilgrimage
4th: Into The Earth

5th: Self-Sacrifice

6th: Journevazure
7th: Seven Sands
8th: Voyage To The Earth Core
9th: Town To Town
10th: SSJGV3K

11th: Unwelcome Passenger
12th: Voyage for the Lost Aegis
13th: Tapsailing
14th: The World Is Flat And So Are You
15th: Beyonder


Best ofs:

Best use of Theme: Seven Sands by nvrogers
Best Concept: Into the Earth by The M
Best Presentation: Perilous Pilgrimage by kepons, aamatniekss
Best Story: SSJGV3K by Snail Man
Best Devlog: Into the Earth by The M

Comments:

A Trip To The Grocery Store by PizWiz

Lol, really liked this one! Great photo-cut-out style. Fun. Random madness. Wish the controls were better. One of my favorites.

All Aboard The Spudship by dadio

Rubbish, lol.

Badass Voyage by Joh

The most fun game so far. Loved the randomness. Decent art. Solid music and sound. It doesn't really scream "Voyage" to me.

Ballooning Over The Ocean by GameDevDan

Cute little game. Seen this mechanic a few times before. Level design could be better. Needs more to it. Impressive for the time put in.

Beyonder by Posho

Pretty crazy cool visuals. Nice music and sound. Creative. Wasn't really a Voyage.

Brick Ocean by The Little Game Dev

Pirate ship meets breakout. Interesting but doesn't really work. Ok visuals and sound. Gameplay was slow and not up to much.

Caravan by sylvain_l

No game! Lol.

Cat Power by FunkyB

Neat little attempt at a brawler game. Cute. Nothing to do with the theme whatsoever. Collisions are bad. Not much gameplay.

CHZ by johnwo

Interesting. Too ambitious for the timeframe. Pretty cool stuff. Too text heavy.

Defector by Oyakiiv

Hmmm. Was a Voyage. No sound at all. Verrrry simple gameplay. Controls weren't nice. Slow.

Finding Her by chance

Props for trying something new. Looks decent. Fun story. Controls/collisions are horrible. Gameplay is very dull.

Forbidden Frontier by Wraithious

Hmmm. Very rough. Was ok.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

Wasn't sure what to do. Slow. Not much gameplay.

Gatika by Buff

Ok lander game. Fits the Theme. Played alright. Boring.

Infinity infection by lolslayer

Didn't really know what to do. No instructions. Pity cos it looked like it had a lot to it.

Into the Earth by The M

Very cool. Nice Theme use. Rock solid gameplay.

Journevazure by Yal

Very cool and impressive 3D. Nice music. Reasonably fun gameplay. Definitely a Voyage.

Mutiny by Siolfor the Jackal

Nice art. No sound. Not sure what to do.

Perilous Pilgrimage by kepons, aamatniekss

Really nice entry. Fantastic visuals, presentation and audio. Not so much a Voyage so much as a Journey. Polished to an awe inspiring level for the timeframe.

Project_Dahlia by Freedom2Fight

Interesting. Too much text. A lot of effort put in. Was alright. Needed more content.

R.I.D.E. Something Something by Mocgames998

I guess it's kind of a Voyage... Ok music. Gameplay was repetitive and dull. Slow.

Raftraftraft by Nallebeorn

Cute visuals. Nice music. Odd screen size and offset. Controls fiddly. Was ok!

Sea Voyage by BionicFrog

Was ok. No sound at all. Fit the Theme. Simplistic and dull gameplay. Repetitive.

Self-Sacrifice by JacobV

Very cool pixel art. Relaxing. Great music and sound. Not very Voyagey... Controls were very nice. Felt a bit pointless.

Seven Sands by nvrogers

A proper Voyage! Nice idea. Solid controls. Love the wind direction thing. Art was lacking. Wish the battles were more engaging or that there was more to the game.

Ship Ahoy by Alexx

Urg, too much rotating! Was ok. Not much fun.

Skyland Voyager by K-BitCRUSH

Um... not much to it. Looked alright. No sound at all.

Space Taxi by Cat, var

Fits the Theme. Gameplay was wayyyy toooo sloooow. Too simple. I actually wish you had went with the black and white little intro you had as the whole game instead (like an old vector racer.)

SSJGV3K by Snail Man

Lol, loved that intro! Mindless fun mini-games wrapped in GMC flavor.

Tapsailing by Vonnbit

Lovely tiny pixel art. Neat, simple idea. A bit too simple/not enough to it.

TGWATT by Dalesome

Neat pixel art. Nice shadows. Too slow paced. Felt too empty. Needed more going on.

The world is flat and so are you by ghandpivot

Did some funky screen stuff lol. Was interesting. Was a Voyage.

This is NOT Windwaker by Misu, Alice

Almost a Voyage lol. No real gameplay. Ok 3D.

Town to Town by nix0nax

Lol, I liked this. Kept dying way too fast to get too far, but it was funny. Not sure how to play properly. Kinda liked the Paint/pixel brick style. Death sound was fun.

Until Night Falls by Thaniel

Very unfnished bullet hell. Art and sound were good. Needed more to it.

Untitled Islands by BitZero

Blue screen. Didn't work.

Unwelcome Passenger by TehPilot, TheFugue

Interesting mechanic! Neat pixel art. Decent music and sound. Used the Theme.

Voyage Back by matharoo

Hmmm. Wasn't sure exactly what to do. Ok visuals and sound.

Voyage for the Lost Aegis by ChessMasterRiley

Interesting. A lot of effort put in. Nice presentation. Smooth. Gameplay not so thrilling. Not really my cup of tea.

Voyage to Alpha Centuri by theonewhoisodd

Theme use is good. Simple gameplay. Plain visuals. No sound.

Voyage to the Earth Core by NazGhuL

Nice entry. Solid gameplay. Neat pixel art. Got repetitive fast. Needs more progression.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Nice pixel art. Nice music. Looks like a lot of effort put in. Decent but too slow pace gamplay. Level design needed to be tighter and more interesting.

What Am I by theonewhoisodd

Hmmm. Not *really* a voyage! Verrrrry sloooow pace. Too dull.
 
Votes

These were just my initial comments right after playing each game. I tried to be fair, making sure I didn't rush through any game and understood them before writing them off then moving on to the next game.

Top 3:

Voyage for the Lost Aegis by ChessMasterRiley
Dude, what a cool game. I don't have much to say because this feels like a pretty solid and finished game, well done.

Seven Sands by nvrogers
Loved it, sailing that ship was very satisfying and the combat was good too.

Town to Town by nix0nax
It was a good and simple idea that I think was done pretty well, if maybe a little fast-paced.
I think it may have been helpful to show your crew's status somewhere static so I wouldn't have to keep hovering over them like a madman.
Good job, man. I really dug it, sapped a good 20 minutes surviving with my 1-2 man crew.

Best ofs:

Best use of Theme : Town to Town by nix0nax
Best Concept: Voyage for the Lost Aegis by ChessMasterRiley
Best Presentation: Voyage for the Lost Aegis by ChessMasterRiley
Best Story: Self-Sacrifice by JacobV
Best Devlog: ...

Full ranking:

  1. Voyage for the Lost Aegis by ChessMasterRiley
  2. Seven Sands by nvrogers
  3. Town to Town by nix0nax
  4. Badass Voyage by Joh
  5. Into the Earth by The M
  6. Voyage Back by matharoo
  7. Brick Ocean by The Little Game Dev
  8. Unwelcome Passenger by TehPilot, TheFugue
  9. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  10. Voyage to the Earth Core by NazGhuL
  11. Infinity infection by lolslayer
  12. Raftraftraft by Nallebeorn
  13. Project_Dahlia by Freedom2Fight
  14. Gatika by Buff
  15. Self-Sacrifice by JacobV
  16. Beyonder by Posho
  17. TGWATT by Dalesome
  18. Perilous Pilgrimage by kepons, aamatniekss
  19. Space Taxi by Cat, var
  20. Ballooning Over The Ocean by GameDevDan
  21. Tapsailing by Vonnbit
  22. Cat Power by FunkyB
  23. Until Night Falls by Thaniel
  24. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  25. Finding Her by chance
  26. A Trip To The Grocery Store by PizWiz
  27. Journevazure by Yal
  28. Sea Voyage by BionicFrog
  29. R.I.D.E. Something Something by Mocgames998
  30. CHZ by johnwo
  31. This is NOT Windwaker by Misu, Alice
  32. SSJGV3K by Snail Man
  33. Untitled Islands by BitZero
  34. Skyland Voyager by K-BitCRUSH
  35. Defector by Oyakiiv
  36. Ship Ahoy by Alexx
  37. What Am I by theonewhoisodd
  38. Voyage to Alpha Centuri by theonewhoisodd
  39. Forbidden Frontier by Wraithious
  40. The world is flat and so are you by ghandpivot
  41. All Aboard The Spudship by dadio
  42. Caravan by sylvain_l

Comments:

A Trip To The Grocery Store by PizWiz

Good and terrible at the same time.

All Aboard The Spudship by dadio

Some sort of in-joke with potatoes I suppose. :/

Badass Voyage by Joh

A bit button mashy but very cool.

Ballooning Over The Ocean by GameDevDan

An ok little puzzle game. Shame you didn't put more time into it.

Beyonder by Posho

The art was cute, and the platforming seemed solid. There was some nice polish here.
I was very unclear on what I was supposed to do, I just kept shooting trees and bunnies for a while and built something in the mouth of whatever that thing was. Also, it seemed to run really poorly for me. If that was a frame counter in the top right, then I was running at max 20.
EDIT: So there appeared to be no readme file when opening this through the jam player, and after searching the GMC for how I'm supposed to play I decided to open up your folder and lo, there it is. Round 2 - Fight!
Ok, so I found some enemies this time and killed them, then the game crashed. I'd try again but it's so slow and sluggish.
The music was pretty sweet, really dug the battle music.

Brick Ocean by The Little Game Dev

Neat idea, took me a few goes to understand what was happening.

Cat Power by FunkyB

The cat animations were nice. Combat didn't feel very good, jumping was weird(was it even necessary?), I found it a bit disorientating.

CHZ by johnwo

Couldn't play in fullscreen due to a Windows 10 bug, and in windowed mode, the stats overlay takes up most of the screen which is a little annoying.
I liked the visual design, the weird 3D thing was really cool, but I found the gameplay too slow and a bit boring.

Defector by Oyakiiv

I'm sorry, man. I didn't think this was very good.
It felt very flat and boring. Some enemy variety would have help a little.

Finding Her by chance

Wow, that escalated quickly with the dismemberment...
Not the most solid platformer but it did the job.

Forbidden Frontier by Wraithious

I never know what to say with your games, dude. I am very much not a fan of your art style, and I never understand your gameplay.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

I think the lack of any force feedback(screen shake, sounds, hit indication) made the game feel very dull.
I'm always impressed by 3D games in GM though.

Gatika by Buff

I thought this was really cool, but I found landing quite difficult.

Infinity infection by lolslayer

Took me a second to figure it out and when I did I thought the idea was pretty neat.
The gameplay was interesting, I enjoyed jumping from planet to planet looking for resources, but it felt more like a small part of a much larger game. Also, I bought the upgrade that said I would win the game and was greeted with a lose screen, hahaha. Cheers.
I would love to see an expanded and polished version of this as apart of a whole game.

Into the Earth by The M

Very cool, hard to put down.

Journevazure by Yal

Cool that it was in 3D, the waves were great.
Nothing really wrong with the game, I just found it a bit uninteresting

Mutiny by Siolfor the Jackal

Perfection.
Or it is my game and I'm super biased...

Perilous Pilgrimage by kepons, aamatniekss

Art was beautiful, but that's no surprise.
I feel like the options were too limited, I ran out of water so easily because on most of my runs through, there were very few opportunities to get any. Then when I found one, I'd be too tired because there weren't enough options to sleep or whatever.
The mini-game collect thing was great and I think the game needed more of that.

Project_Dahlia by Freedom2Fight

Looks like a promising prototype for a bigger game. I hope it's something you decide to expand on in the future, maybe with some more solid platforming(the jumping felt a bit off).
Maybe a little too much text at the start, don't really need that much to tell me how to play. Give me a few moments at the start to just move around without being interupted.

R.I.D.E. Something Something by Mocgames998

I found the aiming to be a bit annoying, even more so when the enemies on the hill could aim at finer angles than I could.

Raftraftraft by Nallebeorn

I thought the game was cute but brutal. That whale, man...
Rowing was hard but I kind of liked it. It seemed like a mistake to go fast because I'd always crash and wreck my raft.
I liked the idea but I think you needed something more to do than just wander about collecting sticks.

Sea Voyage by BionicFrog

Neat idea, but there wasn't really much to it. Didn't even notice that the Captain's hunger and disposition was in the negative 100s.
There were only two islands and one dude to recruit, so not really much to do unfortunately.

Self-Sacrifice by JacobV

Solid platforming and very polished. Presentation was great.
That said, the platforming, while slightly challenging in some areas, was mostly a bit dry and uninteresting. No readme or anything either so I had no idea I could talk or dash for a while, and then for some reason C is talk but V is advance text? These things need to be more clearly communicated.
Story was nice once you reach the offering part, very cute. I liked it.

Seven Sands by nvrogers

Loved it, sailing that ship was very satisfying and the combat was good too.

Ship Ahoy by Alexx

Your game felt very sluggish and was awkward to control, even with the rotate turned off.

Skyland Voyager by K-BitCRUSH

Uhh, looked great but all you could do is jump and die...

Space Taxi by Cat, var

Not bad, an interesting take on the crew management idea.
There were a few passengers that I refused to ferry because they had good stats, which feels a little counter-intuitive to my job as a taxi :p

SSJGV3K by Snail Man

As far as joke games go, this wasn't completely terrible. I enjoyed the Warioware vibe and that song was amusing.

Tapsailing by Vonnbit

Not bad, nice simple concept and the style was nice. But it got very dull almost instantly.
That text was too small to read on my large monitor though, some scaling would have been nice.

TGWATT by Dalesome

Tried 3 times, can you even get past the wall breaking open?
Lighting effects and door animations were really cool.

The world is flat and so are you by ghandpivot

The window thing was neat, cool experiment I guess. Where was the game though?

This is NOT Windwaker by Misu, Alice

Walked through some buildings, got lost at sea.
Sorry, I don't have anything very constructive to say, as you say in the readme, it's very incomplete.

Town to Town by nix0nax

It was a good and simple idea that I think was done pretty well, if maybe a little fast-paced.
I think it may have been helpful to show your crew's status somewhere static so I wouldn't have to keep hovering over them like a madman.
Good job, man. I really dug it, sapped a good 20 minutes surviving with my 1-2 man crew.

Until Night Falls by Thaniel

Not really sure what was happening, and had no idea what I was supposed to be shooting at, It was very overwhelming straight away.
It looked and sounded fantastic though.

Untitled Islands by BitZero

Didn't seem to work.
EDIT: Tried it again, works. Neat I guess.

Unwelcome Passenger by TehPilot, TheFugue

You always seem to make a good and polished game.
That was fun, but I gave up on level 8.

Voyage Back by matharoo

Really well done, simple but enjoyable game. I wish there was a little more to do with the spaceship though, because it was fun to fly.

Voyage for the Lost Aegis by ChessMasterRiley

Dude, what a cool game. I don't have much to say because this feels like a pretty solid and finished game, well done.

Voyage to Alpha Centuri by theonewhoisodd

Did you make two games?

Voyage to the Earth Core by NazGhuL

Cool idea, I think if this was fully developed it was make a very addictive little game.
I think there needs to be a way to dig sideways sometimes, I got stuck on the side and without tnt, just had to sit there and watch as my guy eventually made it to the bottom.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Simple but solid little game. Combat was a little boring but a nice little adventure game overall.
Killed the red skull guy and then an enemy knocked me into a wall I couldn't move out of, so I stopped playing there.
While I think it is good that you had music and sound effects, I found that the really basic sounds clashed with the more fuller sound of the music. I found it a bit jarring is all, no big deal.

What Am I by theonewhoisodd

Not really much of a game here, just some slow floaty platforming and waaaay too much text.
Very glitchy and buggy, but I did laugh when I chose red guy and moonwalked all the way there.
 

HayManMarc

Member
HayMan Votes and Reviews
Top 3:

Unwelcome Passenger by TehPilot, TheFugue
Once I was able to figure out what I was supposed to do and how to play, this was a really fun game. A couple of tutorial levels, or some such, and it's perfect. Nice work! (again) :)

Voyage for the Lost Aegis by ChessMasterRiley
Beautiful! Ending boss was kinda cheap and easy, but breaking the fourth wall made it work. Good puzzles, nice content. Well done.

Badass Voyage by Joh
Pretty good overall. A few minor issues with some of the graphics, but mostly great. I thought the presentation of the storyline in between levels could've looked better. Played it a few times. Farthest I got was to the cruise ship. Pretty fun beat-em-up, with good humor. Nice job.

Best ofs:

Best Use of VOYAGE: Unwelcome Passenger by TehPilot, TheFugue
Best Concept: The World is Flat and So Are You by ghandpivot
Best Presentation: Voyage for the Lost Aegis by ChessMasterRiley
Best Story: SSJGV3K by Snail Man

Full ranking:

  1. Unwelcome Passenger
  2. Voyage for the Lost Aegis
  3. Badass Voyage
  4. Into the Earth
  5. SSJGV3K
  6. Space Taxi
  7. Voyage to the Earth Core
  8. Voyage Back
  9. The world is flat and so are you
  10. Perilous Pilgrimage
  11. Raftraftraft
  12. Self-Sacrifice
  13. A Trip To The Grocery Store
  14. TGWATT
  15. Mutiny
  16. Gatika
  17. Infinity infection
  18. Tapsailing
  19. Brick Ocean
  20. CHZ
  21. Ballooning Over The Ocean
  22. Journevazure
  23. Ship Ahoy
  24. What Am I
  25. Until Night Falls
  26. Galactic Conqueror
  27. Beyonder
  28. R.I.D.E.
  29. Town to Town
  30. Sea Voyage
  31. Finding Her
  32. Defector
  33. Cat Power
  34. Forbidden Frontier
  35. Voyage to Alpha Centuri
  36. Project_Dahlia
  37. Untitled Islands
  38. Caravan
  39. This is NOT Windwaker
View the ranking breakdown and comments for all the games ... HERE
 

Nallebeorn

Member
Nallebeorn's <insert funny adjective here> Reviews

Top 3:

Self-Sacrifice by JacobV
Great game!
Good story.
The art is, mostly, excellent and very atmospheric. However, it's a little too difficult to tell which tiles are background and which are solid. The player's idle animation is way too fast, and the walking animation looks a little weird, too (probably because it's the same animation for left and right leg).
Using different buttons to start talking and advance dialog is unnecessary. The level design is good, I like how heavily it uses the dash mechanic.
The difficulty is, for the most part, just right for this kind of game (For me, that is. Obviously that will vary between different people). The very frequent checkpoints help ease the difficulty here, of course. But frequent, invisible, automatic checkpoints do have a downside. In the last section (when you're trying to raise the water level), it's easy to fall down, but if you do, you often land on the ground below without dying and trigger a checkpoint. Which means you have to go all the way back again. One way this could have ben solved would have been by implementing fall damage. This would actually have made the game easier and *less* frustrating, since in that section you would die when falling down and go back to a more appropiate checkpoint.

Into the Earth by The M
Amazingly well-polished game, both graphics and audio wise. Especially the transition from the menu into the game. That was just absolutely awesome!
Something about the music feels off, though. Not sure what it is – the music is good, but somehow it just doesn't fit the game in my opinion.

Granted, there isn't THAT much to the gameplay., but it's still a very fun game (probably to a large extent thanks to its polish, rather than the core mechanics). Just not something I'll be coming back to for years on.

Seven Sands by nvrogers
Cool, mysterious game. I was a bit lost at the very start of the game, but I figured out the point of the game quick enough. It would have been nice with some very rudimentary story to act as an explanation for the game's goals.
The music and sound design is great and fits the game perfectly. The fade-in to combat music works very well. The sfx when discovering a... whatever those things you discover are, is perfect.
I found the cannon controls a bit confusing, since when you're facing south, you have to press right to fire from starboard, except that is left on the screen. It makes sense, and I don't know how else you should have done it, but.... yeah, it was a bit confusing.
The 3d effect on the ships is cool. Graphics could maybe have used some more work, the rocks look kind of bland and the desert is very repetitive. Still, it's way beyond "good enough" for a jam game. Except for the edge of the map, that looks terrible.

The core sailing mechanic with the wind was a lot of fun, at least during the short time this game lasted. Not too much challenge, maybe, but still fun. The combat portions were very enjoyable too.

Best ofs:

Best use of theme: Town to Town by nix0nax
Best Concept: Unwelcome Passenger by TehPilot, TheFugue
Best Presentation: Into the Earth by The M
Best Story: Self-Sacrifice by JacobV
Best Devlog: ...

Full ranking:

  1. Self-Sacrifice by JacobV
  2. Into the Earth by The M
  3. Seven Sands by nvrogers
  4. Voyage for the Lost Aegis by ChessMasterRiley
  5. Space Taxi by Cat, var
  6. Perilous Pilgrimage by kepons, aamatniekss
  7. Voyage Back by matharoo
  8. Tapsailing by Vonnbit
  9. Infinity infection by lolslayer
  10. The world is flat and so are you by ghandpivot
  11. Until Night Falls by Thaniel
  12. Ballooning Over The Ocean by GameDevDan
  13. Badass Voyage by Joh
  14. Gatika by Buff
  15. Unwelcome Passenger by TehPilot, TheFugue
  16. SSJGV3K by Snail Man
  17. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  18. Voyage to the Earth Core by NazGhuL
  19. Town to Town by nix0nax
  20. Finding Her by chance
  21. Journevazure by Yal
  22. Brick Ocean by The Little Game Dev
  23. CHZ by johnwo
  24. Beyonder by Posho
  25. Sea Voyage by BionicFrog
  26. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  27. Ship Ahoy by Alexx
  28. TGWATT by Dalesome
  29. A Trip To The Grocery Store by PizWiz
  30. Mutiny by Siolfor the Jackal
  31. Project_Dahlia by Freedom2Fight
  32. Cat Power by FunkyB
  33. Voyage to Alpha Centuri by theonewhoisodd
  34. Defector by Oyakiiv
  35. What Am I by theonewhoisodd
  36. R.I.D.E. Something Something by Mocgames998
  37. Forbidden Frontier by Wraithious
  38. This is NOT Windwaker by Misu, Alice
  39. Skyland Voyager by K-BitCRUSH
  40. Caravan by sylvain_l
  41. All Aboard The Spudship by dadio
  42. Untitled Islands by BitZero

Comments:

A Trip To The Grocery Store by PizWiz

Umm... Yeah. Weird game. But I had a good time playing it. I think. So that's great. I like the random names, even if it makes the line sound really odd. (it's... not very seamless)

All Aboard The Spudship by dadio

So, yeah. This wasn't a game, now was it?
I actually like the artstyle, though.

Badass Voyage by Joh

Fun game. Combat is satisfying.
Not sure how the damage works. The percentage just kept going up, yet I never I died. I've never played Super Smash Bros., so that might be why I don't get it – it looks similar to what I've seen of that game.
I like the increasingly crazy scenes. From a basic office, to the top of a plane, to freefalling. Nice.
The freefalling section could have been done a little better, though, I constantly found myself up in the top part of the screen, nearly outside view.
Additionally, the gun-mode ultimate felt like it was actually WORSE than the normal mode to me. Movement speed is too slow to be able to keep a distance from enemies, so ranged combat (which can't be toggled on and off at will) is worse than melee.
The art is okay, but a walk animation would have been nice. Sometimes, there are some long wait times from defeating everyone until the next story text screen appears and the next level starts.

Ballooning Over The Ocean by GameDevDan

A very basic puzzle game concept, slightly adapted to fit the theme. Visuals are great, the game looks very polished in that area (my only complaint is the red X that seems to stay on the screen forever when you make a mistake). There's no audio however, which minimizes the polished feel quite a bit.
The puzzles are ridiculously easy. Not even close to being challenges.

Beyonder by Posho

Some cool concepts here, but it feels unfinished. The art is nice, but the tiles and the solid-colour background are a bit dull.
It took a long time until I figured out how to open the balloon. That should have been explained. Also took me quite some time to realize I could double jump, for some reason.
It doesn't seem like it's possible to drop inventory items, which is annoying when it's filled with currently useless items and there's no room to pick up a new item type.
Doesn't seem like the player can take damage or die, either, which obviously takes away a lot of the challenge in the game.
Not obvious what the goal is (if there is one)

Brick Ocean by The Little Game Dev

Took a while until I figured out how to play the game. Especially when the score box and numbered boxes look a lot like buttons. Instructions, please!

It was rather fun, though. A neat spin on a classic concept.

Graphics are very basic, and pixel size is inconsistent (the ship's pixels are much larger than the sea's, for example). And the waves look like shark fins. But whatever, it works, even if it isn't particularily exciting.

Restarting takes way too much time.

Some music, or ambient sea audio or something, would have been nice.

Caravan by sylvain_l

A game would have been nice. But I gotta admit, it's a cool menu.

Cat Power by FunkyB

That's one badass cat.
The fire ball is massively OP. You can't move while firing, but you can't move while performing melee attacks either. The fire ball is ranged AND has a MUCH higher firerate than the kicks and punches (which are a bit too slow, imo). It's also a bit annoying that there's no way to attack upwards or downwards, but only left and right.

CHZ by johnwo

Well, as you said yourself, it's more of a tech demo than a game.
I like the (pseudo?)-3D effect. The intro starscape looks cool, too.
Not quite optimal to tell the player how to advance dialogs *after* they have advanced the dialog once....
I like the game exit message :p

Defector by Oyakiiv

It's a very basic concept, but it's still quite fun. However, the art isn't much, and there's no audio. Some SFX and VFX would'be made the game so much funnier to play. Explosions ftw! (and it's not only a matter of appearance, some visual audioal (is that a word?) feedback when, for exampled, the player is damage makes the game much less confusing.

Finding Her by chance

Oh, a chance game without Box2D physics! Granted, the collision is rather buggy.

It was a decent, funny platformer. I'm running short on time to finish these reviews, so I don't have much more to say I'm afraid :) The art *does* look very distinctly amateurish in some way, but I wouldn't call it bad. I like the Star Wars style intro and the newspaper article :p

Forbidden Frontier by Wraithious

Ugh, why is sound disabled by default? Especially when the button doesn't make it immediately clear that audio is currently disabled. Also, "screen" isn't very descriptive.... There is definitely room to write out "fullscreen" there.
Okay, enough of main menu rant. To the actual game.
This seems like it was WAY too ambitious for a jam game. (but you've probably realized that). It was just too confusing to be fun. Took a long time until I figured out I could equip the shovel to make my projectiles actually deal damage. In fact, I only figured that out by accident because I thought the Menu button was to return to the main menu, and I had given up and wanted to quit.
I never managed to figure out how to enter that shop and inn you mentioned in the readme, either.

Galactic Conqueror by Bingdom, Roa, beli_mawrr

Well, that 3D was unexpected. Didn't really take note on your names before playing.
Battles were a bit confusing. Not sure what I'm supposed to shoot at. The red mothership? The other ships? But they don't really seem to be shooting at me?
Also, why the 10 second wait before spawning? Waiting is booooring, this is a game, which means it should be fun and not boring.


Gatika by Buff

The concept is nice, and gameplay is rather fun, but it's way too difficuly. The first level at the very least should be easier, I never even managed to land once.
Art isn't the best, but it works, and there are some nice things in that area, like the dotted, trailing line and the parallax star layers.
The audio department could have used more work. There aren't a lot of sound effects, not ambient audio or music, and the sound effects that are there aren't very pleasant listening too.

Infinity infection by lolslayer

Was a bit confusing at first, before I understood how the infection spreading and travelling worked. Once I got the hang of it, it was a rather fun game though.
The art is minimalistic, but looks good. The pseudo-3D effect is cool, but I don't really like the combination of WASD and arrow keys for controls, especially when you have to use the mouse as well. Maybe Q and E would have been better choices for rotating the camera?

Into the Earth by The M

Amazingly well-polished game, both graphics and audio wise. Especially the transition from the menu into the game. That was just absolutely awesome!
Something about the music feels off, though. Not sure what it is – the music is good, but somehow it just doesn't fit the game in my opinion.

Granted, there isn't THAT much to the gameplay., but it's still a very fun game (probably to a large extent thanks to its polish, rather than the core mechanics). Just not something I'll be coming back to for years on.

Journevazure by Yal

Very basic gameplay. It's fun for a short while, but it quickly becomes boring and repetitive.
Graphics are... okay. The raft doesn't follow the waves which looks weird. But it's not *terrible* 3D.

Mutiny by Siolfor the Jackal

Fun idea, and the art is nice. Not immediately clear how putting crew members to work is supposed to work. It doesn't seem like anyone starts working everytime I press Shift....
Some music and sound effects would have been a plus.

Perilous Pilgrimage by kepons, aamatniekss

Amazing art. Obviously – it's aamatniekss, after all. I was a bit sceptical initally, when I saw the non-pixel art font, but it worked fairly well, and I realize a pixelized font might not have read very well in such a low resolution.
Gameplay is fairly basic, but there are enough scenarios and enough depth to be interesting. The hunting/looting/foraging mini games were a pleasant surprise. It seems like it is possible to trade resources even when they are at 0.
Not very fond of the music, and it could have used to more sound effects

Project_Dahlia by Freedom2Fight

Not a bad game. The art is rather good, although some of the animations could have been better, like the ones for pushing and jumping.
Death happens very suddenly which is very confusing. I don't appreciate that you have to replay the entire game after dying, and I *definitely* don't like that you have to go through the intro again on top of that.

Also, +1 for daleks.

R.I.D.E. Something Something by Mocgames998

Wow, that was some loud music!
I don't like the X/C combination. I'm more used to Z/X. But I think you probably did it because X/C works on more different keyboard layouts, and I can't really blame you for that. V to lock shooting direction didn't feel very comfortable, either. I think the game would control better with a gamepad.
Otherwise, it's a decent game. Not great, but I had fun for a while.

Sea Voyage by BionicFrog

Could never figure out how to increase moral. But on the other hand, it seems like morale (and hunger) can just keep going down way below 0 without anything bad happening.
The tiled board is confusing. It makes it look like the whole sea consists of only the visible tiles + the grey tiles, but that doesn't seem to be the case.
I wouldn't really say the art is GOOD, but somehow it's still very charming.
Some audio would have been nice.

Self-Sacrifice by JacobV

Great game!
Good story.
The art is, mostly, excellent and very atmospheric. However, it's a little too difficult to tell which tiles are background and which are solid. The player's idle animation is way too fast, and the walking animation looks a little weird, too (probably because it's the same animation for left and right leg).
Using different buttons to start talking and advance dialog is unnecessary. The level design is good, I like how heavily it uses the dash mechanic.
The difficulty is, for the most part, just right for this kind of game (For me, that is. Obviously that will vary between different people). The very frequent checkpoints help ease the difficulty here, of course. But frequent, invisible, automatic checkpoints do have a downside. In the last section (when you're trying to raise the water level), it's easy to fall down, but if you do, you often land on the ground below without dying and trigger a checkpoint. Which means you have to go all the way back again. One way this could have ben solved would have been by implementing fall damage. This would actually have made the game easier and *less* frustrating, since in that section you would die when falling down and go back to a more appropiate checkpoint.


Seven Sands by nvrogers

Cool, mysterious game. I was a bit lost at the very start of the game, but I figured out the point of the game quick enough. It would have been nice with some very rudimentary story to act as an explanation for the game's goals.
The music and sound design is great and fits the game perfectly. The fade-in to combat music works very well. The sfx when discovering a... whatever those things you discover are, is perfect.
I found the cannon controls a bit confusing, since when you're facing south, you have to press right to fire from starboard, except that is left on the screen. It makes sense, and I don't know how else you should have done it, but.... yeah, it was a bit confusing.
The 3d effect on the ships is cool. Graphics could maybe have used some more work, the rocks look kind of bland and the desert is very repetitive. Still, it's way beyond "good enough" for a jam game. Except for the edge of the map, that looks terrible.

The core sailing mechanic with the wind was a lot of fun, at least during the short time this game lasted. Not too much challenge, maybe, but still fun. The combat portions were very enjoyable too.

Ship Ahoy by Alexx

Ugh. This game is hard. And not in the good, challenging but fair way, but more in the frustrating way. Turning is way too sensitive when travelling fast, making that first obstacle ridiculously hard. And that's assuming you even manage to figure out how to get past, some hint that you should boost through it would've been nice. I also think the hitbox is a bit too sensitive, which might have contributed to the feeling of unfairness. Dunno if you know this already, but it's often a good idea to make the hitbox smaller than the visible sprite to give the player some leeway. (I think scaling the hitbox independently is possible even with precise collision boxes, if that's what you use)
Also, why the mouse controlled name enter? Especially when the actual game is controlled with keyboard.

Skyland Voyager by K-BitCRUSH

So apparently I die when I press Z. Right...
I like the graphics. Except for that multi-color... thing on the home island.
But I'd rather have gameplay than polished art, to be perfectly honest.
The island generation is cool, too.
But yeah. No gameplay as far as I can see.

Oh, and borderless window? Urk! I accidentally closed the jam player instead of the game because of that.

Space Taxi by Cat, var

I don't really have time to properly get into this game now, but from what I can tell there's quite some depth to this game. It's a cool idea, to make passengers the crew. The game is also rather polished and generally very well-made.
The ship seems to travel very slowly, and kind of stuttery, though. I *think* it's lag. Granted,
I don't have a very good PC, but you should probably look into optimizing the game a bit.

SSJGV3K by Snail Man

Probably my favourite GMC joke game ever.
At first, I actually thought the intro was all there was to it, but was still happy. And I haven't even watched Mystery Science Theater.
Then I discovered there was a genuinely good game there as well. I've failed three times, so it's not easy, but it's also in no way unfair. The cross-over mini games are brilliant. The difficulty curve is good, too. When things start getting a bit tricky, there are easier levels in between the harder ones to allow the player to regain some HP. There are some bugs, though:
After the game over, I got stuck in the first "dodge the bills" game (this happened both times). faced with an immediate, infinite and unawayclickable "Success" message. And it appears as if when the HP bar goes down to zero (all red), at which point the next fail will lead to a game over, you can no longer fill it up again.

Tapsailing by Vonnbit

Pretty fun little game, but only for a short time. It's Rather very repetitive, and I was bored before I lost.
I really like the art. It's very polished, and the 1-bit aesthetic looks great and is very well executed.
The window is very small, though, I would have appreciated a setting to scale it up a bit more. The text on the help screen is almost unreadably small, for example.
I think some sort of (simple) background music could have been nice, too.

TGWATT by Dalesome

Not entirely sure if there's a way to avoid the voyage through space, but if there is, I can't figure it out.

The lighting effects are cool, but it looks a little odd since it's not clear what the light on the player is coming from. Additionally, the computer monitors don't have any lighting effect, even if they obviously emit light.
I like the door opening animation.

The world is flat and so are you by ghandpivot

Lol. This was a funny, and very cool, little game.
The first time I jumped into the boat I got stuck with it at the shore, though.

This is NOT Windwaker by Misu, Alice

I mean, it's definitely not wind waker. Unfortunately.
A and D keys don't do anything. No strafing, which is bit boring. I like strafing.
Oh, and you don't hide the mouse cursor. That's a little annoying.
I collected all the balloons. It wasn't very fun. Or rewarding. Would have been interesting to see how the game would've turned out if you had managed to resolve that bug that halted development. BGRA is... bull💩💩💩💩.

Town to Town by nix0nax

Somehow it took very long until I realized I was supposed to right click the people. I guess since nothing happened when I left-clicked I kinda assumed nothing would happen with a right-click either. Or something.
It's a VERY fast spaced strategy game. Which is a bit different, but also rather fun! I can't really manage more than two crewmembers at that speed, though. So I basically just let all but two of them die, and then went with them for a while.
Graphics aren't much, but it works.

Until Night Falls by Thaniel

Rather fun game. The art is great. Gameplay is okay. Doesn't really seem to be any punishment for dying, though? Or did I miss something? Of course, I wouldn't have wanted to restart every time I died (I'm not very good at bullet hells), but still.
Not sure I like the focus mode solution. Without it, the player is too hard to control. But when holding shift, he's too slow. I guess I'm supposed to switch between them quickly. At the very least, though, the hitbox should be visible all the time.

Untitled Islands by BitZero

Well, it's not a game. But island generation is indeed cool. It seems to work pretty well, too. There are only a few terrain types, so it doesn't make for anything super-interesting, but... well, procedural generation is cool.
It would've been nice if you had thrown in a zoom function, and made sure the camera had part of the island in view at start.

Unwelcome Passenger by TehPilot, TheFugue

So, I love the idea for the base mechanic this game. Jumping between ships = awesome. But to be honest, I really didn't enjoy the game. I don't know if it's primarily the level design, or something about the implementation of the game mechanics. Either way, I found the game to be more frustrating than fun. Some things in particular I was bothered by:
- Often when you fall into the water there's not a chance you'll get saved and you know it. But you still have to wait 4 seconds before retrying. Ugh.
- In some levels, there are moving ships that start outside the screen, but because of the slow jump speed, you basically have to jump before the ship enters the screen, which makes it very hard to know where to aim.
- The tutorial was a little confusing.Both the "click to jump" and "land here" texts looked like they belonged to the towers, making it seem like you're supposed to jump to them.
- It took a while until I realized the red circle was the aim clamped to max jump distance.

Audiovisually, the game is mostly very polished (like always!) I love the effect when landing, the sound and graphics work together to make it very cute and funny. The music is great, but I kind of feel it doesn't quite suit the game's cartoony aesthetic. It's a bit... to epic.

Bottom line: Great concept, unenjoyable game.







What Am I by theonewhoisodd

So, this game doesn't like my resolution (1024x768) at all. The rightmost end of the dialog is cut off. And for some reason the mouse cursor is invisible, which makes starting the game from the main menu a matter of just randomly clicking everywhere. Pressing alt-enter doesn't seem to exit fullscreen, but rather stay in fullscreen and zoom in heavily. Not sure what's going on there.

I like the player art (which is apparently form the YoYo RPG pack), but the rest is rather dull.

Can't quite decide on whether the arrow thing is funny, or just annoying. It would probably be fun, if it didn't take such a long time to replay the game. Also, I'm *pretty* sure I dodged the arrow the second time, but still got the same dialog.

Voyage Back by matharoo

Wow, that intro text appear REALLY slowly. You should have sped it up, or allowed me to show everything by left-clicking or something.

Graphics and audio are great. One complaint on that front, though: While parallax is cool, the frontmost stars look like they're WAY closer than they should be.

I don't really see the point of the separate spaceship. Like, I can see how it's cool, but it just seems so redundant. Especially when you can go so far, but still a limited distance, from your ship (in space!) it just feels like a completely arbitrary limit. Of course, good game design is full of arbitrary limits too, but it shouldn't FEEL like it when you play.
Walking speed is a bit slow, especially for when you're just walking back through an already cleared area. Losing a life and returning to the ship when out of HP serves no purpose as far as I can tell. You don't have to kill anything you've already killed, you just have to walk back through a boring, cleared area which is only frustrating and boring without adding any challenge. Additionally, it leads to bugs making the game unclearable: I got stuck here (pretty early in the game) because I died, and quit. I hope I didn't miss anything important.


Voyage for the Lost Aegis by ChessMasterRiley

This is a great game, but it was very frustrating for me to play, because it doesn't handle low resolutions (like my 1024x769 monitor) well. In windowed mode the whole window doesn't fit on the screen so I have to move it around all the time to see different parts. In fullscreen, the game area scales properly, but the GUI doesn't. The rightmost bit of dialog is cut off, including the OK button, as well as the bottom of the GUI.

Other than that, excellent game. Good idea, well executed, art and music is great. Doesn't actually seem to be any reward for completing a level in fewer turns, though...?

Voyage to Alpha Centuri by theonewhoisodd

Light sure is really, really slow when you think about it.
Anyway, isn't 495 hours way too little? Alpha Centauri is several light years away, so at the speed of light if should also take several years to travel there, but 495 hours isn't even a single year.
Although it's still a lot, obviously.

Couldn't you at least have put in some music or other audio to listen to during the voyage?

But yeah, fun idra! Probably won't finish the game, though.

Voyage to the Earth Core by NazGhuL

Kind of feels like the player has too little control in this game. There isn't really much you can do, and it's easy (especially at the beginning of the game, and especially the first time you play) to get stuck in a one-block-wide tunnel, at which point you literally can't do anything except to wait for a TNT block.
Audiovisuals are fairly polished, though, which does a lot to make the game more enjoyable. I like the shatter effect, for example.
I found it a bit weird that the timer just stops at 0 seconds, and then lava appears a moment later. Just felt wrong in some way.

Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti

Fun Zelda-like game. I got stuck in a corner on the third island and quit, but I had a good time up to that point.
There really should be some fancy effect when destroying grass and pots, though. Smashing dem pots gotta be fun! That's like, *the* most important mechanic of Zelda games.
There seems to be a small bug when reading tombstone, pressing E again doesn't advance or close the dialog, it restarts instead.
I don't really like the combination E + Space. It's not very comfortable in my opinion.
The art isn't amazing, but it's good enough for a jam game. Well, apart from the lack of pot-smashing and grass-cutting effects, that is.
All in all, it was a fun game.
 
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sylvain_l

Member
My amazing reviews!
Top 3:
First place : Badass Voyage by @Joh

HOLY BADASS ENTRY.
First impression, I like the music -fit well the agent 0XX fighting journey-, but the cartoonish style could have been better.

Afterthought the cartoonish style feels great. A lot of small feature and polish detail that match the cartoonish style. Give it that perfect touch that make it great.
Sound FX with the alternate combo punch with the big star hurt effect, simple and so effective.
the different space special abilities.
the increasing knockback effect
the green go gradient to get to the next level/and the possibility of being able to start game at any deblocked level.
...
even the foolish story with the end "scorish epitaph" feels goods.
game is really funny !

Poor little agent 005 (mediocre with accidently 600 pts made) unrecognized for his merite: reaching the 495% knockback effect
Funny fact no agent never managed to beat score 169XX of the first agent 001. XD (I would have appreciate a saving records feature when game close ;) )

p.s.
I want to fill the 9999999999 space bar effect :p



Second place : Into the Earth by @The M

a KISS concept served by an amazing realisation.
I want to hear more the sound effect of the cashing gold <3 lol

A lot of polish in the visual effect and the corresponding sound FX and the responsivness of the gameplay make the whole feels really good. (How I hate when the digging machine is stuck in the rocks :mad: )



Third place : Voyage for the Lost Aegis by @ChessMasterRiley

Oh no, I already finished the quest!

14 levels and it feels too short^^ what a journey !
Music really fits the heroic quest theme.
The tutorial levels where well done, perfect to immerse me in the game universe.
puzzle levels very entertaining.
animation and sound FX are simple but do the job well.

bad points. Seriously no happy ending screen after killing the 4 monsters in the 14th level ?!
And perhaps the movement sound FX could have been a bit more aquaticasquashy :?



Best ofs:
Best Use of VOYAGE: The world is flat and so are you by @ghandpivot
Best Concept: Seven Sands by @nvrogers
Best Presentation: Perilous Pilgrimage by @Kepons, @aamatniekss
Best Story: Project_Dahlia by @Freedom2Fight
Best Devlog: @The M

Full ranking:

  1. Badass Voyage by Joh
  2. Into the Earth by The M
  3. Voyage for the Lost Aegis by ChessMasterRiley
  4. Unwelcome Passenger by TehPilot, TheFugue
  5. The world is flat and so are you by ghandpivot
  6. Seven Sands by nvrogers
  7. Self-Sacrifice by JacobV and 0.Bytes
  8. Perilous Pilgrimage by kepons, aamatniekss
  9. TGWATT by Dalesome
  10. Ship Ahoy by Alexx
  11. Mutiny by Siolfor the Jackal
  12. Until Night Falls by Thaniel
  13. Beyonder by Posho
  14. Voyage Back by matharoo
  15. Voyage to the Earth Core by NazGhuL
  16. Project_Dahlia by Freedom2Fight
  17. CHZ by johnwo
  18. Infinity infection by lolslayer
  19. Finding Her by chance
  20. Journevazure by Yal
  21. Galactic Conqueror by Bingdom, Roa, beli_mawrr
  22. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  23. This is NOT Windwaker by Misu, Alice
  24. Space Taxi by Cat, var
  25. Ballooning Over The Ocean by GameDevDan
  26. Tapsailing by Vonnbit
  27. What Am I by theonewhoisodd
  28. SSJGV3K by Snail Man
  29. Voyage to Alpha Centuri by theonewhoisodd
  30. Town to Town by nix0nax
  31. Raftraftraft by Nallebeorn
  32. R.I.D.E. Something Something by Mocgames998
  33. Defector by Oyakiiv
  34. Gatika by Buff
  35. Skyland Voyager by K-BitCRUSH
  36. All Aboard The Spudship by dadio
  37. A Trip To The Grocery Store by PizWiz
  38. Brick Ocean by The Little Game Dev
  39. Sea Voyage by BionicFrog
  40. Cat Power by FunkyB
  41. Forbidden Frontier by Wraithious
  42. Untitled Islands by BitZero
Comments:

NB: sorry for those who don't have any comment,
for most they where lost by my half-finished buggy JamEvaluator :oops:
for a few it's just because I rushed this evening evaluating the last entries so only made shorter or no comment.
If any of you want a comment PM me.

  1. Badass Voyage by Joh
    HOLY BADASS ENTRY.
    First impression, I like the music -fit well the agent 0XX fighting journey-, but the cartoonish style could have been better.

    Afterthought the cartoonish style feels great. A lot of small feature and polish detail that match the cartoonish style. Give it that perfect touch that make it great.
    Sound FX with the alternate combo punch with the big star hurt effect, simple and so effective.
    the different space special abilities.
    the increasing knockback effect
    the green go gradient to get to the next level/and the possibility of being able to start game at any deblocked level.
    ...
    even the foolish story with the end "scorish epitaph" feels goods.
    game is really funny !

    Poor little agent 005 (mediocre with accidently 600 pts made) unrecognized for his merite: reaching the 495% knockback effect
    Funny fact no agent never managed to beat score 169
  2. Into the Earth by The M
    a KISS concept served by an amazing realisation.
    I want to hear more the sound effect of the cashing gold <3 lol

    A lot of polish in the visual effect and the corresponding sound FX and the responsivness of the gameplay make the whole feels really good. (How I hate when the digging machine is stuck in the rocks :mad: )
  3. Voyage for the Lost Aegis by ChessMasterRiley
    Oh no, I already finished the quest!

    14 levels and it feels too short^^ what a journey !
    Music really fits the heroic quest theme.
    The tutorial levels where well done, perfect to immerse me in the game universe.
    puzzle levels very entertaining.
    animation and sound FX are simple but do the job well.

    bad points. Seriously no happy ending screen after killing the 4 monsters in the 14th level ?!
    And perhaps the movement sound FX could have been a bit more aquaticasquashy :?

  4. Unwelcome Passenger by TehPilot, TheFugue
    funny puzzle-skill-learning game.

    Like the whole packaging animation-sound FX a lot with a touch of humour ;)
    More advanced the level more it required to learn the level by heart, timing, position, etc... become a bit too tedious for me at levels 6-7.
  5. The world is flat and so are you by ghandpivot
    lol, Ok you totally got me on that one ;)

    clever use of the theme, turn into a very surprising experience :)

    to be honest, worked well first time cause I didn't saw the 1sec black screen at launch. (my cats distracted me)
    shamly the experience isn't replayable, it lose it magic at next play :-/
  6. Seven Sands by nvrogers
    woow, great physics feels really good sailing with the forces of wind varying with the orientation.
    boooo, sheating black ghost ships they don't care about the rocks!
    a map ?
    cause finding the seven statues is a nightmare when I don't know where to look for.
    but still I get quite immersed in the seven sands sailing journey :)
  7. Self-Sacrifice by JacobV and 0.Bytes
    Music and environment sounds are good. Pixelated graphics are beautifull.
    And responsivness of the player is well tuned for that sort of puzzle-reflex platformer journey. (by puzzle I mean finding just the right jump-dash-arrows combo to reach the safe platform).
    About the dash, would have been nice to have a text hint to inform about it^^ (as also avoiding the missleading C to talk: work to start talk, but then also key required is the V to pass to next text -_-)

    Strangely 2nd entry with a falling leaves effect of 4 first played. Still I appreciate the effect ;)

    The saving feature; feels first a bit to much easy, but at the end is cleverly used against the player (especially 3rd level after the meeting with the giant water snake). Help to give a pleasant learning curve to the game.

    To regret some small bugs. An odd screen effect when jumping when near the giant water snake. Also for last talk, multiple dialog lauchend by the multiple C press before passing dialog with V (was mostly able to read text with the 50% transparent dialog box).
    But the most important, the level design, the progression of difficulty and the responsivness of the player where well executed ;)
  8. Perilous Pilgrimage by kepons, aamatniekss
    First game and first impression: wooaaw amazing.
    Simple music, that fit well the game, a bit repetitive after 15 days^^.
    The graphic looks great. The parallax and falling leaves effects really give a fine polish touch to the good sprite art.
    The encounters with the various mini-games and alternate choice with various effect give enough distraction to the journey and its ressource management.
    And lengh was just right for me. To days after I start asking myself if the game was kinda an endless runner or it as an end to the journey. tada Welcome to Camelot :)
    Clever concept mearvelously executed.

    only critic I find: a little text hint that's WASD to move not the arrows would have been kind. But else it's really a great entry.
  9. TGWATT by Dalesome
    'enjoy your voyage through space'
    ROLF

    very short, but so good.
    ending pun totally got me.
    arts are great.
    Missing some music or sound FX.
  10. Ship Ahoy by Alexx
    control too sensitive to my liking :p
  11. Mutiny by Siolfor the Jackal
    I don't have what it takes to be a captain !
    lol, they always end in mutiny.
    Missing sound and music, but for the rest the arts really deserve well that simple concept.
    fun.

    you want a hug ? here. <3
  12. Until Night Falls by Thaniel
    A bit cheated ? (feels like doesn't matter how many time you are killed there is no game over)
    Saying that because I usually sucks at bullethell, so finishing one at first try sounds like something ins't OK :p

    Amazing anime, sound OK, and the stempunk-ish is a nice change to the genra.
    Also great surprise with the inter-level dialog scenes <3
  13. Beyonder by Posho
    So weird and cute <3<3<3

    Really enjoyed to play what's already in.
    music, animation, sound are well done.
    And the superduper balloon lab ! I want the same for christmas =^.^=
  14. Voyage Back by matharoo
  15. Voyage to the Earth Core by NazGhuL
    Ever thought how a voyage on a pogo stick could end up in earth's core ?



    Also I'm still scratching my head, trying to understand if getting to the core is possible before the timer reach 0 or not... or what it does.

    I like the pogo anim, and how it react to the impact (earth or dynamite).
    Nice casual game.
    But IMO final score seems to rely a lot about the randomness of the procedrally generated content. Kinda a deal breaker for me when my final score rely more on RNG that my skill/choices.

  16. Project_Dahlia by Freedom2Fight
  17. CHZ by johnwo
    yep sorry for the 30000 settlers, they'll have to find their way by themselves :p


  18. Infinity infection by lolslayer
    Was so near to be a splendid jam entry.

    The univers map is amazing. Even if it's just colored shematic circles, it feels good navigating that map.
    mechanism is simple enough, researching for ressources to craft the required item to stop the infection, but enough to develop some strategy on it.

    the failure that braek for me the perfection of it is the bad learning experience I had. (due to some wrong assumption, it took me 3 gameover to figure out I had to leave the home planet, and avoid the growing infection zone. And of course, the wrong game over instead of win screen, confused me a lot!)
    A simple intro text giving in 2 phrases the inputs to use, and the objectives: "you need to leave your infected home planet to research the ressources to create a cure for it" (and also avoiding the bug of the gameover screen when player win) would have help me to avoid some WTF moment!

  19. Finding Her by chance
  20. Journevazure by Yal
    I discovered I can be seasick.
    For me the 3D effect of the waves was somehow unconfortable to look at a long time :(

    Still, cool to see a gamemaker 3D game ;)
  21. Galactic Conqueror by Bingdom, Roa, beli_mawrr
    Error: Out of memory!
    noooooo! I don't want to click OK ! This is a trick of the dark side of the force !

    Was conquering new territories, fight after victory. :) (fight are a bit repetitive, but for a game jam, still good space fighting )
    Miss some polishing elements like for keep orientation and target (like a tracker out of screen ennemy mothership).

    And of course, I'm totally jealous that you manage to get a planet in 3D while I failed (I got to fall back into a bloated 2D anim -_-')
  22. Voyage to the Final Lands by Cloaked Games, HayManMarc, Joeseph Benedetti
  23. This is NOT Windwaker by Misu, Alice
    3D techdemo of the duper FPS, without the shooting, the weapons nor the health and damage, but 3D, it's alive and it walk <3
  24. Space Taxi by Cat, var
  25. Ballooning Over The Ocean by GameDevDan
    toooo short!
    game mechanic are simple, but play nice.
    graphics are really nice.
    miss some sound and music.
    I really regret some more complex puzzle :p

    but for a 3.5h game, woow well done !!
    (the one click/tap action, feels like a perfect base for a mobile game ;) )
  26. Tapsailing by Vonnbit
    ok the fixed very tiny resolution, gave me a really bad first impression.
    why preventing the fullscreen switch ?
    It's playable at 1080p max. (would be nice to have fallback for those who have higher resolution screen ;) )

    impressive monochrome anim. So many details and life in so few pixels.
    mechanic is simple, well tuned.
    fun to discover/play 1-2 min. pass that get fast repetitive for my liking.

  27. What Am I by theonewhoisodd
    ok, a bug, the mouse doesn't show up on the start menu, not the best first impression :(
    Cool use of the theme in a novel game.

    Aside that, personnal taste, I don't like typewriter dialogue, except if they are speedlight fast -_- (really for novel text I prefer to be able to read at my pace; than to wait to the text to appear char by char)
    player is floating also a few pixel above the soil (bug?)
  28. SSJGV3K by Snail Man
    lol
    joke-game with mini game is the new trend ?
  29. Voyage to Alpha Centuri by theonewhoisodd
    ok one manage to create 2 games, while I didn't make much more than a menu -_-'
    must be the effect of what's called relativity.
  30. Town to Town by nix0nax
    never let me be the captain and manage the crew... they'll all die !

    funny simple manager game.
  31. Raftraftraft by Nallebeorn
    Now I hate whales !
    why do they chase and destroy my raft ?! why?! why ?! :'(

    The pixel arts are simple and still nice.
    The music is too repetitive to my liking.
    and the whale too fast... or I'm really a 💩💩💩💩ty raft conductor :p

    a more sandboxed style, with more crafting possibilities would have been nice. But still interesting concept done in the jam timeframe :)
  32. R.I.D.E. Something Something by Mocgames998
    Perfect music for a biker's ride :)
    the physics of the bike is a bit odd for a bike (but some how it make me lol )
    the control of the shooting sucks for me (<- that's the lame excuse I found to explain why I couldn't kill the boss and win the game. No seriously, most of the time I forget to lock the direction of the shooting when I slow down/accelerate. So I shoot in the wrong direction)
    I would have prefered the shooting being handle with the mouse.
  33. Defector by Oyakiiv
    A sidescroller shmup without sound and explosion effect, that's like icecream without sugar, doesn't have the right taste :-/
    (but at least a playable game, much better than what I achieved)

  34. Gatika by Buff
    No music... well finally for a journey in the empty ness of space, make it quite right. And help


    Punishing, and somehow unfair.
    Unfair: One time I got a lot of doge point (2400) getting kinda stuck between two asteroids. While the only time I manage to safely land 4 time on planets, all I got was something like the basic 4 x 100 pts.
    Punishing: fuel available is quite limited, just for a direct one landing on the next planet, a 2nd try if your are very lucky and your trajectory get you enough near the planet to be captured in it gravity field without being destroied by the asteroids and don't run out of fuel while slowing down to counter the gravity. (also the range of speed when landing is really short)

    Else the presentation is really clean. and nice effect for the friction of the space shuttle and meteroids when in the atmosphere.
    The mouse one button control is easy to get and at the same time really hard to master.

    IMO, to hard. A landing indicator would have been nice (distance to planet for example in color going from red if speed for landing is unsafe to green if it's safe would be a nice addition).
  35. Skyland Voyager by K-BitCRUSH
    like the graphics.
    I managed to die, killed by those black things.
    shame you didn't have time to finish it.
  36. All Aboard The Spudship by dadio
  37. A Trip To The Grocery Store by PizWiz
    WTF?! What else?
    But with real piece of gaming in it!
    Sounds like the grocery have a special mushroom sale. The kind that offer hallucinogenic journey ;)
    lol
  38. Brick Ocean by The Little Game Dev
    The base concept is interisting, but would have required some more strategic analysis; the final presentation/realisation comes a bit short.
    The graphics are fine. Waves feels more like sharkes than waves for me :p
    Some special attacks (rainbow laser, multiple canon balls) give a bit of variety.
    Strategicly for me there is a flaw in the gameplay. You just have to shoot on the sky, so the canon ball do a max of zigzag to most of time maximize the number of bricks exploded or at least weakened. That lead to a very slow pace for the game. which make it boring.
  39. Sea Voyage by BionicFrog
    What can I write.
    For now just a prototype of a game.
    Can already navigate, visit the 2 islands, gather wood and apples repair the ship and feed the crew members.
    mechanism seams to work without bugs.
    But miss the objectives or win/lose condition to have a playable game.
  40. Cat Power by FunkyB
    I hardly manage to go over 100 cats. My general feelings is 'unfair game'. Sorry if I'm too bitter.

    I'm relatively partial, cause not a huge fan of fithing game in general (exception to International Karate+, street fighter and eternal champion which I played a lot as kid, so the nostalgia give a big boost when I play those one ;) -- or for that jam, badass voyage was fun// sorry for comparing your entry much with it)

    Most of the time I prefer fighting game to be really responsive and fair (and kinda easy). Here responsiveness feels a bit too slow. And most importantly, when there are too many cats, it becomes kinda fast unfair (get stuck in KO/freezed state that lead to fast lost of health without any possibility of counter action; give a feeling of unfair play IMO -- as opposed for example to badass voyage simple knockback effect)

    the spawner spawn more and more cats. Which lead to a short play. I can understand that for a jam entry, and generally in jam I appreciate that, but the side effect here is that's lower also the fighting fairness feeling with that overflow effect.
  41. Forbidden Frontier by Wraithious
    I manage to equipe the shovel, but how do I use it ?!?
    I can move around and get killed by monsters. But what else?
    Sorry, I failed to find how to play it :(
  42. Untitled Islands by BitZero
    nice generator and thank you for sharing your source code.
 
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