So I have been working on a game for some time now, it's called The Magic Bowman, and it'll be an story action-platformer focused around comedy and tragedy. I started working on this 10 months ago. It started as an idea for a slowmotion effect I had, but slowly worked it out into a whole game. The idea this time was to focus on gameplay and game-feel before making actual content. This started out as a good idea, but now 10 months later I don't really have much gameplay at all. I keep redesigning everything. Like, the "opening scene" especially. At the moment I'm redoing it from scratch for the 4th time. (although I feel like this is the one) The game engine is close to done I guess. It took me a long time to make the bow-mechanics compatible with both gamepad and keyboard+mouse. The game features a very nice platformer engine, wall climbing, walljumping, hiding, fighting, dashing (only thing that really needs more work). But also a great conversation/msgbox engine. And a LOT of game-feel tweaks and small visual effects. For the first time the real problem has become level-design and story. This was usually my most favourite part (still is, but it's harder now). I'm having some trouble with what to do with the game, where it's going etc. Anyway, if anyone is interested I'll post some gifs and progress here, and I'm very open for help and opinions. I'll try to make a demo asap, but I've been telling that for the last half year so who knows. I'll clean up this post later I think, this was just me typing what's in my head ha. Kyon.