Lord KJWilliams
Member
Ive been considering the idea of having online player chat for a multiplayer game that Ive been designing in GMS 2. There are MANY issues with online player chat that I could I bring up. But the one issue that see, is what happens if my online game becomes like a social media site for people to blab ( talk about anything that is allowed ) , instead of playing the actual game. For instance, at one time when I was member of Runescape by Jagex, long ago - it almost felt like IMVU ( if you can call IMVU a social media site ).
This is the point of my problem, if you allow online player chat via text or mic, how do you keep your game from evolving into another version of IMVU, where people talk, instead of playing the game as you hoped they would?
Is online player chat an expectation that many players have, when they play a online multiplayer game OR can I simply leave it out, if its always the case that most popular online multiplayer games with player chat, are prone to becoming like a social media site ( e.g. IMVU ) for people to blab ?
What would happen if I provided a online chat feature, but discovered it was being abused for the wrong use, and decided to take it out , would I loose players just for doing that?
What do you think ?
Thanks
This is the point of my problem, if you allow online player chat via text or mic, how do you keep your game from evolving into another version of IMVU, where people talk, instead of playing the game as you hoped they would?
Is online player chat an expectation that many players have, when they play a online multiplayer game OR can I simply leave it out, if its always the case that most popular online multiplayer games with player chat, are prone to becoming like a social media site ( e.g. IMVU ) for people to blab ?
What would happen if I provided a online chat feature, but discovered it was being abused for the wrong use, and decided to take it out , would I loose players just for doing that?
What do you think ?
Thanks