M
Misu
Guest
May 5th - May 8th
theme
CRAZY PARTY
What is this madness!!! Its the Micro Jam, of course! A jam where you make a micro-game (like the ones from WarioWare). This challenge is pretty simple and easy although you think you have what it takes come up with an original microgame that is challenging and fun?
Okay when is this?
Starting on Friday, May 5th at 8PM (Eastern American Time) and ends on Monday, May 8th at 8PM
What are the rules?
Submit any amount of entries you like of your own microgame. Your game must have a timer set between 5 to 7 seconds.
Every entry here will focus on their own random challenge to test players coordinations and fast thinking. Every finished entry will get to go into a special project called the GMCWare, which I will provide once the jam ends. This requires your submissions to be project zip folders so I can add your microgame into the project (which will run them like an actual Warioware clone).
During voting phase, you evaluate which microgame is your favourite and give top 3 scores for them.
I will sum up all qualified votes given to me through PM, so I can give the final scores by May 13th.
Only one of your entries will be qualified for voting.
All game that is not micro or timer is more than 7 seconds wont count.
Any entry that contains offensive content or inappropriate material wont be accepted.
Please do not provide any copyright resources or sources that were paid from market.
Your entries are submitted through PM. If you still want to show off, you can provide exe to public for others to play.
How my entry should be displayed?
Good question! You can have it start the microgame immediately, and end with a closure or a static display at the end. If you like, you can set up a start menu or something.
What about my control scheme?
Control scheme can be any way you want it but following this schematic:
Do it whatever pleases you. No specific system required.
NOTE:
The submission should be GMS2 project file (You must make sure your resources start with the initial of your username to avoid conflict {misu_player, misu_back0,...}). Any GM is welcome but be aware that when importing into GMS2, small chance it may not run the same.
I provided base files, if you are using them, here are some things you need to know.
- Inside object sys_obj has the timer, speed, and entity variables for you to adjust if you like. They are located in UserDefine0 event.
- DO NOT change anything else inside sys_obj except those.
- Whenever you win your microgame (pass it) you set global variable VICTORY to true, otherwise, leave it as false (or 0).
- Whenever your microgame ends, you should wipe all your created objects for your microgame inside the script instance_destroy_all()
- You dont change the room apparently... you gonna have to assign all instances using instance_create I'm afraid. Only one object you have will spawn them for you and will be your main object that you will input in variable ENTITY in UserDefine0 event on object sys_obj
If you like to donate a prize, go ahead, I wont mind.
If you have any questions, doubts, or better suggestions, please do post in the thread or notify me by PM. Im looking to make some arrangements to the norms so the jam can be much more organize with the player and submission form. So feel free to suggest something sooner.
As always, I leave you with a banner for you all to use and spread the word!
If you have any questions, doubts, or better suggestions, please do post in the thread or notify me by PM. Im looking to make some arrangements to the norms so the jam can be much more organize with the player and submission form. So feel free to suggest something sooner.
As always, I leave you with a banner for you all to use and spread the word!
Code:
[url=https://forum.yoyogames.com/index.php?threads/the-micro-jam.25381/][img]https://gyazo.com/38affa752f2d12c1aa5dcab8484a41bf.png[/img][/url]
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