Xer0botXer0
Senpai
How do these clues even work ?Jam theme Clue 1:
2xA 2xE 1xI 1xO 0xU
p.s. don't forget to add the GMC Jam to your calendar so you don't miss it! You can add it to Google Calendar via http://www.indiegamejams.com/
How do these clues even work ?Jam theme Clue 1:
2xA 2xE 1xI 1xO 0xU
p.s. don't forget to add the GMC Jam to your calendar so you don't miss it! You can add it to Google Calendar via http://www.indiegamejams.com/
Hmm maybe I should actually do something to finish the game then <.<Three hours twenty-five minutes left!
I've played (and reviewed) quite a few already and variety does not seem to be an issue!Games look interesting. I was wondering if there wasn't going to be much variety but the few I looked at looked good.
Thanks for the review and feedback! Actually, I was thinking the same about the invisible mechanic, but I wanted it to be more of a challenge, since I thought it would be too easy if you could see the player while invisible.- Pay the price
Classic use of the theme, some good ideas!
Just one thing that bothered me: turning invisible makes it impossible to play cause player has no idea where the character is
Nice little game
haha thanks for playing my game- Banana Quest
Did ate loads of bananas
Lacks content and didn't understand the use of the theme here though :/
Also, once you figure out that if you leave your mouse on the character he's not jiggling anymore it's really easy.
I liked the player sprite though, very cute!
The trick is to service the lower floors first, the more you service them the longer they take before requesting a delivery again. eventually you can make it to the top.Reviews
Delivery Man by Xer0botXer0
- Unfortunately I couldn't really play much, the text is so small (other than the initial one that you can zoom in)
- It felt like delivering to the top floors was impossible due to how slow things move and how fast the timer goes
- Didn't really make it to the end
:: I think the game needs to be refined a bit more, but it could be an interesting concept.
The trick is to service the lower floors first, the more you service them the longer they take before requesting a delivery again. eventually you can make it to the top.
At the end of the game you you get a bunch of stats such as how often you play on certain floors.
There's a few tricks to the game but I didn't have enough time to really communicate them to the player.
Just to keep moving.
Ye of little faith...The game doesn't have an ending but it does end if you either survive for 30 days (very unlikely) or the capital falls.
I agree, actually! I went in that direction to adhere to the theme, but had I been making this game of my own volition, I likely would have made them more straightforward powerups. Definitely a cost (ha) of participating in a game jam: sometimes your ideas get muddied by the theme. However, I wouldn't have made the game at all had I not had the jam to incentivize me into doing so, so I feel like jams generally have pros and cons!In particular, I feel like Everybody Wants Your Pineapple would be so much more fun with the resource management aspect loosened (e.g. having bonuses actually acts as bonuses, rather than as tradeoffs).
What? I'll have to look at it again. I could've sworn I set that up right. XDSome enemy bullets were behind the laser - player bullets should always be behind enemy's.
but doesn’t the red walls hurt your pineapple too ?Just to keep moving.
And thanks! Glad you're enjoying it.
That's correct! The game is all about balancing protecting both the player and the pineapple, shooting enemies, and carrying the pineapple.but doesn’t the red walls hurt your pineapple too ?
that was gmcity right?I'm starting to wonder if anyone even played my game with how well it's doing...
Like... It's ****? It's literally just the base concept of a game with no fluff or fanfare.
Sometimes the rankings absolutely baffle me XDI'm starting to wonder if anyone even played my game with how well it's doing...
Like... It's ****? It's literally just the base concept of a game with no fluff or fanfare.
usually there are lots of reviews and the cream rise to the top.Sometimes the rankings absolutely baffle me XD
I guess some people appreciate your ambition...? I don't know.
Haha wonderful!interstingly your game Date has given my son the impression that dates are like scavenger hunts. I have to boost your ranking for that alone.
Ouch, that hurt3d-ish
Thanks for playing. The theme kind of steered us that direction with the mechanics of the game. We had talked about doing a post jam version that would be slower paced that would allow the enemies to be more of a factor. I wanted to slow it down and make more a puzzle where you had to get the key or something before you left the level then you have to figure how to shift to get the key and get off the level before you run out of energy. Might even make energy more of a factor than it was in the jam... Also I had the difficultly of hitting an obstacle turned way down because it is a jam people are trying to play quickly and I am old too and I have some mercy lol.Phase shifter.
The window allowed for phase shifting is kind of tight.
wondering if messing with players sanity was their cruel objective when they made this game????
have mercy on us elderly.
ten minutes later.......
thank you for autoreplay……...
We have turned it into a multiplayer game. My son does the shifting. I do the jumping. That is helping.......
Still hate you for making this..... OCD cant stop playing..........
is this cheating?
![]()
Tag yourself. I'm toast lady.Anyway, here's some full-sized gifs(halved their size in-game).
I'm Creepy Potato ManTag yourself. I'm toast lady.