i don't understand how any of this advise is helpful at all, it all seems more like rebukes for asking for advise. Just because a game is released on steam doesn't mean gobbs of money starts rolling in. Having a game on steam doesn't mean anything other than it's time to put down massive amounts of more money so people see the game, cause you get shelved immediately. Kickstarter is garbage, i'm not asking for money that i'm not going to payback, and i already have enough debts. Google advertising seems to be the only feasible option as far as advertising, and they want 64$ to show your advertisement to about 2000 people world wide which is crap. The name of the video game industry is money, which I have very little.
You want practical advice? Get a job. If you already have one, get a second job. If that's still not enough, sell some of your assets. If you don't have any, create some. Utilize your strengths. If you're a decent artist, sell some art. Create some stuff to put up on the YYG Marketplace (there's your GM exclusive way to generate income). If you already have a game up on Steam for sale, find ways to market it. Gift influential YouTubers some keys. If your game on Steam isn't going to generate enough revenue to get it or whichever title of yours onto Nintendo's platform, then is spending money you don't have (or other people's money) to put it on another platform really a worthwhile investment that isn't just going to put you into even more debt? Is there any confidence you can inspire in others to donate towards your next project if your last one was a flop? Like you said, the name of the game is money, and if your games aren't interesting enough to stand out and make money, nobody is going to give you more cash in the hopes that you'll hit a home run the next time. Hell, you have a topic here where you admit to having your Steam game flop and that you're offering your services for free. What support are you expecting to come reeling in on your next attempt if you're just giving people a strong reason to look away instead?
There is no shortcut to success, and right now you're sounding entitled to your license just because you're halfway there. If you can't afford the $800, then the Nintendo route isn't currently available to you, but short of some good Samaritan overlooking your childish attitude and gifting you the funds, there's no easy or unique way that hasn't been attempted by your fellow struggling developers. There's no secret fund to dip into to use exports other than Windows. We all want to be in the spotlight, having our games cherished on multiple platforms and being our own financially stable bosses, but nobody got there without sacrifice or by asking for handouts. If this advice isn't enough for you, I'd suggest another, more viable career. Attacking others (including FrostyCat) for pointing out the mistakes in your journey isn't going to get you anywhere.