[Kappon]
dialogue[0] = "[f:default][c:white][shake]Wahahaha![c] Oh, a human child?";
dialogue[1] = "I haven't seen a human in hundreds of years.";
dialogue[2] = "Nice to meet you, I'm Kappon.";
dialogue[3] = "...";
dialogue[4] = "I may not look it, but I'm actually hundreds of years old.";
dialogue[5] = "[c]Which means I'm very, very wise! [shake]Wahahaha!";
dialogue[6] = "[c]I heard that the rain goes away more quickly when#you're waiting with someone else.";
dialogue[7] = "Another human spirit once told me that ...";
dialogue[8] = "[shake]Wahahaha, [c]care to wait with me, human?#[choice:helpTurtle]Listen[endChoice]#[choice:killTurtle]Kill[endChoice]";
msg[0] = "[f:default][c:white]I used to hate the rain.";
msg[1] = "The loud echoes of the rain pounding on my shell would#terrify me.";
msg[2] = "But my father showed me that if you listen carefully,#the rain is just part of nature's music.";
msg[3] = "This was my father's shroombrella.#He used to bring me out to the rain with him,#just to listen to the raindrops.";
msg[4] = "He told me I should share it with others so they can#enjoy the rain too.";
msg[5] = "And that after rain, comes beautiful sun.";
msg[6] = "[c]Perfect for my old skin! [shake]Wahahahahahaha![c]";
msg[7] = "Sometimes it's nice to just stop and appreciate#what you have and what's around you.";
msg[8] = "Sunny days wouldn't be so good without rainy ones.";
msg[9] = "Don't you think?";
msg[10] = "... Oh. The rain stopped.";
msg[11] = "Thank you for waiting with me, human.#I guess the rain really does go away faster when you wait#with someone.";
msg[12] = "[shake]Wahahahahahahahahahahahahahahahaha![c]"
[Mera]
dialogue[0] = "[c:white][f:default][wave]*Puuurrrrrrrrrr*";
dialogue[1] = "[c]Oh, hello there.";
dialogue[2] = "You're so tiny, I could hardly see you.[p:30]#Oh? A human spirit!";
dialogue[3] = "Well nice to meet you, I'm Mera.";
dialogue[4] = "Those eyes ... [p:30]there's a longing in them.";
dialogue[5] = "A longing to go somewhere...";
dialogue[6] = "I guess that makes two of us.";
dialogue[7] = "No one here wanted to be here,#but we've learn to live together.";
dialogue[8] = "All of us here have someone we miss dearly.";
dialogue[9] = "Someone we would do anything for.";
dialogue[10] = "Ah, what am I saying.";
dialogue[11] = "I've rambled on for too long.";
dialogue[12] = "I heard human spirits are very strong.";
dialogue[13] = "If that is so, I would like to ask a favour of you.";
dialogue[14] = "That brooch over there ... it belonged to ...";
dialogue[15] = "... him.";
dialogue[16] = "But the other day, a magpie spirit flew in here and#took it away.";
dialogue[17] = "And the ground around it is far too rugged for my#delicate paws.";
dialogue[18] = "I don't mean to be a burden but ...";
dialogue[19] = "Would you be able to get it for me?#[choice:helpCatBoss]Sure[endChoice]#[choice:killCatBoss]Kill[endChoice]";
[Totoro Spirit]
dialogue[0] = "[c:white][f:default][bounce]Ufufufu. [c]We don't have much here, but we're happy.";
dialogue[1] = "You should be happy with me too.";
dialogue[2] = "[bounce]Ufufufu.#[choice:none]Leave[endChoice]#[choice:KillTotoro]Kill[endChoice]";
[Sad Banana Spirit]
dialogue[0] = "[c:white][f:default]I'm a sad banana.";
dialogue[1] = "A very sad banana.#[choice:none]Leave[endChoice]#[choice:KillSadBanana]Kill[endChoice]";
dialogue[2] = "Ever since he left ...";
dialogue[3] = "I've been a very sad banana.";
[Dog Spirit]
dialogue[0] = "[c:white][f:default]Woof woof. I'm a dog.";
dialogue[1] = "[c]Are you a dog?#[choice:yesdog]Yes[endChoice]#[choice:nodog]No[endChoice]";
[Deer Spirit]
dialogue[0] = "[c:white][f:default]A human spirit?#[p:45]We haven't had a human spirit since Alexander.";
dialogue[1] = "Huh? [p:45]Who's Alexander?";
dialogue[2] = "Once upon a time he was like an elder to us.#He gave us guidance and brought life and energy to this#gloomy place.";
dialogue[3] = "But then one day he just disappeared.";
dialogue[4] = "We haven't seen him since.#[choice:none]Leave[endChoice]#[choice:KillDeer]Kill[endChoice]";
[Snail Spirit]
dialogue[0] = "[c][s:slow][c:white][f:default]I heard that if you're filled with [c:yellow]SPIRIT[c:white], you'll be able to#pass through the barrier to the North.";
dialogue[1] = "No one's ever been able to pass through it though.";
dialogue[2] = "I wonder what's on the other side...#[choice:none]Leave[endChoice]#[choice:KillSnail]Kill[endChoice]";
[Curious the Cat]
dialogue[0] = "[c:white][f:default]Hi! [p:30]I'm Curious. Curious the cat. *meow*";
dialogue[1] = "You look strangely familiar ...";
dialogue[2] = "Asylum ... [p:30]Jam ...[p:30] ... [p:30]2015? [p:30]Flower ... ripoff ...";
dialogue[3] = "Huh, what does that mean?#[choice:none]Leave[endChoice]#[choice:KillCat]Kill[endChoice]";
[Butterfly Spirit]
dialogue[0] = "[c][c:white][f:default][wave]Flowers![c]#[bounce]Flowers![c]#[shake]Flowers![c]";
dialogue[1] = "[wave]Flowers everywhere![c]";
dialogue[2] = "[bounce]FLOWER POWER!!![c]";
dialogue[2] = "[wave]Even the simplest things can make you smile.";
dialogue[3] = "For me, they're flowers! What about you?";
dialogue[4] = "[c][c:white](You)#[choice:spareButterfly]...[endchoice]#[choice:KillButterfly]Kill[endChoice]";
[Diary 1]
dialogue[0] = "[c:white][f:default]<Alexander's Diary>";
dialogue[1] = "I appear to have arrived in the after life.#I seem to be the only human here so far.";
dialogue[2] = "Everyone else here ... they're all monsters.#They can't hurt me right?#This is the after life after all.";
dialogue[3] = "[c]Keep reading?#[choice:read1]Continue[endChoice]#[choice:stop]Stop[endChoice]";
msg[0] = "Despite their physical appearances, these creatures seem#to be friendly.";
msg[1] = "There was a giant turtle guy called Kappad who#had a really funny laugh and a really curious cat.";
msg[2] = "I even talked to a banana today.";
msg[3] = "This place is so strange.";
msg[4] = "Either way, they seem harmless for now.";
msg[5] = "[c]Keep reading?#[choice:read2]Continue[endChoice]#[choice:stop]Stop[endChoice]";
msg[0] = "Today, one of the spirits told me about a barrier#to the North.";
msg[1] = "Apparently, no one's been able to cross it.";
msg[2] = "I watched as some spirits tried to pass through it.#They just evaporated into nothing when they tried.";
msg[3] = "It seems unsafe so I should probably avoid it for now.";
[Diary 2]
dialogue[0] = "[c:white][f:default](It seems to be a torn out page of a diary)";
dialogue[1] = "I did it. I figured out how to leave.";
dialogue[2] = "[c:white]The barrier to the North seems to only prevent those#who have weak [c:yellow]SPIRITS[c:white] from leaving.";
dialogue[3] = "Which means all I have to do is become a powerful spirit.";
dialogue[4] = "It seems human spirits like me have far stronger spirits#than creatures.";
dialogue[5] = "[c:white]I was able to siphon the [c:yellow]SPIRIT[c:white] out of one today.";
dialogue[6] = "I wonder if it harms them though ...#It disappeared afterwards.";
dialogue[7] = "Surely not ... this is the after life after all.";
dialogue[8] = "[c]Keep reading?#[choice:d1]Continue[endChoice]#[choice:stop]Stop[endChoice]";
msg[0] = "I am now almost powerful enough to#pass through the barrier.";
msg[1] = "My family ... I'll be able to see them soon";
msg[2] = "I was able to become so strong because of them ...";
msg[3] = "Surely they'd be happy for me right?";
msg[4] = "I just can't get this horrible feeling out of me.";
msg[5] = "I didn't really hurt anyone ...";
msg[6] = "... did I?";
msg[7] = "Surely they would have done the same to me if they could.";
msg[8] = "But why?";
msg[9] = "Why did they all seem so contented being here?";
msg[10] = "Have they just accepted that they'll be here forever?";
msg[11] = "What about their families? Don't they want to go back?";
msg[12] = "Maybe it was for the best.";
msg[13] = "It's so quiet now ...";
msg[14] = "Why do I feel so lonely?";
msg[15] = "Sure they were my friends once upon a time but ...";
msg[16] = "I can't stay here forever.";
msg[17] = "No, there's no turning back now.#Tomorrow, I'll finally be able to leave.";
msg[18] = "[c]Keep reading?#[choice:d2]Continue[endChoice]#[choice:stop]Stop[endChoice]";
msg[0] = "It's time.";
msg[1] = "[c:white]I've finally siphoned the [c:yellow]SPIRIT[c:white]of every creature here.";
msg[2] = "I can feel the [c:yellow]SPIRIT[c:white]rushing through me.";
msg[3] = "I can finally go back.";
msg[4] = "I can ...";
msg[5] = "I ...";
msg[6] = "What have I done?";
msg[7] = "I used them ...";
msg[8] = "...";
msg[9] = "This whole time ... I was only thinking of myself.";
msg[10] = "I was so caught up with finding a way out.";
msg[11] = "I forgot about all the bonds I made with everyone here.";
msg[12] = "Kappad, Meera, Oryia ... everyone ...";
msg[13] = "I'm so sorry.";
msg[14] = "I was so selfish.";
msg[15] = "My time in the world of the living ended when I arrived here.";
msg[16] = "I can't take back what I've done."
msg[17] = "But I can make sure it never happens again.";
msg[18] = "...";
msg[19] = "Soon, new spirits will be arriving here.";
msg[20] = "But I can't face them ...";
msg[21] = "Knowing what I've done ...";
msg[22] = "This will be my last diary entry.";
msg[23] = "I've decided I will devote the rest of my after life to#guarding the barrier.";
msg[24] = "If somehow anyone finds this ...";
msg[25] = "If somehow a human finds this ...";
msg[26] = "Please, show some restraint.";
msg[27] = "- Alexander";
[Diary 3]
dialogue[0] = "[c:white][f:default](It seems to be a torn out page of a diary)";
dialogue[1] = "There seem to be some special spirits here.";
dialogue[2] = "I met a large turtle spirit called Kappad.";
dialogue[3] = "He told me he was over 1000 years old.";
dialogue[4] = "There was something different about him though.";
dialogue[5] = "While most spirits are merely a faint silhouette,#Kappad had retained his full physical appearance.";
dialogue[6] = "Just like me.";
dialogue[7] = "Maybe he was a strong spirit too...";
msg[0] = "I am now almost powerful enough to#pass through the barrier.";
msg[1] = "My family ... I'll be able to see them soon";
msg[2] = "I was able to become so strong because of them ...";
msg[3] = "Surely they'd be happy for me right?";
msg[4] = "I just can't get this horrible feeling out of me.";
msg[5] = "I didn't really hurt anyone ...";
msg[6] = "... did I?";
msg[7] = "Surely they would have done the same to me if they could.";
msg[8] = "But why?";
msg[9] = "Why did they all seem so contented being here?";
msg[10] = "Have they just accepted that they'll be here forever?";
msg[11] = "What about their families? Don't they want to go back?";
msg[12] = "Maybe it was for the best.";
msg[13] = "It's so quiet now ...";
msg[14] = "Why do I feel so lonely?";
msg[15] = "Sure they were my friends once upon a time but ...";
msg[16] = "I can't stay here forever.";
msg[17] = "No, there's no turning back now.#Tomorrow, I'll finally be able to leave.";
msg[18] = "[c]Keep reading?#[choice:d2]Continue[endChoice]#[choice:stop]Stop[endChoice]";
msg[0] = "It's time.";
msg[1] = "[c:white]I've finally siphoned the [c:yellow]SPIRIT[c:white]of every creature here.";
msg[2] = "I can feel the [c:yellow]SPIRIT[c:white]rushing through me.";
msg[3] = "I can finally go back.";
msg[4] = "I can ...";
msg[5] = "I ...";
msg[6] = "What have I done?";
msg[7] = "I used them ...";
msg[8] = "...";
msg[9] = "This whole time ... I was only thinking of myself.";
msg[10] = "I was so caught up with finding a way out.";
msg[11] = "I forgot about all the bonds I made with everyone here.";
msg[12] = "Kappad, Meera, Oryia ... everyone ...";
msg[13] = "I'm so sorry.";
msg[14] = "I was so selfish.";
msg[15] = "My time in the world of the living ended when I arrived here.";
msg[16] = "I can't take back what I've done."
msg[17] = "But I can make sure it never happens again.";
msg[18] = "...";
msg[19] = "Soon, new spirits will be arriving here.";
msg[20] = "But I can't face them ...";
msg[21] = "Knowing what I've done ...";
msg[22] = "This will be my last diary entry.";
msg[23] = "I've decided I will devote the rest of my after life to#guarding the barrier.";
msg[24] = "If somehow anyone finds this ...";
msg[25] = "If somehow a human finds this ...";
msg[26] = "Please, show some restraint.";
msg[27] = "- Alexander";
[JUDGMENT - GENOCIDE]
msg[0] = "[c:white][f:default]So you've finally come.";
msg[1] = "It's so silent here.";
msg[2] = "I used to hear all the hearts of the spirits beating as one.";
msg[3] = "Now they're all gone.";
msg[4] = "That disgusting grin on your face... [p:60]I see.";
msg[5] = "I really thought you could do better.";
msg[6] = "I hoped you could do better.";
msg[7] = "I'm truly disappointed.";
msg[8] = "...";
msg[9] = "I used to hear the heart of another human spirit here.";
msg[10] = "Now, I sense none.";
msg[11] = "No, [p:30]perhaps there was never another human spirit here.";
msg[12] = "...";
msg[13] = "Well of course you wouldn't remember me.";
msg[14] = "[c:white]To you, we're all just [c:yellow]SPIRIT[c:white] for you to harvest.";
msg[15] = "And now, [p:15]you've come for me.";
msg[16] = "What would be the point of telling you my real name now?";
msg[17] = "...";
msg[18] = "You ...[p:45] whatever you are ... [p:30]#I see you now have more than enough power to pass through#this barrier.";
msg[19] = "I guess you already know where it leads.";
msg[20] = "Haha, it doesn't really matter at this point does it?";
msg[21] = "Either way, I can't let you take another step.";
msg[22] = "There are people there I can't let you near.";
msg[23] = "[s:slow]If you come any closer ...";
msg[24] = "[s:vslow][shake][c:red]I'll kill you where you stand.";
[JUDGMENT - PACIFIST]
msg[0] = "Greetings.";
msg[1] = "My ... you've changed a lot since we last met.";
msg[2] = "...";
msg[3] = "Oh, you don't recognise me?";
msg[4] = "We met when you first arrived here. It's me Jeremy.";
msg[5] = "No, rather ...";
msg[6] = "This is my true form. An aged man.#My real name is Alexander.";
msg[7] = "I have been here for longer than I can remember.";
msg[8] = "It seems much has happened since you first arrived.";
msg[9] = "[c:white]Your [c:yellow]SPIRIT[c:white] seems even weaker than before.";
msg[10] = "But it seems our community has started to become a little#more vibrant.";
msg[11] = "I've been watching you this whole time.";
msg[12] = "You see, you're the first human spirit to have#arrived after me.";
msg[13] = "I was once powerful enough to leave here.";
msg[14] = "But I chose to stay.";
msg[15] = "I was only able to become that powerful because#I betrayed my friends and took advantage of them.";
msg[16] = "You and I ... we both have the power to siphon the#[c:yellow]SPIRIT[c:white] of weaker creature spirits to strengthen our own.";
msg[17] = "There is something special about human spirits.";
msg[18] = "Our will.#Our perserverance.#Our determination."
msg[19] = "My strong desire to go back made it easy for me#to overpower the spirits I had befriended.";
msg[20] = "[c:white]One by one, I siphoned the [c:yellow]SPIRIT[c:white]from all the creature spirits.";
msg[21] = "Before long, I had finally obtained enough power# to pass through this barrier behind me.";
msg[22] = "I'm sure you know where it leads by now.";
msg[23] = "But the feeling of guilt...";
msg[24] = "The disgusting selfishness I displayed...";
msg[25] = "I didn't deserve to go back.";
msg[26] = "I couldn't possibly face my family after knowing#what I had done here.";
msg[27] = "I thought because they were mere creatures that it#would be okay to use them.";
msg[28] = "But I knew each one of them had their own hopes and dreams.";
msg[29] = "That even though they seemed so happy ...";
msg[30] = "They too had families and loved ones they wanted#to see again.";
msg[31] = "So I decided to stay to protect the barrier#from future human spirits who might share the dangerous#feelings I once harboured.";
msg[32] = "To protect the new spirits and to foster a brighter community.";
msg[33] = "But it seems I have nothing to worry about.";
msg[34] = "Even with the power you have,#you showed restraint.";
msg[35] = "Even when you yearned to return,#you showed patience.";
msg[36] = "And when the spirits needed you most,#you showed selflessness.";
msg[37] = "While I cannot return the spirits I absorbed,#I can use my power to break this barrier.";
msg[38] = "But me? No, I've lived long enough.#In life and in after life.";
msg[39] = "Even now, you still wish to leave don't you?";
msg[40] = "I understand.";
msg[41] = "If you still wish to leave, I will grant your wish.#[choice:end]Leave[endChoice]";