Feedback The Party

Discussion in 'Work in Progress' started by curato, Sep 18, 2019.

  1. curato

    curato Member

    Joined:
    Jun 30, 2016
    Posts:
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    I wanted to start sharing a little bit about the project I am currently working on. It is called The Party. You will follow the quest of a standard for person group as they traverse a dungeon to save the prince from a dragon. You will control each character one at a time in order to avoid obstacles or use their special skills to eliminate them. It will be more about solving RPG like puzzles than a combat type of game.

    I have worked a lot with @Animator111 to get the art style just right. So, if you see anything your like give him a shout out.
    screen6.png

    Characters:
    Rose: A defensive specialist. She can take a lot of damage to protect allies. She may avoid damage entirely by blocking with her shield or charge in stunning enemies with her shield or moving heavy objects.

    Dante: An assassin. He specializes in mobility and sudden unexpected death. He can jump over areas others could not reach and stab enemies in the back when they least expect it.

    Nova: A fire mage. He can launch fire balls to deal with ranged foes and can use counter magic to counter ranged spell or dispell magical obstacles.

    Evelina: A druid. She specializes in nature magic. She can transform into a fairy to reach areas others could not reach or resurrect fallen allies.

    Demo Download! https://drive.google.com/open?id=1DROj5i3CxuAJrMBSr4NmiqXsgn1wTdWG
     
    Last edited: Jan 19, 2020 at 5:12 PM
    pixeltroid, Bart, Red Phantom and 3 others like this.
  2. curato

    curato Member

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    I am trying to polish up a demo to show but here are a few more screen shots to hold you over.
    screen4.png
    screen5.png
     
    Red Phantom likes this.
  3. curato

    curato Member

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    Working on building out a few levels that will be the basic introduction to mechanics and so forth. In the mean time, I will leave you with this.

    theparty.gif
     
    Red Phantom likes this.
  4. Siolfor the Jackal

    Siolfor the Jackal Member

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    Sounds interesting and is looking pretty good. The sprite work is nice, but I'm not a fan of the floor and wall art. I don't think the perspective style used here for the walls works with the style and orientation of the sprites.
     
    Toque likes this.
  5. pixeltroid

    pixeltroid Member

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    sprites look very nice. but the floor needs some detail imo. the drop shadow effect on the walls look a little off.
     
    Toque likes this.
  6. curato

    curato Member

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    Thanks for the feed back! I was trying to go with a more old Zelda like perspective mostly so that you can see all the walls so they could be used for puzzle parts. I do have some floor tiles that help break up the floor a little bit for larger areas in the current version. on the shadow effect, I know what you mean it nips a little bit on the outside corners. I need to put a fix in for that.

    I am getting pretty close on a demo. I hope to get some new screens shots and a demo up before too long.
     
    Siolfor the Jackal likes this.
  7. curato

    curato Member

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    Sorry, for the delay in getting a demo up. I got side tracked. I had to build out a few level and make changes as a went and then play test to fix the bugs that cropped up from the changes... good times... Anyways, let me know what you think of the progress.
     
  8. curato

    curato Member

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    Jun 30, 2016
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    Updated the leading screen shot to show some minor graphic improvements. I looked at how the drop shadows looked and tweaked them a little and there some tiles to make the floor look less even. I still make another detail pass on things.
     

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