Can you show error message too? It's hard to guess, while error message should show exact line and position of error.
yeah it just stops as it hits the first global variable, which in this case is global.music
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FATAL ERROR in
action number 1
of PreCreate Event
for object oPop_Anim:
global variable name 'music' index (100004) not set before reading it.
at gml_Room_Room_Init_Create (line 11) - if global.music = 0
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whats odd is that object isn't even in the game yet