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Feedback The Party

Discussion in 'Work in Progress' started by curato, Sep 18, 2019.

  1. curato

    curato Member

    Joined:
    Jun 30, 2016
    Posts:
    421
    I wanted to start sharing a little bit about the project I am currently working on. It is called The Party. You will follow the quest of a standard for person group as they traverse a dungeon to save the prince from a dragon. You will control each character one at a time in order to avoid obstacles or use their special skills to eliminate them. It will be more about solving RPG like puzzles than a combat type of game.

    I have worked a lot with @Animator111 to get the art style just right. So, if you see anything your like give him a shout out.
    imgpsh_fullsize_anim.png

    Characters:
    Rose: A defensive specialist. She can take a lot of damage to protect allies. She may avoid damage entirely by blocking with her shield or charge in stunning enemies with her shield or moving heavy objects.

    Dante: An assassin. He specializes in mobility and sudden unexpected death. He can jump over areas others could not reach and stab enemies in the back when they least expect it.

    Nova: A fire mage. He can launch fire balls to deal with ranged foes and can use counter magic to counter ranged spell or dispell magical obstacles.

    Evelina: A druid. She specializes in nature magic. She can transform into a fairy to reach areas others could not reach or resurrect fallen allies.
     
    Last edited: Sep 23, 2019
    pixeltroid, Bart, Red Phantom and 3 others like this.
  2. curato

    curato Member

    Joined:
    Jun 30, 2016
    Posts:
    421
    I am trying to polish up a demo to show but here are a few more screen shots to hold you over.
    screen4.png
    screen5.png
     
    Red Phantom likes this.
  3. curato

    curato Member

    Joined:
    Jun 30, 2016
    Posts:
    421
    Working on building out a few levels that will be the basic introduction to mechanics and so forth. In the mean time, I will leave you with this.

    theparty.gif
     
    Red Phantom likes this.
  4. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    767
    Sounds interesting and is looking pretty good. The sprite work is nice, but I'm not a fan of the floor and wall art. I don't think the perspective style used here for the walls works with the style and orientation of the sprites.
     
    Toque likes this.
  5. pixeltroid

    pixeltroid Member

    Joined:
    Jul 23, 2016
    Posts:
    667
    sprites look very nice. but the floor needs some detail imo. the drop shadow effect on the walls look a little off.
     
    Toque likes this.
  6. curato

    curato Member

    Joined:
    Jun 30, 2016
    Posts:
    421
    Thanks for the feed back! I was trying to go with a more old Zelda like perspective mostly so that you can see all the walls so they could be used for puzzle parts. I do have some floor tiles that help break up the floor a little bit for larger areas in the current version. on the shadow effect, I know what you mean it nips a little bit on the outside corners. I need to put a fix in for that.

    I am getting pretty close on a demo. I hope to get some new screens shots and a demo up before too long.
     
    Siolfor the Jackal likes this.

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