Discussion in 'Off Topic' started by Misu, Dec 3, 2018.
Google says wii was released in 2011.
Wow, I didn’t know that the Wii that has been sitting in my house since early 2007 came out in 2011. Who knew?
? ? ?
I saw Metroid Federation Force mentioned. I was super skeptical at first because of how it looked and the fan outcry, but that game was a blast co-op. Just another example of entitled namby pamby "fans" being babies.
The ammo/equipment pool being shared pre-mission and having to be divvied up between everyone was a cool idea, I usually specialised in missiles or healing so they were fun roles.
The missions were great with some clever obstacles and puzzles you needed to work together to solve, and the bosses very cool, it was fun scrambling around figuring out the fight together.
One mission had you lose your mechs and it was hilarious to play.
Don't blame me blame google. Google said it was 2011.
I thought introduced just meant it was hyped to the public in 2006. But only in stores at 2011.
In any case, this means 2006 was the last good years of gaming, and to be honest, 2006 makes more sense to the timeline because 2006 seems more like the prime years.
...Were you not alive or did you live under a rock during 2006-2010?
My memory of all those years is basically all just a blur. After a while each year just starts to feel the same.
You've convinced me to buy a Switch. Soon as I get some money that is.
However I would like to say...Nintendo what the heck were you doing with this ad???
Please stop making ads like this and catering to crappy modern music and things like that. This ad is not the Nintendo I know and love. This music makes me want to jump off a bridge. Please go back to 2006 before you were sellouts.
I hate this sort of ad too, personally, but this is how Nintendo makes enough money to keep making the world's best games, so I don't mind, hahah. You'll love your Switch!
I thought the ads were silly until I found myself at a bar with my partner and some friends taking our Switches out of our bags and playing all sorts of games. We laughed as we realised we had become the ad we mocked.
@Siolfor the Jackal: It's true. The Switch is rad, even at Karen's hipster rooftop garden parties, hahah. :')
The kickstand and joycons are seriously awesome for quick multiplayer anywhere. I need to get my games on the Switch so I can be a huge jackass and show literally every person I meet. :'D
The criticism is mainly based on the abusive use of a massive franchise's name recognition in order to pull in more customers. Obviously you got the faction of people who blindly hate on it for their preconceived notions: that because it's a cheap use of the franchise name automatically makes it a bad game. In fact, the criticism is levelled towards how the game betrayed expectations and was seemingly extraneous to what makes a Metroid game.
But I would draw the parallel with Diablo Immortal. The game itself could be good, but the context in which it as borne out from signals a myopic perception the developers have of their fanbase. At least that is what I, as an outsider to all of this and who likes to think of himself as reasonably unbiased, think of the whole debacle. Maligning a whole group of people so flippantly is uncouth, to say the least.
They were being babies, though.
Pretty much this.
I personally judge games based on the quality of the game itself rather than whatever series it is in. I was able to enjoy Sticker Star and Color Splash this way. Then again, I am not a huge fan of any particular series other than... maybe Kirby?
I can see why people hate it because it is not like other Metroid games, but I think that games should be judged on their own merit rather than the title or IP.
Sure, I was quite disappointed that Color Splash was a sequel to Sticker Star and not the original games, but I picked it up anyways and enjoyed it for what it is.
I don't really understand this mentality of fans. If you're truly such a fan of Metroid, then how can you be mad at a new entry in the universe, even if it is a spin-off? Nintendo are still a business, and it's their IPs so they csn do what they like with them, but I think their history has shown that they do indeed care, they're not just slapping their IP on something completely inappropriate and waiting for that cash to come in, the game still feels like a Metroid game, albeit more like Hunters than the main series, but it doesn't feel out of place in that universe.
Entitled fans are the worst, and they are just missing out on great games because it's not the game they expected it to be.
Yeah, and it's not even just being mad or disappointed. Assholes all over gaming sites and YouTube and the like were vicious with their comments toward the poor developers who were just trying something new with the budget and restrictions the business side of Nintendo obviously gave them. If I recall correctly, one of the poor guys even came out or did a video to apologize to fans and to ask them to give it a shot for what it was, and the comments were still terrible. The whole thing was ****ing disgusting. Bunch of children, seriously. I'm half-surprised Nintendo didn't shelve Metroid indefinitely out of spite.
I never played the game, but I hope they somehow port it to the Switch. I actually thought it looked fun and wanted to try it. On that note, I hope they bring over Samus Returns, too. And a bunch of other 3DS games, hahah!
I don't advocate for complacency, and I can empathize with fans who are waiting for over a decade for a proper sequel to their favourite series. It's not about being entitled, if they really were that entitled you would see a sea of complaints and vicious reactions towards the announcement that Metroid Prime 4 was scrapped and was getting a fresh start. On the other hand, slapping the Prime name on a title means allocating resources towards a game that fans didn't ask for, which like I said, signals that Nintendo, in that circumstance, didn't think of the fans first. Specially since doing so is intentionally fishing for that particular demographic. It's just tone deafness.
Nope. No one likes that group of people. Complaining about jerks is as mundane as it gets and is dismissive of the whole discussion that is being had. No one likes being grouped with the worst people of their side. And indeed, fervent alliance with one particular company begets derisiveness and toxicity, as shown with many examples strewn throughout this thread.
What discussion? People acted like a bunch of spoiled little ****s when Federation Force was announced. That's all I said, hahah. I wasn't discussing anything!
I wanted to play it, I almost bought it from Gamestop because it was marked down super cheap in their used section. Then I read reviews about it. I didn't read much into the reviews I just complained about the game play being different, I read about what aspects of that game people didn't like. I even watched video footage of the game. I could tell after all of that that the game wasn't for me. Now granted, I'm not one of those guys I got pissed off at Nintendo for it. Especially since they turned around and green-lit Samus Returns, which I was ecstatic to buy and play. but see, I admired Nintendo for doing new things with a franchise, but mff just looked and sounded entirely like a throwaway, like a side project that only made it as far as a prototype and rather than simply scrapping the whole project they decided to release it with a few modifications.They HOPED to get backing for a Prime 4, so they released nothing really remotely like a Prime game?
Personally, I think the thing worse than people hating on a company for releasing something new but different, is people who just gobble up something that's rehashed and unoriginal that the company put out because they couldn't afford the time needed for good game design. Of course I'm talking about Konami and their IGAvania series. We have Classicvanias, Igavanias, Coxvanias, and now *shudder* Pachivanias. The Classicvanias gave us a little variety -- good old classic platforming action, as well as RPG-style early Metroidvanias. Even the Nintendo 64 games fall into this category. Simon's Quest was the first Castlevania game I ever wanted to buy and I "got stuck" with Dracula's Curse because on the day I went to the game store to buy Simon's Quest, it had already been sold. Then Koji Igarashi came along and gave the series the types of games now known as Igavanias, games which were much predominately Metroidvania. But he also gave us Castlevania Judgement, a 3D 1-on-1 fighter. It was lambasted, but a lot of fans of the series were at least tempted to pit their favorite heroes and bosses against each other. It just happened to be a really bad game. Fans were upset because they wanted another Castlevania, either a Classicvania or an Igavania, but instead they got a lackluster fighter. Sales were horrible. Was it because fans were no longer interested in the series? No, it was because Konami apparently thought all the hype around Smash Bros. could be found in the Castlevania fanbase as well. The problem was we didn't want a Castlevania fighter, we just wanted to see a Belmont in Smash Bros. (and now we got that). Then along came Dave Cox and Mercury Steam basically rebooting the series a la God Of War and Bayonetta. Again, this wasn't what fans wanted and sales suffered. Fans were mad that instead of another Igavania, we got the forgettable Coxvanias. Sure, there are some fans of the Coxvanias out there, especially since the games are so dark, but Konami gave up after that, pretty much. All their resources have gone into Castlevania slot machines. Seriously. Then Igarashi pops up and announces he's going to make a spiritual successor to Symphony Of The Night and the fanbase loses their minds over the announcement, dumping more than $5millon to back the project. Then out comes Curse Of The Moon, a Classicvania. More money goes into their pockets. I had no intention of buying Ritual Of The Night...but Curse Of The Moon got my money in a heartbeat, even if it was a short game.
And not all games that are supposedly part of a franchise were necessarily made for that franchise. Someone makes a prototype and then Nintendo's like, "How about you throw such-and-such characters into your game, then maybe it will work?" And that's how we ended up with Star Fox Adventures. So sometimes even though it's Nintendo's IP, it wasn't the designer's intent for it to be part of that IP, in which case it's really just a slap in the fans' faces -- "slap a new label on it, our fans won't know the difference; it worked for Mario!"
I think Fed Force probably did start out as a prototype but there was a lot of content and variety there so I wouldn't say they just polished that and released it, it feels like a full game and the multiplayer had me coming back to play through all over again. It's better with friends but randoms are ok sometimes.
I almost mentioned Starfox Adventures myself, I was hesitant to try it because of the IP change and it wasn't a traditional Starfox game. A friend end up lending me a copy and it turned out I quite enjoyed it.
As much as I love Castlevania, i could not keep up with all the different Vanias you mentioned XD
I loved the original but eventually Dracula's Curse became my favourite(that music omg). I lucked into a copy of Aria of Sorrow on my GBA and it was so different and cool, I loved it. Then I played all the handheld ones which were great. Harmony of Despair came out on XBLA and itnwas weird but I loved thed short massive levels and boss fights with the multiplayer, and those remixes were some of the best I have ever heard.
I only recently got my hands on SotN for the first time and ot blew me away, it was so good.
The reboots and the N64 ones left a lot to be desired, they just didn't feel fun. With the reboots jus feeling like other games that already existed.
Oh and I also instabought that retro Bloodstained game, excited to eventually play the proper game too.
Oh look! A Wild Direct appeared!
Open world Gen 8 of Pokemon for the Switch!!!
This is gonna be highly promising.
I grew up playing Atari 2600 and NES games (despite me being born in the 90s) although after I started making an account at an Atari-related website I kinda stopped playing Nintendo games for a while until I started meeting more retrogaming fans and then played back some NES games. Interestingly the mainstream platformers don't really interest me. 1943 and Gyruss were my favourite NES games and I had never gotten past a certain point in 1943 for so many years until very recently I tried a different kind of upgrading strategy when I finally made it to the final stage and I'm happy about that. Perhaps I could see how far I get with Gyruss next although Gyruss doesn't have a variable upgrading system so I kinda doubt I'd make it too much farther. It's probably all the training I get from Little Red Riding Hood's Zombie BBQ which is a very tough shooter in its final stage on hard mode. Incidentally that's also a Nintendo game (or well at least it's released for the DS so it's on a Nintendo platform). That one's my favourite DS game due to its arcade style gameplay and its references to fairy tales. I loved the game from the videos I saw of it before I got an actual DS and after I got a DS I thought the first game I should get would be that.