Lost in the abyss of time, nearly abandoned yet never forgotten; there was little hope it would be ever brought back again. Yet, finally, it is here. Familiar, yet completely new and changed. Marking the beginning of another era, when everything and everyone start over. THEME: EVERYBODY IS DEAD TRANSITION REPLAY FINAL RESULTS Complete ranking: Spoiler Everything's Gone to Hell by @TehPilot, @TheFugue The Dark Within by @aamatniekss Mortal Metanoia by @Mattie, @Murzy Rest in Peace by @Blake antideath by @Yokcos ghost town by @porcupinester Lonely Drone by @GameDevDan Four Versus the World by @NAL Final Shelter by @The M The Equation of Life by @ghandpivot Jumpship Cyrus by @Brenbruyn, @harukiya GMCity Carnage by @Snail Man Scared to Death by @Ixlegraw Devil's Mansion by @Joh Last Stand by @Jett, @zminusone HackMan by @A T, SA Troubles of Post-Mortal Times by @Alice, @Mercerenies Afterstory by @David Chen, Moxxin, Adam Twite Dead Zone by @Carnivius Desert Lands by @Nallebeorn Fall Harvest Season by @BlessHayGaming Grim Reaper's Last Job by @Ehrgeiz, @Mortalo Lonely by @johnwo Dearelict by @Yal Grave Trigger by @Dark The Aftermath by @Tselmek, @zminusone The Last Ghost by @Coolbot4k The Swarm by @Fel666 Pixel Paracide by @WRLCK EiD by @Nocturne The Winchester by @clemonades Noalle's Ark by @shadowspear1 Death's Salesman by @zn_pete, @Daniel Navarro, @wilix95 The Major Forces by @lizzard Phantomatics by @Otyugra Deadly Desire by @GhostlyFeline, @Misu Dance With Death by @nvrogers When They Come 2 by @trg601 Spooky Jam by @Kepons Half Hearted by @DocNogloff The Last Space Luchador by @Siolfor the Jackal, Bandido Burrito Forgive Me For Living by @Lonewolff Bone Crusher by @chance Silent Road by @JackOatley One Last Bite by @NightOwl35 Everyone is Dead by @Aviox My Dragon Pal by @Zodaris Revival Of The Undead Princess Satsuka by @Aura, @Rusty Undead Matador Deluxe by @MikeDark_x Soulgrab by @RekNepZ Clone Runners by @Cameron A Ghost Adventure by @Nexusrex Last Hope by @HayManMarc, @zminusone Alone by @CoderJoe, Awesomesauce, Dysprox Grey Fall by @Morne, Bernard, Marius The Robot And The Pharaoh by @Freddy Jones Time Travel is Hard by @guadalcanal Planet Dreth by @Mocgames998 Welcome To Purgatory by @Sirham Ghost Butler by @Shadow_Lancer, @Shameless My My My Charona by @Electros Tree of Life by @Kiesenverseist Monty goes to town by @spliffium Territory Earth by @Wraithious Love is Life by @rui.rosario A long time after by @poncle Game Engine Test by @Misty Save the Last Human by @Moon Goat Ask Death by @Detective Pixel Nothing But Static by @zircher Come + See the World 50 Yrs Hence by @ConsolCWBY Nothing Ventured by @NeoTalon Regret by @Miner7365 Buried At Sea by @ZombieLawyer Broken World by @Zerb Games EvoBio by @felixpf They are all DEAD, Unless... by @RustyShadow KATT by @KaShuen Everybody is Dead by @iTzCallumUK Everyone Is Dead by @dadio DEADZONE by @Cat, @var Best-ofs: Best use of EVERYBODY IS DEAD: Everything's Gone to Hell by @TehPilot, @TheFugue Best Concept: The Swarm by @Fel666 Best Presentation: The Dark Within by @aamatniekss Best Story: The Dark Within by @aamatniekss Best Devlog: Final Shelter by @The M Best reviewer: @Misu, for particularly detailed reviews, clearly taking quite an effort to put together (if only you had actually sent that ranking in the end...) Special mention goes to @ghandpivot for making a video review of every single game, as well as @TheUltimate whose feedback is particularly detailed. Finally, I can't thank enough the people who took their time to play and comment on every single entry. The other votes are appreciated as well. Trophy banners for 82 entries and the best reviewer are available HERE. What, where, when? GMC Jam is a quarterly community event held on GameMaker Community. It is entirely a community event; neither YoYo Games nor Playtech are officially involved in this competition, aside from providing forum space to carry it out. It dates back to the times of old forum, where 21 editions were held (plus one bonus), and now it's back here on the new forums! You can check the GMC Jam records in the GMC Jam Hall of Fame & Archive. The Jam has three phases: discussion, held in discussion topic; started about 2 weeks before the Jam (the discussion remains open during and after the Jam, too, until the next Jam discussion starts) development, the core of the Jam, the 72 hours when entries are made and posted in games topic decision, when community members vote for their favourite games and provide feedback to specific entries; it lasts roughly 2 weeks after the Jam, before the results are announced This GMC Jam will run for 72 hours in the following timeframe: July 29th (Friday), 12:00 GMT - August 1st (Monday), 12:00 GMT No Daylight Saving Time Countdown clock GMC Jam rules The following rules will be used during this GMC Jam. There have been some changes compared to the previous Jam from the old forums, so make sure to read these carefully. Also, general Community Guidelines apply. PARTICIPATION: any GMC member is welcome to participate in GMC Jam and submit their entry each entry must be made by a single GMC member or a team of up to 3 people; people outside GMC can be in the team, as long as at least one GMC member is in that team each participant can make or contribute to as many entries as they want, but they can only claim rewards for one of them (unless the reward is given specifically for the entry) each entry must have a single post in this Jam's games topic (opened once the Jam officially starts), and no two entries can share the same post the Games topic post can be used to present the entry progress; it can also contain a devlog by the time the Jam ends, each Games topic post must contain a valid link to the entry downloadable file ENTRY: the entry must be an original creation made in GameMaker specifically for the Jam, within the Jam timeframe the entry might use assets (graphics, audio, scripts, extensions, Marketplace resources etc.) created before the Jam, whether by team members or someone else; however, the credits should make clear where the assets come from and which were made before the Jam the creators of the entry must have rights to all of the assets; unlicensed use of resources is not allowed the entry must be available as a Windows executable file, exported as a stand-alone file or as a ZIP; installers are not allowed the entry might be exported to other platforms as well (such as HTML5 or Android), but the Windows executable must be available THEME: the Jam has a theme - a general idea around which the entry can be built at the beginning of the Jam discussion there are 3 hidden themes, which will be gradually revealed during the discussion the day before the Jam starts (at least 24 hours in advance) all 3 themes are revealed and theme voting begins the theme with the most votes is officially announced as the Jam theme at the beginning of the Jam there may be a draw or very little difference between two leading themes; in such case, both become the Jam theme and participants are free to use either and ignore the other while incorporating the theme in the entry is not mandatory, participants are strongly encouraged to do so the entry that uses the theme in the most interesting way can win best use of theme award; if the Jam has two themes, there is one award for each theme BEST-OF AWARDS: aside from the Jam-specific theme, the games can be rated on the concept, the presentation and the story the concept is related to the core gameplay mechanics idea - whether the game rules themselves are creative and entertaing or not the presentation is related to the overall polish - whether the entry provides the right experience through audiovisuals, and whether it's not disrupted by bugs and errors the story is related to the events or motivation present throughout the entry; it can be told through dialogue and narrative, as well as implied through game design the entries excelling at these categories can win best concept, best presentation and best story awards furthermore, aside from entries themselves, their devlogs can be rated; the entry with the most interesting devlog can win best devlog awards VOTING: after the Jam ends, all entries are gathered in a single ZIP with all entries for everyone to download once the ZIP is available, the voting begins, and it lasts approximately 2 weeks; a longer voting period may be chosen when more than 70-80 entries are submitted the voting period may be extended upon request by at most one additional week; however, not every such request must be granted, and one should show a reasonable progress with reviewing/playing the Jam entries the voting is carried out in the Jam's voting topic, where each voter makes a single post for their scores and reviews any GMC member may vote, whether they participated or not, but participants cannot rank or award their own entries each voter must rank and post a brief comment on at least top 3 games; also, they can rank more games each voter can vote for best use of theme, concept, presentation, story and devlog each voter can vote for best reviewer, but in this case their opinion is entirely non-binding - the best reviewer is eventually chosen by the Jam host after the voting ends aside from best reviewer award, there might be additional symbolic acknowledgements for outstanding reviewing, made with effort and care; in particular, when all or nearly all entries have a decent feedback, when at least 10 helpful and thorough reviews are made or when at least 10 reviews are presented in a creative or entertaining way if some voters or participants are found to be cheating, their entries may be disqualified and they might be excluded from future community events shortly after the voting period closes (preferably within 24 hours), the votes are summed up, and the final results announced; after that, all prizes should be distributed where applicable PRIZES: top 3 entries, as well as best-of award winners, get special banners and are featured in the Hall of Fame all other entries get their banners, too, just not as special creator of top 3 themed entries get the right to choose the next Jam's pool of themes; one theme per entry aside from regular GMC Jam prizes, other GMC members can contribute the community prizes by PMing the Jam host the community prizes can be given to any range of places, best-of winners, reviewers, personal favourites etc. the community prizes can be nearly anything - custom graphics, soundtracks, gameplay videos, software keys etc.; as long as they are not monetary prizes and they don't break community rules it is community prize contributor's responsibility to give the prize; they should make sure they can deliver their promise Community prizes Want to add your community prize? PM the Jam host the details! @aamatniekss offers Steam keys for Moustache Mountain and There Was a Caveman for each top 3 entry. @Alexx offers copy of PDF book and examples ZIP for all entrants. @Alice offers the legendary humble GameMaker bundle to the 5th, 7th and 11th place entry. @CodeManu offers a Steam key for Garry's mod for 6th place entry. @dadio offers: a retro Golden-era YoYo Mug & a "Dadio's Choice Award" signature pic & $5 worth of Steam games for what he deems the Jokiest-Funniest Game commercial use licenses for all 50+ fonts of his, for top 3 entries @Dark offers a Steam copy of Serious Sam 2 for the 5th place entry. @Diptoman offers the following games: Psychonauts, Hospital Tycoon, Never Alone, Outlast for the top three places and the best reviewer (chosen in the order: 1st place, 2nd place, 3rd place, best reviewer). @felixpf offers 10 promo codes for MOW: 2-player (featured by Apple in Great Chinese Indie Games), to the top 10 winners. @ghandpivot offers a Steam key from a pool of ~50 games to choose from (including e.g. Bastion, Trine 2, Bioshock) for the 4th place. @JackOatley offers actual, homemade Jam, for the highest ranked UK-based entrant. @Jett offers, for the highest ranking game with a playable character, a digital painting of that character. @Lonewolff offers a full collection of his Marketplace assets to the top 3 places. @Ninety offers a piece of music, any style, up to 3 minutes in length for the 10th place entry; PM to claim. @Nocturne offers: any 3 Marketplace assets of his for the highest ranking game a Marketplace asset of his for the lowest ranking game a copy of Pixoban for top 3 entries Aura lighting engine for the entry he finds the prettiest @Otyugra offers a haiku and personal thank you for the 4th place entry. @The M offers a 10€ worth of Steam games fot the 1st place entry. @Yal offers: a copy of tileset collection for the highest-ranked non-platformer game a custom tileset or sprite sheet, tailored for 16x16 size, with ~24 images for everyone who submits a valid entry Looking for team If you are looking for a team to join for this Jam, just send me a PM saying that you want to join a team, and briefly describe your skills. You will be added to the list here, for potential teammates to find you. People currently looking for team: @Aggropop - can sketch, throw pixels together, animate; preferably, would team up with a coder @Emik Vayts - decent at coding, making beats, drawing squares; ability to draw circles not accounted for @LegendarySavior -programmer, specializing in 2D platformers/2D physics/2D mazes/game networking/game database, looking for a talented 2D artist Spread the word! If you would like to promote the Jam, please paste one of the following codes in your signature. You can also click on the links to get full-sized pictures. Also, please remember that your signature is effective only when you are posting around forums. You might want to go ahead and give feedback in Made with GameMaker and Work in Progress forums, or maybe participate in Programming and Community Tech Support discussions. 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